Tutrle shield 500hp ? lil bit OP?


(_milla) #1

turtle will mess the games even more. 500hp is too much. I am not sure if Im ready to play games full of shields, MG nests with campers and vasillis behind
imagine aura + rhino + shield
or
shield + vasili + aura
or
mg + shield + aura + nader

120hp for base that can be hidden behind something, so only 500hp shield will be visible to deal with


(BlackboltLW) #2

Try to shoot the base of the shield

Or, you know, use Phantom’s EMP


(_milla) #3

@BlackboltLW said:
Try to shoot the base of the shield

Or, you know, use Phantom’s EMP

we can hide the base


(Bestfinlandball) #4

Turtle isn’t even out yet and you’re already calling him op. We’ll have to try it first.


(BlackboltLW) #5

@_milla said:

@BlackboltLW said:
Try to shoot the base of the shield

Or, you know, use Phantom’s EMP

we can hide the base

Try flanking.

Or sustained fire.

Or airstrikes.

Like, it has HP as a generator and will be easier to destroy because bullets do full damage and explosives has 1.4x damage multiplier

You can go through it and Phantom can easily turn it off so you can focus fire on the enemy and the base.

The only frustrating factor is probably stack of Turtles, but so does every Merc


(kittz0r) #6

@BlackboltLW said:

@_milla said:

@BlackboltLW said:
Try to shoot the base of the shield

Or, you know, use Phantom’s EMP

we can hide the base

Try flanking.

Or sustained fire.

Or airstrikes.

Like, it has HP as a generator and will be easier to destroy because bullets do full damage and explosives has 1.4x damage multiplier

You can go through it and Phantom can easily turn it off so you can focus fire on the enemy and the base.

The only frustrating factor is probably stack of Turtles, but so does every Merc

try flanking in Garage on Chapel or Street, try to airstrike the Shield in Buildings, use Phantoms work maybe on Pubs, should i go on?


(FalC_16) #7

@Bestfinlandball said:
Turtle isn’t even out yet and you’re already calling him op. We’ll have to try it first.

This. SD said in one of the community vids that they want to test it with 500 hp for the release. Definitely subject to change based on community feedback.


(TheStrangerous) #8

OUR NADES WILL BLOT OUT THE SUN!


(BlackboltLW) #9

@kittz0r said:

@BlackboltLW said:

@_milla said:

@BlackboltLW said:
Try to shoot the base of the shield

Or, you know, use Phantom’s EMP

we can hide the base

Try flanking.

Or sustained fire.

Or airstrikes.

Like, it has HP as a generator and will be easier to destroy because bullets do full damage and explosives has 1.4x damage multiplier

You can go through it and Phantom can easily turn it off so you can focus fire on the enemy and the base.

The only frustrating factor is probably stack of Turtles, but so does every Merc

try flanking in Garage on Chapel or Street, try to airstrike the Shield in Buildings, use Phantoms work maybe on Pubs, should i go on?

Use airstrikes/explosives on open area, flank if alternate route is available, explosives and bullet spam if it’s indoors, Phantom works on pubs (because it has more than 5 players), etc.

The battle is always dynamic, so find the solution for the problems that lies ahead. Turtle already has existing data about his ability, use it to solve the problem


(pumpkinmeerkat) #10

Health station nerf or riot.


(bgyoshi) #11

I already made a “turtle (thing) OP” thread though


(watsyurdeal) #12

Um…500 hp

That’s literally 35 shots from an m4…hardly op, actually let him get released first would ya?


(Szakalot) #13

turtle will definitely be a game changer merc, comparable to aura or fletcher. we will have to play and see how the shield handles on pubs.

8v8 shield spam is definitely of high potential, but so will be the spam of explosives ontop of it.

looking forward to the hundreds of phantoms as well


(GatoCommodore) #14

Phantom will be a meta probably


(watsyurdeal) #15

Still think Phantom should have an EMP nade instead of an EMP field but hey, whatev


(Szakalot) #16

yup, EMP nade would be super dope, it was already awesome back in ETQW (disable enemy tank and have a buddy call in artillery - anyone?)

with turtle shield and aura station we are almost reaching a point where another EMP-wielding merc could be viable


(AlbinMatt) #17

@Szakalot said:

with turtle shield and aura station we are almost reaching a point where another EMP-wielding merc could be viable

Inb4 Javelin shoots EMP missiles


(XavienX) #18

If mean if like 5 people shoot like 100 dmg per person it’ll go down in a matter of a few seconds… and that’s without including any explosives and shooting the base.


(GatoCommodore) #19

@XavienX said:
If mean if like 5 people shoot like 100 dmg per person it’ll go down in a matter of a few seconds… and that’s without including any explosives and shooting the base.

i thought you can only shoot the base from the backside?


(XavienX) #20

@GatoCommodore said:

@XavienX said:
If mean if like 5 people shoot like 100 dmg per person it’ll go down in a matter of a few seconds… and that’s without including any explosives and shooting the base.

i thought you can only shoot the base from the backside?

No, shooting the base’s backside is its weakpoint where it would go down the fastest. It’s only 120hp I believe?