~ UNFILTERED FEEDBACK ~


(smartIsland) #21

The potential for addiction comes from rewards that are just out of reach, not ones that feel insurmountable.


(avidCow) #22

Multiple merc loudout combinations that can be selected in the lobby (maybe 5 combinations). Right now there is one combination and you swap individual mercs in and out.

this achieves a few things

you have a purpose for some of your duplicate cards

you can make different builds, eg Healer has three medics, Engy with three eng, assault is fragger, nader and rhino; mixed with tactical builds like fops, medic and engy, or utility builds with sniper dude, ammo station guy, and engy. lots of possibilities here

from your improved card sorting and filtering UI it should be a simple drag and drop process from your card pool onto any of the 5 builds

right now when in the lobby post-match you get a specified time to swap out mercs one at a time. it’s like a race, and the UI makes it a challenge. with these features you should be able to click any one of 5 (for example) loudouts and hit Lock. Pow. Done. You don’t have to provide as much time for swaps because people aren’t swapping in mercs one at a time. just make it more explicit as to what’s happening. this also means extra time for loading the new models and skins. (I guess)


(crooKk) #23

Community created maps need to happen.


(MissMurder) #24

Thanks everyone. Keep it coming please!


(_Sniff_) #25

A lot of people who complain about mercs being overpowered are talking out of their arse.

Most people don’t have a lot of the mercs unlocked. They only die a bunch of times and think that the merc is OP. Especially if the merc is recently released.


(triteTongs) #26

Yes. Add various starter packs, very pokemon-like. People buy into a 20 dollar merc set and then can grind the other mercs/cards etc with the bonus. Or, just buy the rest of the mercs outright.

Another comment I forgot to add on mine:

Menu waiting time is a little off. I tend to never seem to have time to pick my loadout. Half the time it’s because the menu FEELS laggy and it’s difficult to fish through the card I wanted when you have a bunch.
That irks me a lot too.

And, I’m really curious on what other monetization plans you have. That could make or break the game as well. How will skins be introduced? RNG?
I could see RNG cases for skins. Maybe they are attachable to current loadout cards (but don’t have items “bind” to the player or card).
You should be able to sell it on the steam marketplace. The marketplace gives the items actual value. There’s more incentive to buy something that can be perceived as an investment.


(NoAim) #27

If I can walkover and pickup health/ammo, why can’t I do the same with a carry obj. I would like to see some doc running where I can still shoot my gun and not have to press a button to deliver the obj. I hate having to choose do I help frag or carry the dumb thing. I understand with merc speeds and wall jumping this may not work great.

Let’s make dynamite fill a slot like nades currently do and allow them to be planted freely around the map. At least allow for multiple plants on an objective at onetime. While we are at it remove the ability to plant landmines everywhere and restrict it to certain areas.


(AdmiralTeddy) #28

Hey @CHEFS
I love the games fast pace and reward on teamwork, I love the spammy-ness of so many things.

so far you guys are on the right path, you’re balancing stuff, trying out new modes, new maps and so on.

Few things I can ramble on about and feel need fixing is:

How explosives (especially airstrikes) need a balancing.

I can’t tell you how frustrating it is to get airstriked because there was an airstrike marker on the other side of a wall or get your entire team wiped by one.

I remember someone suggested a while back that airstrike if used on a single target should do max damage and if used on more than 1 should have it’s damaged reduced, eg. if there’s 6 people under it, everyone takes damage but not a team wipe.

My own idea was that instead of having a fixed damage for explosives (nades and airstrikes only, mines excluded) they should deal more damage to objectives and deployments (turrets, heal station, ev, ect) while dealing a smaller base damage to players themselves

Fragger is more balanced than nader in this matter, he needs to expose himself to throw his frags and they have a longer CD while nader is a huge spammer which is very painful to play vs if you’re something like a proxy where you get 1 shotted by a direct nade.
Lets for example say one of her nades does 100 damage, instead of this, why not make it a “75” which does an extra 25% damage to objectives and deployments meaning it still is effective for flushing out enemies and destroying deployments from afar but it isnt a “too bad you got 2 nades in your face so you’re dead scenario.”

same goes with airstrikes, we can argue that nades are somewhat balanced at times but airstrikes are just straight up op.

Now that the balance rant is over,
I think you should do more with match making (i’m sure it’s in plans), more filteration by skill, kda, score/min and ect, would be nice.

I think we need a better vote UI and system and we need report options for toxic and/or cheaters as well.

More daily objectives, more maps, more modes!!!

Surrenders should never be a thing in this game though! Steer clear of that.

We need more options for profiles, viewing achievements, my stats, win/lose, ect.

Need a better inventory system, option to hide default cards, filter by merc, card rarity, ect.

