Molotov bugfix is one of the greatest modification for Stoker.
Gotta play some THUNDA without his EMP but I’m still waiting for weapon balance to come up.
Molotov bugfix is one of the greatest modification for Stoker.
Gotta play some THUNDA without his EMP but I’m still waiting for weapon balance to come up.
Hello, for the level up case and the Gold Aura and Skyhammer, basically the new stuff. Will the older players get them too? Like we get 12 Arsenal Crates if we are level 12 even though we were playing before this?
What time will the update be implemented? I would like to know how much time I still have to make use of the trade-up discount.
For players above level 7, I understand not giving them arsenal case for previous levels, but the gold aura/sky is a thing some long-time players didn’t drop when they started playing the game.
Maybe I’m wrong but for me, it must be some retroactive stuff here. Only for the aura/skybro gold case.
Kind of dissapointed that Fragger is getting nerfed. And that new players will have more gold than me at lv.7 than I do after 300 hours of play time is kinda sad, but I guess the noobs will be happy
However this whole update seems amazing. Lots of cool bug fixes and a lot of good changes that the community has been asking for for a long time. Thanks <3
HOLY MOLLY THAT IS A HUGE UPDATE! NICE! LOOKING FORWARD TO PLAYING IT!
(In an other hand it was really needed… I am about to split my gaming time to 25/75 between DB and Overwatch but I might get the ratio back to 50/50 if the game gets a second breath… I am getting tired of DB players this days, so random but I shall be there for devs efforts.)
Fletcher : damage was reduced to 85. Now direct hits give +15 damage, so direct hits will still deal 100. The only real buff is the small increase of the sticky bomb’s inner radius. Unless I didn’t understand anything, overall it’s still a nerf I guess. Gotta see by myself.
EDIT : looks like I was right !
[quote=“DeaDmaN;180176”]Why this Fragger nerf? :’(
Everything else sounds fine.[/quote]
New players think he’s overpowered so they nerfed him…
much like the recent Nader nerf.
Yeah, the only thing I don’t understand is the Fragger HP nerf. He didn’t even get a corresponding speed boost.
[quote=“sneak;180185”][quote=“DeaDmaN;180176”]Why this Fragger nerf? :’(
Everything else sounds fine.[/quote]
New players think he’s overpowered so they nerfed him…
much like the recent Nader nerf.[/quote]
Seems so. If they would at least make him ~10% smaller ok but he has such a huge hitbox but by far the lowest hp of all “big” mercs now. Compared to Thunder it get’s a bit weird.
[quote=“sneak;180185”][quote=“DeaDmaN;180176”]Why this Fragger nerf? :’(
Everything else sounds fine.[/quote]
New players think he’s overpowered so they nerfed him…
much like the recent Nader nerf.[/quote]
I think it is an ok nerf, now every heavy merc will have a 30hp different, Fragger 140 - Thunder 170 - Rhino 200.
[quote=“sympatheticMotorcycle;180226”][quote=“sneak;180185”][quote=“DeaDmaN;180176”]Why this Fragger nerf? :’(
Everything else sounds fine.[/quote]
New players think he’s overpowered so they nerfed him…
much like the recent Nader nerf.[/quote]
I think it is an ok nerf, now every heavy merc will have a 30hp different, Fragger 140 - Thunder 170 - Rhino 200.[/quote]
Yeah let’s just cut 10HP from all mercs just to make Thunder viable. Totally nothing wrong with that
Fragger nerf was out of the blue, but at least Phantom isn’t an elephant in the room anymore. Perk changes and bug fixes are awesome too.
Buff Phantom’s duration by 10%, nerf Undercover duration by 10%, net result = 0%
How useful.