Tutorials and et mapping resources


(cR4ZyB3n) #21

Hi there !

I’m submitting you a dedicated French mapping site exclusively for Enemy Territory
site in French
You can find it here :

http://easymapping.free.fr/html/

I hope it will be usefull for french mappers :wink:


(Deathscythe) #22

can someone explain me how to make scripts i never done it i can read all tutorials but when i all stick it together in .script file it says : scipt error line379 ended script or something that really sucks can anyone help me. and one more thing i would like the e-mail of the guy who made choco jump. when u look at his script …

Gr Deathscythe


(smallwood2000) #23

http://uk.geocities.com/caldecottlambert@btinternet.com/index.htm i am currently constrution my own site at the moment there is not much but keep watch over the next few weeks


(EB) #24

Click my signature’s link for 7 or more .maps and .pk3s for tutorials. I created them as normal maps for people to learn in-game while including the .maps for reference on building the seen attributes.
Readme.txt files explain in detail in most of the packages.


(???HoneyBear) #25

First a big thanks to all those who have answered other people’s questions, and in turn answering mine as I search these forums. I 've been working for a little over a month on my map name: addiction, and am ready for my clan to start trying out its multiplayer dynamics. I now have a script file tat is only partially working, i.e. you pick up all three of the objectives and return them, but I don’t have it set up that the map ends when all three objectives are returned. I was hoping if I posted my script one of you experts will quickly see what lines I need to enter into my script to make it a first playable. I don’t really understand the scripting very easliy so please be simple and kind. Here is waht I have so far

//Addiction, by ???™Honey߀ar


game_manager
{
	spawn
	{


		}
		trigger objs_captured 
		{
		//if the two objs are the only two in the map simply put
		wm_teamannounce 0 "Axis have both objectives"
		wm_teamannounce 1 "Axis have both Objectives" //announces to both teams axis has won

		wait 3000 //waits 3 secs (3000 millisecs) so that people can know the map is done, you know like the little space of time after the guns are blown in oasis
		wm_setwinner 0 //axis win
		wm_endround //ends the round
		}
		}
		//objective list
		//1:Steal the Chocolate
		//2:Steal the Pale Ale
		//3:Steal the Jack Flash	
		//wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
		wm_objective_status 1 1 0
		wm_objective_status 1 0 0
		wm_objective_status 2 1 0
		wm_objective_status 2 0 0
		wm_objective_status 3 1 0
		wm_objective_status 3 0 0

//*=========================================================*
//*========================Pale Ale=========================*
//*=========================================================*

pale_ale 
{
	spawn
	{
		
		}
		trigger stolen //activated when someone picks it up
		{
		wm_teamannounce 0 "We've stolen the Pale Ale"
		wm_teamannounce 1 "They took our pale ale"
		
		}
		trigger returned //the allies return it
		{

		wm_teamannounce 0 "They've returned the pale ale"
		wm_teamannounce 1 "We got the pale ale back"
		//again with the cm you would put setstate pale_cm default, this returns thecm marker to normal
		}
		trigger captured //this is also activated when the obj is captured along with the death section of the triggerfield
		{
		wm_teamannounce 0 "We captured the pale ale"
		wm_teamannounce 1 "They secured the pale ale"
		}
		}

//*=========================================================*
//*=======================Jack Flash========================*
//*=========================================================*
jack_flash 
{
	spawn
	{
	
		}
		trigger stolen //activated when someone picks it up
		{
		wm_teamannounce 0 "We've stolen the Jack Flash		"
		wm_teamannounce 1 "They took our Jack Flash"
		//
		}
		trigger returned //the allies return it
		{

		wm_teamannounce 0 "They've returned the Jack Flash"
		wm_teamannounce 1 "We got the Jack Flash back"
		//again with the cm you would put setstate pale_cm default, this returns thecm marker to normal
		}
		trigger captured //this is also activated when the obj is captured along with the death section of the triggerfield
		{
		wm_teamannounce 0 "We captured the Jack Flash"
		wm_teamannounce 1 "They secured the Jack Flash"
//*=========================================================*
//*========================Chocolate========================*
//*=========================================================*
choco_late 
{
	spawn
	{

		}
		trigger stolen //activated when someone picks it up
		{
		wm_teamannounce 0 "We've stolen the Fudge"
		wm_teamannounce 1 "They took our Fudge"

		}
		trigger returned //the allies return it
		{

		wm_teamannounce 0 "They've returned the Fudge"
		wm_teamannounce 1 "We got the Fudge back"

		}
		trigger captured //this is also activated when the obj is captured along with the death section of the triggerfield
		{
		wm_teamannounce 0 "We captured the Fudge"
		wm_teamannounce 1 "They secured the Fudge"

Any suggestions???I of course will continue to search on my own for the right answers here and anywhere I can, unfortunately many promising links are now dead on ther sites.


(da*Rogue) #26

HoneyBear, it might be better to start a thread of your own asking for help.


(kamikazee) #27

Agreed, this needs quite some explanation on “accum” statements.


(psyco_mario) #28

http://dfmr.s1.jcink.com:81/index.htm

My mapping site, please add it to the list, writing more tutorials when i have the time :slight_smile:

I know this topic hasnt been updated for a very long time (2 years isnt it? :stuck_out_tongue: )

but it IS a sticky, and should have links to all the good sites :drink:


(Graham) #29

http://carbon.rtcwfiles.com/

My website, it doesn’t look like much but it’s user oriented so people can submit tutorials. Interactive? Fun! (Bitch to code though)

Also covers Quake 3, Quake 1, Modelling and Flash animation, random, yes.


(spaffdog) #30

just clicked on mario’s link… i’d advise against it. i got a HUUUUUGE spyware overdose. my pc went nuts, alarms coming up about all kinds. then i had those lovely “your computer is infected by spyware” solutions from some random company appearing on your task bar.

spybot and ad aware are having a field day right now.


(kamikazee) #31

Firefox seems not to give any problems…


(Graham) #32

God Bless Firefox!


(psyco_mario) #33

o.O spaff O.o

I have tested my site in IE and Firefox (And it doesnt look right in IE)

Any way, if you have viruses :open_mouth: Download AVG free edition and scan with that.

You sure you didnt already have the spyware? :open_mouth:


(spaffdog) #34

it’s possible i guess. all i get when i click on the link is a blank page and lots of pop up windows :frowning: and things went mad.

guess i’m jus unlucky :smiley:


(psyco_mario) #35

It doesnt that sometimes in IE

and you only get 1 popup… its supported by them :stuck_out_tongue:

Just use firefox :wink:


(Graham) #36

My site looks crap in IE, those basterds don’t want to support normal coding standards, if the page looks crap then I simply say this, get a better god damned browser!


(psyco_mario) #37

think my site should work in IE now, and im using banners instead of popups


(Graham) #38

I’m almost depressed, nobody’s on my site. :frowning:

Somebody come and keep me company.


(Magic) #39

Its probaly because your link to your site dosent work;)


(psyco_mario) #40

lolz