unhittable player?


(senator) #1

This has happened to me twice now, sadly I have no demo but a clanmate reported the same so:

On an ETPro 3.1.0 server at FuelDump an Allied player is slowly gliding accross the frozen river at the bridge in a standing position but with no movement animation. I am crouching beside the bridge and empty a full magazine on this player without ever getting a single ‘ping’ for a hit. The player was really slow and I had no problems tracking him yet was completely unable to hit him. I was aiming at the head or a little bit lower but didn’t try to find his hitbox by randomly aiming around. So, why was I unable to hit him? Could it be that the hitboxes on the river are fubar? Could he have gone prone to glide across yet his model somehow stayed in the standing position? Has this happened to anybody else aswell?


(nUllSkillZ) #2

Could it be that the player has been disconnected?


(senator) #3

no, I remember that he was killed soon thereafter and he had no disconnected sign above his head.


(Rain) #4

The network jack icon only appears for teammates, btw.


(Cerebrate) #5

I can at least remember one incident like that. Could be a combination of different things, technical. Afterwards, you’re like “WTF?!”. Especially if it got you killed. :slight_smile:


(Kendle) #6

The obvious answer is that he’d lagged out, and had kicked back in a while later when he was killed. What it most definately WASN’T is a cheat of some kind, because damage is assigned server-side. There’s simply nothing he could’ve done client-side to make himself invunerable.


(h0nd) #7

Unhittable players… Pff I hate those situations. Last time when we played against #allbad, 2 players of them were practically unhittable ( Even on long distance ) no matter what, unless you track right behind his path… So annoyed with that! Is this fixed in the new ETPro or something? Because I never whine about that in a server like Efterlyst :banana: gg


(senator) #8

I agree that it was possible lag and that ETPros new antilagg code predicted were the player was according to his last position and moved his model trying to smooth out the lag. Question is, can this be used to cheat? Move in the direction you want, purposely lagg and let ET move your model but remain unhittable, kick back in and waste all enemies who are now out of ammo or reloading? Or will the AntiLag code still add the inflicted damage and as soon as the player regains his connection he is immediately hit by 1000 points of damage?


(Kendle) #9

Good question! /me looks over shoulder to see if Bani / Rain are anywhere near

I know I get CI’ed a lot more in matches these days than I used to. I’d put it down to my ISP but I only lag in ET. I’ve been playing a fair bit of CS:S lately and not had any network problems. Thing is, when I do go CI in ET I generally wake up dead, but then that could be cos I’m crap :frowning:


(Fusen) #10

afaik the antilag makes sure shots that were aimed at you when you were lagged will hit you and take effect before you are unlagged, thats why you are dead when you are unlagged as its already happened you just mizzed it :stuck_out_tongue_winking_eye:


(Societal Eclipse) #11

Yesterday I saw a guy get “stuck” on Carnage Canyon 2 under the catwalk from the main wall to the side bunker MG nest with the blowable door under it. He was pinned in between the catwalk and the slope of the hill and couldn’t move. We could see him easily and there appeared to be nothing at all in our line of fire but a few of us opened up entire clips at him without a single hit. Eventually he just killed himself for lack of other alternative. This was on an ETPro 3.10 server too.