[quote=“Lumi;92783”][quote=“Amerika;92688”]That’s just an easy excuse for people to be angry about as opposed to analyzing why you lost. If I lose I don’t immediately stare at the level differences. I notice that they had a couple of medics that knew what to do, fire support that knew what to do and one or two guys that had solid aim. Or they had multiple engineers willing to throw themselves into the meat grinder. Where my team was half Vassili that round, no medics and no engineers.
If you have 50+ hours in a game you’re as good as you’re going to get. We could have this conversation a year from now and those same people who aren’t doing well against level 30’s while they are level 10 will still be failing against those level 110’s while they are level 90.[/quote]
But the point is that higher level players do tend to read the game better and actually care about providing a service that the team is lacking. If you’re missing a medic or an engineer and have 4 players under level 7 playing some rotation merc, chances are they are trying the new mercs out and don’t give a shit about playing for their team.
As I said before, from level 12 on out differences in level start to matter less and less. But under that threshold, players are still in a learning process and they do fail to live up to the average needed player standard of any team.
Finally, I must disagree on the 50+ hours limit you set where people stop improving. There is no time limit, one improves all the time, there is always something to be learned. And muscle memory alone develops over hundreds of hours. Again, the higher your play time the more you need to play to actually improve. It’s exponential really, but that doesn’t mean that people that suck with 50h will keep sucking. There are just different learning curves out there, mainly based on people’s ages. [/quote]
I have many years of competitive experience that disagrees with a lot of what you just said. So we’ll have to agree to disagree on this as there is no way I’m budging. I know good players. They are good early and stay good. I also know less dedicated and less skilled players who play for fun who will still get beat by people who recently started the game but have hundreds of hours in. It’s not all a linear line of skill progression for most people.
Also, you gain a lot of skill through not playing. Watching YT videos, watching streams, asking questions, doing research about weapons or jumps and trying to take that information and improve your gameplay is what makes you better after you’ve hit that point where most players stop getting much better over time. Many people simply do not care that much.
There are a couple of guys who are extremely high level in this game. One of them is considered one of the best DB players on the planet. The other is considered maybe mediocre at best. If time equates to skill as you insist why is there such a huge difference? That mediocre player can barely hang with people in the late teens or early 20’s. He should have a significant advantage. You can apply this same logic to sports. Some people spend half their life playing basketball and put in more hours than people in the NBA. Why aren’t they in the NBA? Why didn’t they play in college? Why did they just sit the bench in highschool or never make the team? At some point people hit their limit in either their talent or their desire. That’s why I really don’t like levels. Also, they just don’t contribute a single thing that is positive and produce a ton of negatives in this game.