~ UNFILTERED FEEDBACK ~


(CHEFS) #1

Hey guys,

We’re gearing up for bigger and better things, so I want to hear it from the proverbial horse’s mouth first: How is Dirty Bomb?

What I’m looking for here is:

  1. This is awesome, do more, double down and we will all kill it together. DB will be the next big thang!
  2. This is what is missing, why in the name of is it not there?!?!?

So, not your 1337 type feedback (increase spread on the blah by 5%), but focus on big ticket items we can/should get after.

Laterz & kthxbai,

CHEFS


(avidCow) #2

Let us f%$n organise our loudout cards properly.

Sort out the in-game voting system. Fix the issue with voting messing up weapon selection. Add sounds and make it easier to see. Right now it’s total pants.

The UI still blows, but it’s better in some areas (eg auto join is now no longer hidden under server info). I still have to move my mouse all over the place to accomplish something simple like opening a container.

Map sound design is pants-on-head awful right now.

The combat is generally awesome, but not so much the map design.

Movement in this game is awesome.


(R5on11c) #3

How is being vulgar instead of precise and objective going to add anything to the discussion…?


(Humbug) #4

thanks in advance :smiley:


(Zenity) #5

It’s good, and if I try to extrapolate what we have now into a future with frequent new players due to F2P and hopefully strong marketing, as well as an active competitive scene and ranked matchmaking, then I see greatness ahead.

On the flipside, the lack of ranked matchmaking features and competitive support is somewhat disappointing, and I hope that it will finally be prioritised over the next few patches.

Gameplay wise I think it sits snuggly between CS (too tactical) and Q3A (too hardcore). Some people get very hung up on whether it does or doesn’t play exactly like ET or , but in the end it’s more important to have a game that fills that same niche of competitive fast paced teamplay shooter and which is continuously being supported. Whether that will be enough to be a huge success I don’t know, but as long as it scratches an itch like no other, it should be able to thrive.


(CCP115) #6

-Give us actual numbers to work with, I like big numbers for my dmgs

-I dunno if this is just me, but Semi auto rifles (Artys guns) are SO SHIT right now, Arty just feels like turd. Whenever I play anyone with an automatic weapon, it’s so much easier to just spray and get kills. The absolute skill difference is insane, and the useful range of semi-autos is also really hard to identify.

EDIT: Also something that I have had some support on, is in saying that the map design has to be some of the worst I have ever experienced. There is a huge lack in flow, and logicality in my opinion, especially after playing games such as TF2. The best maps in TF2 have logical flow, progression, and are just really good overall. I get lost in most of the DB maps, and while it will obviously improve over time, it doesn’t feel good.


(srswizard) #7

Bug fixes and optimization should be among your priorities, there are still a ton of bugs in the game, that have a critically negative effect on the gameplay.
There’s a ton of good threads, and posts on the bug reporting forums, that highlight these issues.

I’m really not a fan of the loadout card system, the randomness particularly.

Daily missions are a good start, but the game could use more things that make people want to come back to it.
Some kind of an “end-game-grind”.
I suppose leaderboards and possible weekly missions, that you’re working on, should contribute to this, but keep researching even more possibilities.

The game is really promising, and I hope that you will continue to shape it with your playerbase, even after the release of the game.


(triteTongs) #8

-Some daily missions are trash. I’m not a fan of the missions where you are required to ‘win’ a stopwatch, or objective or whatever. Never have been in any F2P game. And the Support XP daily feels like too much. It usually consist of me running around like an idiot throwing ammo at people instead of actually playing the game.

  • Shooting someone 5 times in the face with a pistol only for them to get revived right after is downright bullshit. I just wasted ammo on trying to kill the guy and now I’m at a ammo-less disadvantage. Tweak that somehow, but don’t kill the fun for the medic. I get mad at this the most.

  • Arty needs to be able to paint the EV better, half the EV is unpaintable for some reason (along with other geo). I get mad at this too.

