Unit 13 wants your questions!


(Laneljh) #1

Hey guys its Laneljh, the Security leader of the Brink clan “Unit 13”. U13 will be going to QuakeCon this year and will be interviewing Paul Wedgwood. We need you guys to post your questions on the designated thread on our forums, because I know a lot of yall have some questions that you want to be answered.

See ya around!

Give us your questions!

Unit-13.org


(tokamak) #2

Ask him if there will be female characters.


(Ragoo) #3

Yeah, this and if SMART is just some lame autopilot :stuck_out_tongue:

(maybe I’ll come up with some good questions later :wink: )


(tokamak) #4

A serious one, what’s Paul’s favourite upgrade in the game?


(SockDog) #5

I’d like to ask if SD is interested in supporting smaller development projects within its team and released via Xbox Live, Steam, PSN.


(0xT1) #6

-how is melee different from the standard shooter? [or mayble less specific questions that might reveal smaller details]


(H0RSE) #7
  1. What’s the total number of abilities for each class (and Universal abilities)?

  2. I heard Ed Stern say in a vid, that you can only take 3 ACTIVE abilities into a match. Does this mean we will be able to choose passive abilities as well, or is 3 the total amount?

  3. Are the spots where you can add attachments, the same for each weapon, and if not, does each weapon have the same number of spots to add attachments?

  4. Do any weapons have unique attachments that only that weapon type can have?

  5. At E3, you introduced Challenges, and said tat they would be used to unlock outfits, weapons and customization options. Is this the ONLY way you can unlock these things?

  6. Can you give an example of some scenarios we might see in one of the Challenges?

  7. We heard Operatives can spot disguised enemy Operatives. Will they also be able to notify the team of enemies that are disguised, or maybe “mark” them, so teammates know who to look out for?

  8. We know Heavies have the most health and Light’s have the least, but how big is the gap between the two? For instance, it was mentioned that a knife attack can kill an unbuffed Light. If the same attack was performed on an unbuffed Heavy, how much life would he be left with?


(Dormamu) #8

Laneljh ask Locki this question:
Who was the first person to look at a cow and say “I think i’ll squeeze these dangly things here and drink what comes out”?
ty :slight_smile:


(Slade05) #9

Ask how it feels to be forty.
:slight_smile:


(H0RSE) #10

[QUOTE=Dormamu;235274]Laneljh ask Locki this question:
Who was the first person to look at a cow and say “I think i’ll squeeze these dangly things here and drink what comes out”?
ty :)[/QUOTE]
yes, and then ask him who was the first person to say, “you see that thing that just came out of that chicken’s ass? Let’s crack it open and eat whats inside.”


(signofzeta) #11

All I want to ask is, is Brink a whole new experience compared to ETQW and Wolf ET?

In a percent standpoint, how much percent is the game close the ET franchise than it is a new experience?


(coolstory) #12

Some questions I have,

-Any plans on a beta?

-Any other modes besides campaign(vs) and stopwatch?

-How fast paced is brink?

Will post more later!


(tokamak) #13

Will there be a hommage to Goldrush?


(DarkangelUK) #14

For me ask this please… “when’s the launch party and where’s my invite?”


(INF3RN0) #15

Hmmm. How about, “So now that you have realized how ugly glowing outlines are and how much better friendly markers (arrows) look, what is your favorite food?”


(retsy) #16

Might be a bit early but… once Brink is out, do you have plans for releasing any official map packs or an SDK?

:stroggtapir:


(Apples) #17

My question will be : “Why do you try to look better when your previous games are already awesome?”

Dont kill the bar dude!

ps : retseh go to bed nao!


(radiogenicsky) #18

:flamethrower:WEPONS WHAT ARE SOME WEPONS:riflenade:


(Jamieson) #19

Are you actually making a PC version?


(Joe999) #20
  • will the game come in 1080p?
  • will the torture stuff be in the final version? it looked great in last year’s quakecon demo and seems to have been taken out from the game
  • will you be able to save your offline gameplay config (number of bots etc) in the menu without having to mess with config files?

also gief tech blog which compares id tech 4 to your new engine