[quote=“humaneBerry;9500”]I do not agree with this post.
It seems to me like you want a re-release of RTCW but i don’t think that is what the majority would like. Too often people reminisce over the past and games theyve played and it all seems like the best thing there was. When you actually go back and play em its not as enjoyable as it was back then for some mysterious reason.
[b]Good thing this is my opinion and my point to look towards clan competitiveness in the future.
the too often comment- hahaha, its cute. Im not reminiscing saying rtcw was better than sliced bread, but we have a game that has roots in this gameplay. And I am wondering (all the points I listed) if the game will have the option and community support (after much testing) to make a strict mod or ruleset to play seriously. Right now, its kinda funny on many levels.[/b]
Shotguns in this game do alot of damage upclose and are really quite devestating. Can it be because a shotgun is in fact a shotgun and does a shit ton of damage in small quarters?
I was testing ranges- I got killed at mid to far range with three shots by the default proxy shotgun using a 100+ health class. It would seem your tongue in cheek comment is not well planned out. As fun as this is for me, who honestly loves a shotgun in any fps game- the sidestepping speed to corner camp and shotgun away down a long corridor and not get punished for it- is a major issue in this game.
Someone said they wanted 3 hit headshots regardless of weapon and range. this is absolutely silly in my opinion. Each weapon should have its pros and cons. Besides, the scale of the maps allows for fairly efficient use of all weapons as it is but to say that an smg should equal an assault rifle at long range (it would infact be better because of a higher rate of fire) just doesnt sit right with me.
3 hit hs is silly— to you. The comment is based in root on the older games, again like RTCW, where all guns were equal. In ET thomspon and MP40 were made to play exactly the same in speed and damage. So the concept of 3 shots to the head for death in this context makes perfect sense. But this assumes balance of weaponry. We arent talking of course of the rocket launchers and mortar fire in the game- which would be stupid to compare this too as they were specialized classes for certain problems.
I like the diversity of the classes and I hope for even more diversity and options. To me it captures the same draft spirit, if you will, as a moba. Not one team will have the exact same tactic to the same maps because their setups play very differently. Sure there will be certain combos that are used more frequently but thats just the nature of things like this.
Diversity is fine, longevity and fun would be even better.
Keep it up devs. there are more rights than wrongs with this game.[/quote]
I appreciate your input! And it is a decently presented argument, without mostly any derogatory statements. Love!