- Competition matchmaking needs to be superb. I haven’t tried it yet because of the lack of players but take a good hard look at CSGO and some features that come with matchmaking. I think a lot of people will enjoy playing at their respective skill brackets.
Two specific features that should be added:

  • Disconnect/Reconnect should keep your score if you happen to crash.
  • Add the ability to report players. Make sure the reportee knows when the reported gets reprimanded (see Dota).
  • Make the lobby feature workable for casual play.

  • Get better anti-cheat. Dual anti-cheat it if you must.

  • Do something about the crying on grinding for mercs. Apparently that makes it Pay 2 Win or something, I don’t know. It just gives people a reason to think it’s unfit for competitive play… and I totally want to play this competitively.

I really dig the idea of having Bronze = Gold but with a different skin. No one can use the argument that RNG loadout cards are the reason for someone’s skill in game because of that.

On the subject of money, all I know is I’ll probably end up never buying anything from the in-game store in it’s current state. Rather, I’d buy the bundles. Bundles seem to be more of an acceptable price for the content. Oh, and add in-game sales.

Overall… excellent game. I got two other friends to play and they enjoyed it so much they also bought the starter pack. You may be on to something.


(JPB) #9
  • Team imbalance is a big issue in public matches. Automatically force the ‘shuffle teams by skill’ during the game lobby or the warm up period before a game starts.
  • Improve the anti-cheat, bring in VAC too if possible.
  • Enable a way to at least choose what weapon you want from the loadout card you are trading up to, I’ve given up on ever getting useful items from crates, I’m lvl 23 and have opened hundreds of crates only gotten one gold card, 3 silver and a handful of bronze the rest lead/iron.
  • Release mercs much faster please, it get’s stale waiting for new mercs to come out.

THE MOST IMPORTANT THING IMO:
Enable us to use the demo system please, it will make a huge difference in people’s potential to make videos for your game.


(Gi.Am) #10

Gameplay is quite polished and balanced allready. I know we all love to complain about it and suggest this and that based on our personal agenda what the perfect shooter should look like. But compaired to alot of other games (particular F2P). The Gameplay is pretty solid for this stage of production.
The whole package isn’t unfortunaly. So biggest points for me.

  1. Bugfixing / Performance optimization

  2. UI wonkiness (think about flow, least amount of clicks, loadingscreen spams, also take a good look at this tread http://forums.dirtybomb.nexon.net/discussion/10712/waiting-times-between-2-rounds#latest )

I know this is F2P and content creation is usually priority (the user demands it) but those two should imo be top priority for the next couple patches.

Generaly the game has alot of downtime/waiting with nothing to do. Find ways that distract the player (like the mirrors in elevators) waiting 5 minutes for matchmaking is alot more tolerable when I can spend the time looking at Stats, customize my mercs, or even test the mercs on a firingrange (ghost recon players know what I mean).

Other important stuff (mostly stuff others have suggested one way or another)

Options parity: right now the options menu in a match and the regular one don’t match up they should be identical (even weirder some options behave differently like the mouse sensitivity that uses integer in menu but float ingame).

Demo mode: The options are there but the recordings are bugged and can’t be played back at the moment. JPB has a good tread why it’s needed.

Personalized free rotation: Everyone having the same free merc at the same time might generate a nice burst of echo data for that merc (especially if he is new or was recently nerfed/buffed).
It also results in unescessary class spam (especially if that merc has a playstyle perceived as cheap).
Splitting the free rotation so that in effect every teamup has most mercs avaible would fix that (would also gives more consistent echo data over time I would guess).


(vdll) #11

Swearing is like playing chess: it’s not enough to know the moves, you also need to know how to play :smirk:

On topic: REMOVE 3 MERCS PER MATCH LIMIT! (at least for casual gaming).