This game has potential of making it big and be better than stale games like CS, so keep on making it more and more dirty? :d

ALSO PLEASE FAST TRACK THE RELEASE OF SPARKS ALREADY!!!


(crooKk) #29

Possibly the best quote/argument in this thread.


(CimyZPro) #30
  • Loadout System needs some kind of rework, the randomness as well as the Management is a pain in the ass (aka I’m sitting on 5 gold cards and I’m using not one of them)
  • The map cycle takes to long, u sit in the lobby for like 30secs, then the countdown starts, then u’ve got to wait for everyone too rdy up/load in, then u watch the fking intro and after that u’re allowed to play after another few secs of waiting. If u’re playing stopwatch u have to do that shit all over again. After the game is over u’ve got to watch ur stats for another 30sec and the cycle begins again …
  • Team Balance is total shit in public games, just force a reshuffle once u’re in the game so we don’t have these shitty 5v1 steamroll games
  • The intro vids are shit, they teach u nothing it’s basically the stuff u already see in game. If u rly want to do those intro shit vids make them actually useful for new players, like show the different routes to the bomb places, explain secondary objectives (forward respawn on terminal is never explained) etc
  • Balance weapons, semi automatics are shit and have no place in the current maps. Since it’s either super long sniper range or medium range with a lot of cover or short range CQC. They’re bad not just by weapon design but also by map design gg wp
  • Balance explosives, I don’t mind the one shot explosives they’re fine u can play around most of them. But some just have incredible explosion radius, the nerf on the proxy mines was very good they still do tons of dmg but u can actually survive even when u trigger them but Air-Strike is retarded u can stand inside a building and still get one shot since the explosion radius is basically the whole map
  • Balance maps, some maps are just so one sided (terminal first phase) it’s just no fun to play if u’re against a good team

(Guilte) #31

Forward spawns on maps like dome
Better side objectives
Demos


(smartIsland) #32

I disagree with complaints about airstrikes, they feel no different from wolf or quake wars and seem perfectly fine. I think people are just struggling with not being able to just charge headfirst at people COD style


(kittenishBlender) #33

One of my biggest concern at the moment is your current monetization system.

I’ve created a poll about this:
http://forums.dirtybomb.nexon.net/discussion/10507/would-you-like-a-monetization-system-based-on-cosmetic-items-and-not-on-mercs-ie-cs-go-tf2/p1


(Nail) #34

until xignpoop is fixed or gone, I cannot recommend this game


(MissMurder) #35

Thank you all for your thoughts. It has been noted and we will give you updates as they come available! From what I’ve seen the top things are:

  1. More support for competitive play/matchmaking
  2. More/better/community made maps
  3. Improved anticheat
  4. Demos/spectator mode
  5. Monetization/Credit gain needs to be increased

(Ardez1) #36

[quote=“MissMurder;20003”]Thank you all for your thoughts. It has been noted and we will give you updates as they come available! From what I’ve seen the top things are:

  1. More support for competitive play/matchmaking
  2. More/better/community made maps
  3. Improved anticheat
  4. Demos/spectator mode
  5. Monetization/Credit gain needs to be increased
    [/quote]

@MissMurder

How did independent dedicated servers not make this list? ~ I am certain that is should be in there.


(Ardez1) #37

Sorry I didn’t reply sooner. Too many notifications >.<

One point that was missed is that the daily missions stack up, so you can do all 6 every other day(which means every 10 days you only need to play 5 days to take advantage of them).

  1. 1,000 Credits per case is too much. Not worth it at all with the current system. Better off saving for mercs and trade up costs.
  2. The number of hours per merc is based on the actual time needed to earn the credits not including skill bonuses ~ Is the 30x20 supposed to be 30 hours times 20 mercs? I doubt every player would want all mercs. I will personally not even be trying to get Nader. She just doesn’t appeal to me as a merc. The free rotation should allow a player to know if they want to buy a merc before actually saving and spending the credits. When I am talking about hours I was talking about in game time. That didn’t include waiting times between matches or loading times.

If it was possible to earn all of the mercs in 10 months I would say that it might be too cheap(if only 20 mercs end up existing at the end). But that is based on your lower number of 30 hours in the first place ~ Which would be impossible with the current price of 50k credits on mercs.

This doesn’t include the current value of 30k assigned to the base mercs.

And yeah, we do agree essentially that the price of mercs is too damn high.


(MissMurder) #38

@Ardez that lies in the category for “more support in the competitive scene”


(watsyurdeal) #39

Here’s some feedback for ya…give us Stoker, or we will flood the office with Rabbits…from Monty Python


(Ardez1) #40

Or yaknow… a 2nd Recon would be nice.