Cards from leveling up mercs is a great idea, the problem comes if card trading is allowed then this would be a much faster way to earn rare/legendary cards than waiting for them to randomly drop, perhaps this could be solved by having these cards locked to the players account.
Unlock and Load – Levelling
All cards should be account bound…
None of this trade to win or Pay to win stuff…
there should be a in-lobby card-converter. where you can convert unnessessary cards into useful ones.
3 common = 1 uncommon
3 umcommon = 1 rare
3 rare = 1 epic.
Why have cards if you can’t trade them.
This a colossal opportunity to make any in-game type of currency more fun. Players can not just trade cards, they can also buy and sell them. Hell have an in-game auction house for cards and items and everything. Great fun.
[QUOTE=Glottis-3D;510247]there should be a in-lobby card-converter. where you can convert unnessessary cards into useful ones.
3 common = 1 uncommon
3 umcommon = 1 rare
3 rare = 1 epic.[/QUOTE]
I think it would need to use an exponent based system like…
3 common= 1 uncommon
9 uncommon= 1 rare
27 rare = 1 epic
81 epic = 1 legendary
You already get a lot of uncommon/common drops, so it shouldn’t be easy to get a ton of legendaries or rares unless you play a lot. SD need to make money some how.
We do want to do this eventually, but let’s just say that it’s a significant technical challenge that’ll take time to overcome.
Also in-game tipping.
Also putting bounties on players to promote a friendly fun-loving atmosphere 
[QUOTE=tokamak;510289]Also in-game tipping.
Also putting bounties on players to promote a friendly fun-loving atmosphere ;)[/QUOTE]
great great great!!!
Bounty system
- Browse through player ladder or score screen
- Open ‘bounty’ popup window for that player
- Set bounty per kill and the number of times you wish to pay for.
- For example: You want 20gold on the player’s head. You pay for 30 times. That’s a 600 gold. Pay directly.
- Bounty is set. Player is notified.
In game:
- Players with a bounty on their head have an indicator in the score screen.
- Every time you kill a player who has a bounty you receive the 20 gold directly.
- Bounty is displayed in the kill ticker.
So if I had 20g on my head the ticker will look like
Inferno (MP5) Spookify
Glottis (MP5) Tokamak (20g!)
Mustang (Shotgun) Exedore
Both the killer and the victim will know that a bounty has been taken through a voice message.
Optional: Whoever set the bounty will receive a killcam screenshot of every bounty kill. But that may be too taxing for the network.
Whats the next update going to have?
Card Pass #2?
Long jump tweak #2
Double jump tweak #3? I would personally rather have one trick jump then a grab… Or F it all together… People are like superman!
Dome Pass #2? Please fix Objectives!
Camera tweaks?
Balance Tweaks?
Add-On’s Pass #1?
Bridge Alt Pass #32
White Map Pass Last OBJ Pass #40
Maps added Defender pass through only doors, flag caps and plant dyno or c4 anywhere?
A kick in the ass to Nexon to stabilize servers? Client Join NO LAG?!?! Server lag or FPS lose on explosions.
Art and performance pass to stabilize FPS?
Art and performance pass between enemy’s engaging in action or fights to stabilize FPS? Toggle Enemy Tracers on and off.
Spawn Time Tweak #4
Rag-doll dead body movement pass #3… Annoying!
Crouch recoil reduction and tap recovery? I should be able to give a body when tapping my gun!
Fix shotgun Bug… Tweak shotguns accordingly after bug…
Better medic abilities…
Better collision?
Tree’s, brush, fence and gate bullet collisions fixed?
Tube, train track and other floor collisions fixed?
Better enemy hit-boxes when on MG?
Car explodes only once a round… Not like 8 times!
First ammo from station gives faster…
Faster XP?
Fix SW not giving XP at the end of a round.
Kick Specs and clearer vote kick menu?
Stocker Fire Pass #5
Fragger Nade Pass #4 - Fix this!
Exploding Body Pass 1 — You got the heads with sniper now you need explosions.
Make Engy Turrets Stronger and in more of a cone - Add “Headshot” Turret Box on Turret and if it only takes 3 or 4 headshots to down… The turret is stationary!!! A stationary enemy will get dinked in the head and almost insta killed why not the turret? Right now I really have no idea where to aim… Will a leg hit work or do I need to hit the barrel of the turret…
Aura health station art pass #2 - The ground effect is sweet for this medic station however at the end of the pulse I would like to see the border of the edge of the healing? A very small faint border nothing extreme.
