Unlock and Load – Levelling


(spookify) #141

Wait what?!?!?!

How many different kinds of cards are there!

I have got 3!!

Common --> Uncommon --> and Rare…

That is all I got…

You telling me there is a Legendary and an Epic!
WTF!


(PixelTwitch) #142

Out of over 300 crate unlocks now I have only ever had 1 legendary. and 6 rares (4 of which are sawbones)


(INF3RN0) #143

300?! do u get more keys?


(PixelTwitch) #144

I found a few exploits to get crates in the first couple of patches
and multiple accounts. :slight_smile:


(Glottis-3D) #145

Ban!!!


(xdc) #146

[QUOTE=PixelTwitch;511146]I found a few exploits to get crates in the first couple of patches
and multiple accounts. :)[/QUOTE]

p.s. red eye with auto sniper legendary isn’t overpowered. but if aimee’s thirdeye ability is still as crappy as it was last time, then i agree.

aimee’s thirdeye should show a popup screen over the radar to show what the thirdeye camera is showing


(Szakalot) #147

I don’t know aimee, I assume the 3rd eye is like QW cov-ops? Really nice idea with the popup window!


(xdc) #148

it had a long throwing range, flash bang effect on explosion, using third eye camera for sight was disabled, and enemies were ( at times randomly) spotted by the crosshair on third eye. it felt useless beyond its explosion effect even with the TEC camera enabled

if the popup screen in shown, then it could probably variable in sight(pixelated) on distance from player to TEC, and TECs crosshair should automatically point in the opposite direction from it landed on


(tokamak) #149

I can imagine having two screens is going to be a huge performance drain. Wouldn’t want Aimee to be the ‘wealthy players with big rigs only merc’ I do like the popup window though. Perhaps one that shows an abstract version of reality? Like a simple horizon line for the camera and then enemy and friendly ‘blocks’ of players moving through it?


(xdc) #150

the camera can be limited at 30 frames max, or even skip frames (part of animation of camera like static on a TV), graphics could be lowered in the camera also ( i dont see how this would be a big technical difficulty), it can also be abstracted like you said. also the variable sight on distance would lower performance issues

I don’t see it hurting performance if it is done properly. It would be similar to split screen gameplay on two player, except it won’t require as much performance, considering how small the radar is

I made a new thread for this discussion: http://forums.warchest.com/showthread.php/41744-AIMEE-third-eye-camera-screen-over-radar


(Glottis-3D) #151

remove weapons from loadout cards. i dont like that i need to go for random cards in order to get a weapon.
make weapons selectable already.


(kohds) #152

I’d like to be able to go into a match with multiple loadouts of the same class.