Forgiveness or vengeance? With fresh information on the culprit behind the death of Max Bashki, Aimee has tracked Proxy down, and is met with a surprising choice to make. Check it out in the closing chapter of the Rogue en Vogue comic.
All Culprit cases and Obsidian Culprit cases will be openable with the update, giving you one of Proxy’s nine possible loadouts from the new Second Edition set.
Proxy’s eye has been SNITCH-cooked, and the injury isn’t just restricted to these cards. Her new handicap will be reflected on all Loadout cards, past and future, until she can find some help from an expert in the art of biomedical engineering…and who knows how long that could take?
Free Aimee Detective Loadout Card
Turns out SNITCH is keeping an eye out for Aimee, too! As a thank you for joining us throughout the Rogue en Vogue event, we’re giving away a Limited Edition one-off Aimee ‘Detective’ Case to everyone that logs in between May 19th and May 23rd, which will drop one of nine possible Limited Edition cards from the Second Edition set.
Aimee Detective Card Giveaway Duration[list][]London (BST, UTC+1): 18:00 Thursday, May 19 - 18:00 Monday, May 23[/][]Los Angeles (PDT, UTC-7): 10:00 AM Thursday, May 19 - 10:00 AM Monday, May 23[/][]Sydney (AEST, UTC+10): 3:00 AM Friday, May 20 - 3:00 AM Tuesday, May 24[/][/list]
For the rest of the month, we’re giving away an Expert Case for every single day you play! A Combined Expert Case containing Second Edition Loadout Cards for all Mercs will drop after your first match of every day, starting Thursday, May 19th and running until May 31st. The daily reset time is 00:00 UTC, in line with the daily bonuses for first match played in Objective, Stopwatch and Execution.
Case-a-Day May Giveaway Duration[list][]London (BST, UTC+1): 18:00 Thursday, May 19 - 18:00 Tuesday, May 31; Daily Reset at 1:00[/][]Los Angeles (PDT, UTC-7): 10:00 AM Thursday, May 19 - 10:00 AM Tuesday, May 31; Daily Reset at 5:00 PM[/][]Sydney (AEST, UTC+10): 3:00 AM Friday, May 20 - 3:00 AM Wednesday, June 1; Daily Reset at 10:00 AM[/][/list]
Kira with a Katana? Proxy with Lock-On? It’s time to upgrade your deck with the Second Edition of Dirty Bomb’s Loadout Cards!
The goal of Second Edition is to make every card more balanced in terms of desirability and gameplay impact. We’ve kept the weapon and Augment combos of popular cards, and replaced lesser used cards with ones that have traits players have preferred over the course of Open Beta. By iterating with members of the community in our Private Test Server, we’ve settled on a set that we hope will breathe some fresh air into our card spinners.
All cases that drop or are bought in the store will now stock only Second Edition Cards. First Edition cards can still be used, and purchased directly from the Store in Bronze rarity, but if Traded Up or Traded In will result in Second Edition Cards.
You can now also “Favorite” Loadout Cards, so they stay at the top of the list in the Barracks and when equipping cards for a match.
New players’ first experience of Dirty Bomb has been fine tuned, starting with a refreshed tutorial. We’ve removed some of the ‘tutorialisms’ unnecessary for PC shooter players, and added extra sections to expand on the core mechanics and key details that set Dirty Bomb apart from the crowd.
The new Assault Course is designed to give both new and experienced players a space to improve their speed and accuracy. The first run, unlocked after a player’s first match, teaches the basics of wall jumping and long jumping. After completing it once, you can return at any time to take on the clock, destroying enemy dummies and throwing ammo packs to friendlies. Can you race through the course fast enough to hit the Cobalt rating?
To reward players for levelling up, we’ve added Arsenal Crates into the mix. These hefty containers drop every time you level up, starting at Level 7, and stock a number of potential goodies.
To better ease new players into Dirty Bomb, we’ve adjusted the early Level-Up rewards, adding a Credit Booster and a Case containing a Gold Loadout Card for Skyhammer or Aura before players hit Level 7.
We’re also introducing bite-sized Credit Boosters to the store, with $0.79 USD for a 1-Hour Credit Booster and $1.49 USD for a 3-Hour Credit Booster (or local equivalent). As with the existing boosters, these count only for time spent in matches, and will not expire while you’re in the menus or offline.