Stocker ammo station art pass #1 - I would like a cool ground effect showing the small area around the ammo.
Ability to break MG’s… And repair them…
Menu Weapon Acc and stats pass #3… I find it hard to just zip to Stockers gun and be like o yeah 40% acc nice and move along… I am zipping around and like is that stockers gun? No… humm well which one is!!!
- Badgers seem like a waster but cool at the same time… 2000 minutes and 700 plus ribbons? really…
Something cool should be added into the game like star’s additional points or sub awards… In BF3 I tried to get 100 stars with each gun… Each gun also gave me a world ranking that was arrangeable via kills, SPM, ACC and many more…
Fix CW Map and all objectives…
Phoenix should heal everyone on the entire map on your team haha! All ways worried about getting super close or not close enough and wasting the heal… Buff his gun back to 9! Give him a chance!
Make stockers flames hurt more!!
It’s intentional that Stopwatch gives XP at the end of the match rather than each round. If it doesn’t give XP at all, that’s a pretty serious bug…
I understand its intentional at the end of the round or map however from what I have seen I have not got XP.
I was 10,000 XP away from leveling to 17 and played a super long SW set. I think it was an epic battle. An almost full hold to the attackers just beating the time. 20+ minutes total not including the 10 for lobby time 
I was pumped I was going to level and it started counting ribbons and counting ribbons and counting ribbons and then the map changed. I had over 10,000 score in game! and my ribbions should have been away over…
-Does the score in game not count as XP?
-If all the Ribbons and XP isnt counted before the map changes I thought it was lost backing up what I saw.
-I thought you, smooth or anti said that if you ALT F4 before the stats are counted you loss them and most important you lose any crates you might have received?
— That is whats happening I am switching maps before my stuff is counted…
That map and SW round I must have got 60+ ribbons… I only counted around 10 or so before the map changed…
Side Note: Every and I mean every SW game and MAP I play I never see my XP bar go down or up depending on the way you look at it. The Map 99.5% Always changes before that XP counter comes up.
[QUOTE=spookify;510743]I understand its intentional at the end of the round or map however from what I have seen I have not got XP.
I was 10,000 XP away from leveling to 17 and played a super long SW set. I think it was an epic battle. An almost full hold to the attackers just beating the time. 20+ minutes total not including the 10 for lobby time 
I was pumped I was going to level and it started counting ribbons and counting ribbons and counting ribbons and then the map changed. I had over 10,000 score in game! and my ribbions should have been away over…
-Does the score in game not count as XP?
-If all the Ribbons and XP isnt counted before the map changes I thought it was lost backing up what I saw.
-I thought you, smooth or anti said that if you ALT F4 before the stats are counted you loss them and most important you lose any crates you might have received?
— That is whats happening I am switching maps before my stuff is counted…
That map and SW round I must have got 60+ ribbons… I only counted around 10 or so before the map changed…
Side Note: Every and I mean every SW game and MAP I play I never see my XP bar go down or up depending on the way you look at it. The Map 99.5% Always changes before that XP counter comes up.[/QUOTE]
long ribbons is a pain in the arse…
for the love of allah, please stop reseting xp and backpacks. it was enough that i got a lengerdary red eye with autosniper and level 16, then a reset the next patch.
+100% xp boost isn’t enough for beta testing.
if your gonna reset atleast have all the classes in before you do, doing the same grind over isn’t fun.
anyway I got the legendary red eye at level 14 or so, not after many hours of gaming. Luck or not, i think getting this card by 300 hours would be too much. I got it around my 9th or 10th hour
[QUOTE=xdc;510877]for the love of allah, please stop reseting xp and backpacks. it was enough that i got a lengerdary red eye with autosniper and level 16, then a reset the next patch.
+100% xp boost isn’t enough for beta testing.
if your gonna reset atleast have all the classes in before you do, doing the same grind over isn’t fun.
anyway I got the legendary red eye at level 14 or so, not after many hours of gaming. Luck or not, i think getting this card by 300 hours would be too much. I got it around my 9th or 10th hour[/QUOTE]
I have almost 3 full pages of cards and I really only use a rare Vasili…
I have 2 rares total and ZERO Legendary with over 2500 Minutes played.
The time stats are in minutes right? I doubt I have 2500 hours hhahahah!
I’ve got a couple rares, legendaries, and some repeat epics. Literally got the same 2 epic naders one after the other and then immediately after that a repeat rare sawbones…
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—> :rolleyes: