Unfortunately, it isn't RTCW


(Darkcola) #1

Ok so as you know, I’m that wiimote user guy. I picked DB because I assumed it would be fast paced enough to be worth the effort of testing our wiimote program on it. Now I used to play RTCW competitively, and heck, tons of games competitively years ago. DB intrigued me and here I am now testing it for myself. Now that that is out of the way, here are some thoughts:

  1. Too many classes and variations. RTCW was great because it had no shotguns (I love shotguns, btw, but it ruins this game), a very specific and limited ruleset and character class. The less there is, the more people can enjoy it with making their own variety. Too much choice and the game is ruined. Look at TF2 for example. Each class is horribly limited with exception- demoman has great power by the nature of the weapon which is pretty much impossible to limit without making it worthless to own.
  • I know this is a pay to freely enjoy(OP bought items abound here) game, but the model ruins the experience. Amusingly, this game would not have survived these days any other way- sad ironies.
  1. The game maps would work great if they were larger. WTF OMG how??? Easy- run speed is not limited, there is no stamina bar like in RTCW. You can easily rush a map with shotguns and the lmg users and destroy a chokepoint. This is due to the fact that machinegun fire takes way too long to put anyone down, headshots still do worthless damage, and shotguns do what they are supposed to do- unlike most of the other rifles. Clan warfare will be a little different, but amusingly, even happy penguin had better constructed large scale warfare matches in RTCW because of the map design and number of players. So anyways, maps, even though they are thought to be well crafted- do not play to the strengths and weaknesses of the player DB movement. They seem better suited for a limited BF game.

  2. There should be allowance for a RTCW mod, same play, same rules, same speed same gunplay rules (crouch for laser fire, run n gun sprays like hell and tap fire). I would pay for a stand alone version of DB with these rules.

  3. Amusingly, they do not let you start with three basic classes that are transferred copies from RTCW/ET. Sawbones is a great medic choice, but not immediately available unless u spend your coins. The concept of the medic is one of the many features that made RTCW a stand out game. There was nothing as awesome as running through and doing rapid revives for a whole team which you cannot do smoothly and gracefully in DB.

  4. The game’s movements are nice, fast, not fast enough for my tastes tbh, but o well. There has to be a happy middle ground for people to adjust from slower games that is the norm these days. However, gun recoil still feels retarded- with a wiimote or a mouse. It isn’t meaty, it is floaty. This is fine for regular giant mouse pad users, but it sure is irritatingly easy to weird for a wiimote as well (even csgo is easy to use with wiimote for recoil prediction).

I have more but that is enough for now- I’ll keep testing- playing with mouse settings: wonder how high I set sensitivity in the game? Higher sensitivity works best for wiimote.


(syku) #2

This isn’t RTCW, good observation!


(Nail) #3

you’re playing a beta test, a mere part of a game, there are more maps and more mercs than you may have seen and basing an opinion on the game on how well it translates to Wiimote is borderline batp00p crazy


(chickenNwaffles) #4

Are you dumb?


(Cyanide) #5

I hope it becomes more like RTCW and ET, I would like to see the shotguns get buffed, I would like to see sprint strafing like RTCW, where you can sprint while strafing with a stamina bar of course.

I would like to see some ET Maps get remade

I agree on the classes to many.

I would like the guns to be 3 headshot kill like always. No difference from SMG and Assault Rifle.

Because If I had a choice, I would like a medic to have a 3 headshot kill gun, that was equally accurate at long range like RTCW such as the MP40 and thomspon.

I know its not the same game, and I like the mechanics of it, but I would really like to see it become as similar as possible.

Seems like its harder to kill people that the damage isn’t the way it should be. I remember I used to get 3 kills in one clip with quick 3 headshot kills, but it doesn’t seem like that anymore. And I’m a active FPS player so my aim is fairly good, it just seems a little off.


(einstyle) #6

absolute madman


(Amerika) #7

I really don’t even know what to make of this post.


(Sumoses) #8

If you want game like RTCW
maybe you should go play RTCW


(Darkcola) #9

First off, reading isnt a forte for some of the people who pass through here, common observation tho.

syku: that is my point- rtcw had a winning system with longevity for the above reasons per me. I would like that to be more the case here.

I did not compare to wiimote use, I compared to RTCW in general. this is for that silly head that wrote his- im smarter than you post.

next up: chickenwaffles, no- im not. Anyways, TTK with shotgun at mid range versus most machine gun use should be respected as a point of contention. Maybe it is the hit reg or something, but you can shoot someone to pieces with a machine gun and generally waste a whole clip to do it.

IN RTCW, if you are skilled, then headshots prove it.

Cyanide had a great post- it is the first most clan-team based/balanced comment. It isnt about pub casual fun only I am talking about, but more to the fact that if you are going to compete, there will have to be real balance issues addressed because the base game will not do that- simply to support the FTP model. However, as some people buy and use OP weapons all day long in DB when it hits final release, and so many players get used to it or are old hands at this style of FPS, there will be much rage and dissatisfied new players who- breed thru word of mouth.

I’d like to see this game improve. Btw, I never said the game had limited numbers of maps- of course new players and maps will come out, or the FTP model dies quickly. I said the maps themselves do not match well the current rules of the players weapons/movements/speed themselves.

Again, reading for comprehension…


(Amerika) #10

Insulting people isn’t a great way to prove a point. And I’m not sure you understand what the difference between reading comprehension is and disagreement with your viewpoint. Especially a point that doesn’t really represent the current state of the game and is mostly given from the point of view of a person who isn’t playing with the intended setup. One example of this is how you mentioned that headshots are worthless. Again, I don’t even really know how to respond to that. I don’t believe you’re playing the same game that I am with an opinion like that.

It also seems at though you suffer from wanting the game to be a game that it’s not. If you want to play Wolf/ET then go play them. There are still servers. Offering suggestions is fine. Especially when they are well thought out. But being aggressive towards people who don’t agree with you is simply going to get the thread locked.


(Nail) #11

other than a couple maps for GOTY edition Splash Damage had nothing to do with RTCW so I fail to see the relevance, they did however make W:ET which most RTCW players hated for being spammy although it had 10 times the player base


(appreciativeBuster) #12

We’ll have to wait for dbPRO mod ;)…
Still in closed beta too!
I didn’t see much relevance to RTCW/ET from the start. Still fun gameplay though.


(sidesplittingIgnition) #13

I’m more interested in his wiimote skills, do you have any gameplay vids with wiimote usage?


(Darkcola) #14

Ok good posts:

Amerika: um, no- headshots are usually not significant enough to make a great deal of difference to go for if you simply move dodge weave and spam shots to the body thus dodging most shots by the other player while he wastes time going for the head. It’s not worth it (extreme example but, really-).

also- there is no lamentation about DB being not RTCW, I said myself it isn’t and it probably never will be. I would mention my points as being valid because the irony, which I find interesting, that allows this to adhere to a FTP model prevents it from the freedom of such a configuration of player/classes etc.

I am playing the same game. I also most likely have tons more FPS experience than you. Also commenting on the comments as being not well thought out based on a lack of reading are also valid- esp. when you look at the comments and the ones I commented on. Can you follow that comment? LMAO (feels like I channeled PinkiePie there).

Nail: ET was full of players for YYEEEAAARSSSS. It was not loved by the hardcore clan community who played RTCW obviously because what attracted people was the Orange Julius mod and the gunplay. They made the gunplay innacurate and standard for the MP40 to match the slower Thompson, and well- QQ was to be had all over. They also removed the venom (I MISS THAT GUN) and replaced it with the standard LMG you all know.

Buster: I can only hope there is room for a mod for competitive play- of course, this would need a lot of love from community WITH the devs to make a setting you can choose for this. Balance will only be borne out with testing.

sidesplittingignition: yes! my last two days of matches sucked, but I was testing various pitch/yaw settings. It is very — um, illogical, but if you can imagine, the program we are using works best with super high sensitivity. I was testing it with some friends earlier today and we kicked but with good ol LMG guy- was fun! I am planning to make some videos tonight and start posting again :smiley: Thanks for asking!

Here is a link of my recent video, no DB, but it’s a fun montage.
https://ww w.youtube.com/watch?v=aKy09h4pIy0


(Amerika) #15

[quote=“Darkcola;9193”]Ok good posts:

Amerika: um, no- headshots are usually not significant enough to make a great deal of difference to go for if you simply move dodge weave and spam shots to the body thus dodging most shots by the other player while he wastes time going for the head. It’s not worth it (extreme example but, really-).

also- there is no lamentation about DB being not RTCW, I said myself it isn’t and it probably never will be. I would mention my points as being valid because the irony, which I find interesting, that allows this to adhere to a FTP model prevents it from the freedom of such a configuration of player/classes etc.

I am playing the same game. I also most likely have tons more FPS experience than you. Also commenting on the comments as being not well thought out based on a lack of reading are also valid- esp. when you look at the comments and the ones I commented on. Can you follow that comment? LMAO (feels like I channeled PinkiePie there).

Nail: ET was full of players for YYEEEAAARSSSS. It was not loved by the hardcore clan community who played RTCW obviously because what attracted people was the Orange Julius mod and the gunplay. They made the gunplay innacurate and standard for the MP40 to match the slower Thompson, and well- QQ was to be had all over. They also removed the venom (I MISS THAT GUN) and replaced it with the standard LMG you all know.

