Ok so as you know, I’m that wiimote user guy. I picked DB because I assumed it would be fast paced enough to be worth the effort of testing our wiimote program on it. Now I used to play RTCW competitively, and heck, tons of games competitively years ago. DB intrigued me and here I am now testing it for myself. Now that that is out of the way, here are some thoughts:
- Too many classes and variations. RTCW was great because it had no shotguns (I love shotguns, btw, but it ruins this game), a very specific and limited ruleset and character class. The less there is, the more people can enjoy it with making their own variety. Too much choice and the game is ruined. Look at TF2 for example. Each class is horribly limited with exception- demoman has great power by the nature of the weapon which is pretty much impossible to limit without making it worthless to own.
- I know this is a pay to freely enjoy(OP bought items abound here) game, but the model ruins the experience. Amusingly, this game would not have survived these days any other way- sad ironies.
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The game maps would work great if they were larger. WTF OMG how??? Easy- run speed is not limited, there is no stamina bar like in RTCW. You can easily rush a map with shotguns and the lmg users and destroy a chokepoint. This is due to the fact that machinegun fire takes way too long to put anyone down, headshots still do worthless damage, and shotguns do what they are supposed to do- unlike most of the other rifles. Clan warfare will be a little different, but amusingly, even happy penguin had better constructed large scale warfare matches in RTCW because of the map design and number of players. So anyways, maps, even though they are thought to be well crafted- do not play to the strengths and weaknesses of the player DB movement. They seem better suited for a limited BF game.
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There should be allowance for a RTCW mod, same play, same rules, same speed same gunplay rules (crouch for laser fire, run n gun sprays like hell and tap fire). I would pay for a stand alone version of DB with these rules.
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Amusingly, they do not let you start with three basic classes that are transferred copies from RTCW/ET. Sawbones is a great medic choice, but not immediately available unless u spend your coins. The concept of the medic is one of the many features that made RTCW a stand out game. There was nothing as awesome as running through and doing rapid revives for a whole team which you cannot do smoothly and gracefully in DB.
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The game’s movements are nice, fast, not fast enough for my tastes tbh, but o well. There has to be a happy middle ground for people to adjust from slower games that is the norm these days. However, gun recoil still feels retarded- with a wiimote or a mouse. It isn’t meaty, it is floaty. This is fine for regular giant mouse pad users, but it sure is irritatingly easy to weird for a wiimote as well (even csgo is easy to use with wiimote for recoil prediction).
I have more but that is enough for now- I’ll keep testing- playing with mouse settings: wonder how high I set sensitivity in the game? Higher sensitivity works best for wiimote.
Thanks for asking!
match; going for bodyshots might be good with high damage weapons against light body mercs, if you dare; but the skill ceiling is def. with lining up them heads