Aside from organized games with advanced strategizing this feature is a total bummer.
It forces me to pick at least one healer, one engineer and one ammo merc instead of ones I actually wish to play!

edit: because ppl in pubs are dummm


(dirtyToad) #12

I love the game and would like to see the following changes:

implement side/down-trading cards (i.e. gold of your choice for gold + money or 2 silver for gold + money)

implement an AC

give permanent credit rewards (+40%? sorry if it’s too 1337) when you made a purchase (that would give an incentive to purchase. pls remember those who chipped in before)

increase XP rewards resulting from TP like escorting the EV, staying together

have challenges like ‘10 revives in one map’, ‘10 ammo direct hit’ in order to reward TP more. this will help newcomers I think. Maybe some challenges can be harder than others (25 revives/map), but with more credits to win. We should be able to skip harder ones though.

spectator mode

add in-game demo recording

more maps pls

dedicated servers pls

and the controversial one, more sniper sway (make it like ET)


(CHEFS) #13

Edited the OP to be a bit more PC :wink:


(crooKk) #14

More competitive support such as private servers with forced merc limits (rather than the soft rulesets currently in place for cups/tournies).


(smartIsland) #15

The gameplay is fun, the shooter aspects are exciting and the combat is pretty thrilling. Overall I disagree with the complaints about the maps, I feel the maps are good and cross cover points, choke points, mg locations overlapping fields of fire are all excellently balanced despite the complexity. On the other hand I really feel the objectives are pretty stale. They don’t really feel like they are meaningful or have a point, they have no context. Why do EMPs blow up a building… Why does a traincar blocking the way matter for a train that crashes anyways about 100 feet farther down the line… Why drive an EMV past the chapel to deliver something you could just carry yourself. They just don’t make sense. The types of objectives are also very similar across levels. Where are the furious battles to capture spawn points, where are the timed holds/hacks… So much more creative stuff they could do

I mean, the least they could do is be like “one minute left that train is almost here! clear the path!! Type stuff”

Lastly, merc costs are going to ruin this game. Any person who starts playing this game and opens to a page of 20 mercs, whips out a calculator and calculates that it takes 300 games just to get one merc will quit on the spot. Sorry but the truth hurts


(Ardez1) #16

http://l.wigflip.com/dDDj3NPa/roflbot.jpg
Credit to Sniff for the img

[quote=“smartIsland;19814”]On the other hand I really feel the objectives are pretty stale. They don’t really feel like they are meaningful or have a point, they have no context. Why do EMPs blow up a building…

Lastly, merc costs are going to ruin this game. Any person who starts playing this game and opens to a page of 20 mercs, whips out a calculator and calculates that it takes 300 games just to get one merc will quit on the spot. Sorry but the truth hurts[/quote]

It takes 1 month of daily objectives to earn a 50k merc(1.8k per day for 30 days from dailies). If you really want to play 300 games per merc that is up to you. Also, the entire point is that people who don’t want to play that much for a merc can simply buy it. That is the incentive. Although I do agree that the credit price is too high as it is.

Also, try to exaggerate less when trying to make a point. People are less likely to try and argue if you use real numbers/scenarios and account for variables like daily missions.

You earn 12 credits per minute of game time. This doesn’t include the skill bonus or the credit rewards earned from level 1-5.

Taken purely in terms of time spent, 50k credits is 4166.67 minutes OR roughly 70 hours of time spent in a match. This does not include any skill bonuses or daily mission. Each daily missions completed removes 50 minutes from that time, or 150 minutes daily(2 hrs 30 mins per day). The good part is that you can do 6 daily missions every other day. So you only need 15 days to earn 30 days worth of missions, but it is still over a 30 day period.

So if you do daily missions for one week you would shave 17.5 hours(1050 minutes) off of the 70 in game hours needed. That doesn’t include the time you spent in game to complete those missions. Also as I said before, this doesn’t include skill bonuses. That can’t really be calculated until we are able to generate some averages based on echo stats that aren’t available to us. :frowning:


(Sagan on Roids) #17

Hey CHEFS!

DB is the best FPS I’ve played since ET. There are definitely issues, but it’s very promising and it seems like you all are really committed to the game, which is great. That said, there are a two things that are glaringly missing, but if/when implemented will allow the DB community to flourish.

