Thatβs what I get for fps, sure some maps are worse than others, but even when the fps drops to about 30-40, itβs still very smooth. One problem is that with the need for such a large swapfile, due to my low ram, the first minute or two in a map is very gittery, but after that it is very smooth, I wonβt go into tweaking with an autoexec.cfg, but believe me, I donβt run with all the bells and wistles:
seta cg_atmosphericEffects β0β
seta cg_bobpitch β0β
seta cg_bobroll β0β
seta cg_bobup β0β
seta cg_bobyaw β0β
seta cg_bloodTime β0β
seta cg_brassTime β0β
seta cg_complaintPopUp β1β
seta cg_coronafardist β0β
seta cg_crosshairPulse β0β
seta cg_drawGun β0β
seta cg_gibs β0β
seta cg_marktime β0β
seta cg_runpitch β0β
seta cg_runroll β0β
seta cg_showblood β0β
seta cg_wolfparticles β0β
seta cl_allowDownload β1β
seta cl_packetdup β0β
seta com_hunkMegs β128β
seta com_soundMegs β32β
seta com_zoneMegs β32β
seta com_maxfps β76β
seta cl_maxpackets β76β
seta r_colorbits β16β
seta r_depthbits β24β
seta r_detailtextures β0β
seta r_drawSun β1β
seta r_dynamiclight β1β
seta r_fastsky β1β
seta r_gamma β1.15β
seta r_intensity β1.5β
seta r_mapOverBrightBits β1β
seta r_mode β4β
seta r_picmip β1β
seta r_texturebits β16β
seta rate β25000β
seta snaps β40β