@Amerika
First of all, you brought the focus on yourself. I merely replied to what I thought of your argument, or should I have ignored it because it was personal? Wouldn’t seem fair though that you could use it for the sake of your argument without allowing me to analyse it through my eyes.
Now regarding your questions I thought I replied to them, but maybe I wasn’t too specific and I can reiterate in a more focused way.
Yes, just as now comp is cut off at an arbitrary number, which, let’s face it, is way too low.
When players like “yourself” get stuck in that pool, they still need to learn the maps, they still need to learn what mercs’ strengths and weaknesses are, or are you going tell me that you brought that knowledge along from past experiences?
That’s where your concept of balancing is wrong and maybe you misunderstood me as well. What I expect from balanced games are not that we have perfect skill distribution (aim, reactiveness and dodge). No, never as that is impossible to get right every time. The current system actual manages the occasional skill match-up right. But what I want is proper experience distribution, which incidentally level is an indicator of. And when I talk experience I mean, map and mercs knowledge. Skill is not in the same category.
I don’t fix that. As you said way back, there will be people with 1h of gameplay with great skill and players with 200h with poor skill. The only thing my proposal solves is content experience match-up, which has a correlation with time spent on the game. Nonetheless, since level is bound to XP gain and that gain is correlated to your performance, the better you play, the faster you’ll move on. It’s as simple as that.
Maybe not hundreds. I don’t have the hour to level ratio in mind. But I’d say between 30 to 40h would be the low end of having basic map and merc knowledge. More as the merc count rises as well as maps and game modes.
I agree, variables such as people not dedicating themselves to the game, etc. cannot be taken into consideration by neither your nor my system. But that’s why there is a kick system. If someone is afk, or actively sabotaging the game, the team can always kick them. And, yeah we all want better balance, but the differences in skill are exactly what makes a game be won on one side and not the other.
Now when losses happen because of people not playing the game, which is heavily team based (I hope you agree with me on that), then a sense of injustice sets in. Why? Because one doesn’t get the feeling that one lost because the other team played better, but one feels that the match-making stuck us with people lacking fundamental knowledge of the game’s mechanics, which lead to the loss. This is where my proposal would remove that feeling and people with similar knowledge would be matched up with similar knowledge people. Matchmaking could still be left to ELO or other skill based balancing and then one would be measuring only skill. Now I just feel like I’m playing a match to see who was dragging the most inexperienced players along. I have had numerous games where I join with a similarly skilled friend and we end up on separate teams and both do double the amount of score than the second on our team. And it’s really a question of who has the worst team, not who’s playing the best. that’s the general feeling I get from the current games.
And I’m not stupid. I know that my proposal has it’s flaws and would likely frustrate a lot of newcomers, which is why it will never be implemented as SD and Nexon cannot afford to scare potential customers away. The only way this system might work would be in an already finished, funded and lucrative game with a majority of veteran players. But then again, the amount of newcomers would be so little that it really wouldn’t matter if one or two inexperienced players would join a regular game.
In the end I think that writing this post brought me an epiphany: DB is a free to play game and as such it will have a small veteran community and a continuous flow of short time joiners and quitters, who will not bother with learning the game properly and will just mess with longer time players’ ability to play a nice game where every medic, engineer, support, etc. does his/her job and focusses on doing it right. It’s sad to realize, really. And I can only hope that one day the game will be old and finished and nobody will bother trying it out and people like you and I will be on the servers playing having the best experience this game will be able to provide, as it will be proper focused players that like the game and have liked it for long, know the ins and out and will do their job.