Custom Servers

  • Why it’s needed: Teams need servers of their own to practice/strategize/experiment/scrim on. Additionally, it would give us some desperately needed variety with server options: friendly fire on/off, different team sizes, level restrictions, and eventually (hopefully) merc restrictions, spectator slots, etc.
  • Why it should be a priority for SD/Nexon: with Dirty Cups taking off and ESL getting into the mix, Dirty Bomb’s competitive scene is starting to blossom. As more people want to run cups/tournaments/PUGs, it’s going to be a burden on Nexon to get these servers up, maintain them, and coordinate with everyone who wants one (not to mention the cost of running them, and potential perceived favoritism). These problems will only get worse when the game is released later this year. By allowing the community to run their own servers, you outsource these pain points, and reduce the barrier to entry for competitive events.

Community Maps

  • Why it’s needed: there are currently only 5 maps in rotation, and even the best 5 maps ever would get stale after playing them over and over hundreds of times. Many of the die hard DB fans and competitive players like myself are desperately craving some variety. After all, one of the primary reasons ET was so popular was the thousands of community-made maps. I believe much of the complaining about maps can actually be attributed to the monotony/frustration of playing the same 5 maps over and over.
  • Why it should be a priority for SD/Nexon: you all have a lot on your plate, and while I’m sure work is being done on unreleased maps, it probably isn’t a top priority. Giving the community a toolkit to build their own maps would alleviate pressure on SD/Nexon, break up the monotony, and generate goodwill with the community. Also, releasing these tools early is important because it will take time for people to become proficient, create tutorials, etc. Given time, I’m sure the community could come up with some things that would pleasantly surprise you, and potentially be borrowed for use in official SD maps.

Concerns
Two valid concerns you may have are that:

  1. Malicious players will farm credits on private servers, and
  2. If players aren’t playing on SD maps then you won’t be able to collect Echo data to improve them.

Both of these concerns can be quelled by disabling credits/crates/XP on custom servers, where these maps would be used. This would force players to play on official servers/maps if they want credits/crates/XP, and the stock maps will always be played in the competitive scene anyway.

Sorry for the wall of text. Thanks for reading :slight_smile:

P.S. Honorable mention: a (legitimate) offline mode, preferably with bots. It’s currently possible to explore maps offline by typing in a few commands during training, but you can’t complete objectives, so some parts of some maps are inaccessible (2nd/3rd obj on Trainyard, 2nd obj on Underground, etc.). It’d be really nice to have a real “Play Offline” option.


(CLS) #18

I have been a regular player of Enemy Territory/RTCW/Quake 3, and all I can say is thank you guys, cause I have finally found a game with similar sensations, seriously, this is awesome.

Regarding what I would like next:

  1. More statistics (accuracy, %of head shorts, damage given, revives, packs dropped… The more, the better).
    Friendly fire
    Less time before actually playing (lobby time, warmup time, objectives review time… Too much time loss)
    More maps, obviously
    Fix the navigation, it takes ages to do anything, make it simpler

Keep on the good work guys, Dirty Bomb has so much potential!


(brawnyJester) #19

Remove the sprint button.


(smartIsland) #20

@Ardez. 1. So you are not planning on buying any cases to try to unlock better cards for all twenty of those mercs? 2. Ok let’s assume you spend every credit on mercs only. Lets go ahead and lower the number of hours you are saying to 30 hours per merc, 30×20 is 600 hours. Lets focus on a casual gamer since they will be covering the lions share of players if splash is really trying to make this the next big hit game, I’d say 3 hours a night is quite a bit but ok, so that comes out to 200 days of play time. Assuming that they play 3 hours at least 5 nights a week that is 10 months to unlock all the mercs. What casual gamer is going to do that!? There… I used a lot of numbers to make a point that I’m not even sure we are diagreeing on. The. Mercs. Cost. Too. Much.