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Credit to Sniff for the img
[quote=“smartIsland;19814”]On the other hand I really feel the objectives are pretty stale. They don’t really feel like they are meaningful or have a point, they have no context. Why do EMPs blow up a building…
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Lastly, merc costs are going to ruin this game. Any person who starts playing this game and opens to a page of 20 mercs, whips out a calculator and calculates that it takes 300 games just to get one merc will quit on the spot. Sorry but the truth hurts[/quote]
It takes 1 month of daily objectives to earn a 50k merc(1.8k per day for 30 days from dailies). If you really want to play 300 games per merc that is up to you. Also, the entire point is that people who don’t want to play that much for a merc can simply buy it. That is the incentive. Although I do agree that the credit price is too high as it is.
Also, try to exaggerate less when trying to make a point. People are less likely to try and argue if you use real numbers/scenarios and account for variables like daily missions.
You earn 12 credits per minute of game time. This doesn’t include the skill bonus or the credit rewards earned from level 1-5.
Taken purely in terms of time spent, 50k credits is 4166.67 minutes OR roughly 70 hours of time spent in a match. This does not include any skill bonuses or daily mission. Each daily missions completed removes 50 minutes from that time, or 150 minutes daily(2 hrs 30 mins per day). The good part is that you can do 6 daily missions every other day. So you only need 15 days to earn 30 days worth of missions, but it is still over a 30 day period.
So if you do daily missions for one week you would shave 17.5 hours(1050 minutes) off of the 70 in game hours needed. That doesn’t include the time you spent in game to complete those missions. Also as I said before, this doesn’t include skill bonuses. That can’t really be calculated until we are able to generate some averages based on echo stats that aren’t available to us. 