Buster: I can only hope there is room for a mod for competitive play- of course, this would need a lot of love from community WITH the devs to make a setting you can choose for this. Balance will only be borne out with testing.

sidesplittingignition: yes! my last two days of matches sucked, but I was testing various pitch/yaw settings. It is very — um, illogical, but if you can imagine, the program we are using works best with super high sensitivity. I was testing it with some friends earlier today and we kicked but with good ol LMG guy- was fun! I am planning to make some videos tonight and start posting again :smiley: Thanks for asking!

Here is a link of my recent video, no DB, but it’s a fun montage.
https://ww w.youtube.com/watch?v=aKy09h4pIy0 [/quote]

A bad player will aim center mass. A good player aims for the head. Good player wins pretty much every time in DB. The amount of damage and the ease at which you can hit headshots is pretty good in Dirty Bomb making it worth it. You can have your opinion but I will strongly disagree with it and state, yet again, that we aren’t playing the same game if you believe headshots aren’t worth it.

People disagreed with you and you decided it was because they couldn’t read. That is an issue on your end. Also, exactly what are your FPS credentials both online in known leagues and LAN tournaments? Since, you know, you probably have more FPS experience than little ole me. Which you said in an effort to try and downplay what I said and make what you said seem even more important and well thought out. Another aggressive, if passive remark.


(Szakalot) #16

lets not get in a :open_mouth: match; going for bodyshots might be good with high damage weapons against light body mercs, if you dare; but the skill ceiling is def. with lining up them heads


(Darkcola) #17

Im good lol.
I find Amerika fun to banter with, because he insists on making his points. I refuse to accept his premise(s). He ignores the posts I made singling out the particular comments that were themselves insulting. I think he just wants to be THAT guy. But, if he can contain himself- great. He made his minor point, I kick it away, it doesn’t need to go further unless he wants to take it to private messages. SO I’ll be the one to say it first, go PM if you want to say anything else, Amy or whatever. lol.

anyways, yes of course- everyone goes for the head if they are trained for it. You must understand, it is why I love fps games that focus on headshots. It is however, why I am disapointed with DB- headshots are for most intents and purposes not worth much of the effort- you can slide by just fine and get destroyed just fine without even having one scored on you. My point is, we all agree headshots are boss, but I do not feel it is made significant enough in DB at this point to be worth troubling myself for if I was a regular player. It was also an old lament that persisted from many I have heard in the earlier versions of this game.


(Szakalot) #18

well that is just not true. Maybe for the highest damage LMG against lowest HP light merc you might be better off scoring certain bodyshots, rather than trying to go for the head. And well, with shotties center of mass is key.

Anything else - going for the head is where the multikills are at


(Nail) #19

Darkcola:
just for clarification the RTCW mod was OSP for Orange Smoothie Productions
http://www.orangesmoothie.org/


(RuleofBooKz) #20

it seems they have tried to please new players by making gimmicks that seem cool (12 different unique character s to unlock kids!!!) but when it actually comes to working as a game mechanic is questionable in terms of balance.

A DoTA / LOL style FPS!!! - facepalm

SHOTGUNS
yes shotguns. complaints there for sure. two shot from full health is too fast being its insta one hit on sight then a quick pump reload then one more to finish off. Only at range is it not to advantage but most maps do do range.

CHARACTERS - CLASS / BODY TYPES ETC
But you know what? Im just not a fan of different body types in general. You know what we had in ET - all the same body type but it was your loadout that made you faster or slower at movement. So basically engy, medic and ammo guy all moved same fast pace but soldat with a heavy MG for example had a movement penalty - it was not broken why did they fix it?

If you wanted to be more agile or faster u kno what u did? increased your mouse sens. Then you moved faster and were more agile. Atm the system DB has rewards non twitch play by making movement and associated buffs and penalties built into the system by adding HP and primary DMG output.

This feeds into classes - yes they should of kept it to 5 (medic, engy, field op, soldat and covert) with the “customization” just cosmetic or at most limited loadout choice. like for medic its a MP40 or a Thompson but basically the same weapon but engy its those SMG or a rifle. Again ET (and QW) did it right. Why change it up to make it more complex but ruin a good flavour balancing? Maybe make it 5 characters but its really doubled to 10 because u have a male and female version.

AOE and AURA
Also AURA - wtf is a AOE heal of such power doing in a FPS? its broken atm. Med pax take about 5 or 6 seconds to heal from low health and if u get shot the effect stops u need another med pack. Works well not OP. Compare that to aura! 2 secs to heal from low, not interrupted by taking damage. Covers a wide area affecting multiple teammates. Unbalanced in the extreme.