Version 1.27 (updated: 7th May 2004)
Alot of time has been spent by alot of people answering questions here at this forum. The first thing you should do is search the forums before asking your question. Here is a quick list of useful threads on ET mapping. Please take the time to read these threads carefully:
Online ET Level Designers Reference Manual V1.1
USEFUL INFORMATION threads
Map Basic Requirements - http://www.splashdamage.com/forums/showthread.php?t=1959
Making an ET map for First Timers - http://www.splashdamage.com/forums/showthread.php?t=2028
Command maps in ET - http://www.splashdamage.com/forums/showthread.php?t=1728
Command map markers - http://www.splashdamage.com/forums/showthread.php?t=10235
Multiple levels to Command maps in ET - http://www.splashdamage.com/forums/showthread.php?t=2219
Objflags, what are they? - http://www.splashdamage.com/forums/showthread.php?t=2196
Tanks and script_movers - http://www.splashdamage.com/forums/showthread.php?t=3362
Single stage construction - http://www.splashdamage.com/forums/showthread.php?t=4727
Dynamite objectives - http://www.splashdamage.com/forums/showthread.php?t=1951
Forward Spawn points - http://www.splashdamage.com/forums/showthread.php?t=2491
how to make a misc_gamemodel (bsp->ase->md3) - http://www.splashdamage.com/forums/showthread.php?t=2393
Phong Shading - http://www.splashdamage.com/forums/showthread.php?t=3599
Texture alignment on patches - http://www.splashdamage.com/forums/showthread.php?t=2686
Planting Trees - http://www.splashdamage.com/forums/showthread.php?t=9350
PK3 creation - http://www.splashdamage.com/forums/showthread.php?t=2044
Map VO scripts - http://www.splashdamage.com/forums/showthread.php?t=8321
Health and Ammo Cabinets - http://www.splashdamage.com/forums/showthread.php?t=15268
Converting a BSP to ASE - http://www.splashdamage.com/forums/showthread.php?t=2393
How to LOD models in ET - http://www.splashdamage.com/forums/showthread.php?t=6456
How to make a Skybox Shader?? - http://www.splashdamage.com/forums/showthread.php?t=16622
Custom shader in target_smoke entity - http://www.splashdamage.com/forums/showthread.php?t=12380
Region compiling ** VERY USEFUL ** - http://www.splashdamage.com/forums/showthread.php?t=4537
Using a batchfile to compile a map - http://www.splashdamage.com/forums/showthread.php?t=15984
Easygen Templates - http://www.splashdamage.com/forums/showthread.php?t=2344
How to fix SD radiantâs full model path problem - http://www.splashdamage.com/forums/showthread.php?t=3782
Basic Team doors - http://www.splashdamage.com/forums/showthread.php?t=2088
Constructible Team doors - http://www.splashdamage.com/forums/showthread.php?t=14765
Destructible Team doors - http://www.splashdamage.com/forums/showthread.php?t=1692
Script Mover Team doors - http://www.splashdamage.com/forums/showthread.php?t=5747
ETPro Mapping Information
Objectives outside of the compass - http://www.splashdamage.com/forums/showthread.php?t=8411
Changes to Battery Map via new scripting code - http://www.splashdamage.com/forums/showthread.php?t=6725
Additional Mapping Resources
http://www.paposo.com/ - Milkshape Modeling Tutorial for RTCW
http://www.splashdamage.com/forums/showthread.php?t=13530 - Collection of WW2 posters
MD3 tag exporter - www.planetquake.com/simland/files/md3totag.zip
MD3 tag exporter (Source) - www.planetquake.com/simland/files/md3totag_src.zip
http://www.shadowspawn.net/beta/quake3_mapping_q3map2build.htm - Compiler Application/Front-end
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=4805 - Info on a possible place to store screenshots on the net
Mapping Tutorials
http://user.tninet.se/~fzo823r/ - Great collection of tutorials and information
http://www.levelsource.com/redfella/ - General mapping tutorials
http://www.wolfensteinx.com/surface/tutorials.html - Very good collection of RTCW tutorials
http://markoweb.free.fr - Various tutorials for ET
http://www.xezollan.com/swaggers/tut_dyna.html - Image based tutorial on dyno objectives
http://www.splashdamage.com/forums/showthread.php?t=2494 - Command post tutorial (No pictures)
http://www.claudec.com/the_tutorial_Index/q3a/tutorials_entries.shtml - Massive list of Q3 tutorials
http://fps.brainerd.net/Q3Radianthelp.htm
http://quake3.qeradiant.com/tutorials.shtml - Radiant editor tutorials
http://www.nibsworld.com/rtcw/ - Various RTCW tutorials
http://www.planetquake.com/simland/pages/articles.htm - A couple of RTCW scripting tutorials
http://www.clankiller.com/gtkradianttut/index.php
http://theburrow.fragland.net/tutorials/index.htm - Various RTCW based tutorials
http://planetwolfenstein.com/bubbawolf/wolfmapping.html
http://www.planetwolfenstein.com/tramdesign/tutorials/tut_easygen2.html - Easygen (Requires registeration at the TramDesign Site)
http://www.level-designer.de/ - German Mapping page with over 100 Tutorials and Video-Tutorials for the Quake 3 Engine. BTW its in german as well!
http://www.forumplanet.com/planetwolfenstein/forum.asp?fid=6304 - Technical Support forum
http://www.csis.gvsu.edu/~bickelj/quakin/ - Good step by step guide for building a Q3 map (by Quakin)
www.3dbuzz.com - Helpful videos for anyone starting out on q3/rtcw/et mapping
Possible WW2 architecture reference
http://www.filipstadsbergslag.com/bilder/galleri1.html - Amazing pictures of mine buildings (1-6 Galleries)
http://www.subbrit.org.uk/
http://www.ohiotrespassers.com/locations.html
http://www.awm.gov.au/database/cas.asp - For example do a search on bridges.
http://www.historylink101.com/1/world_war_II/battles_eastern_front.htm
http://www.historylink101.com/1/world_war_II/battles_western_front.htm
http://www.historylink101.com/1/world_war_II/battles_pacific_front.htm
http://directory.google.com/Top/Society/History/By_Time_Period/Twentieth_Century/Wars_and_Conflicts/World_War_II/
http://www.mannerheim-line.com/
http://www.v2rocket.com/start/deployment/wizernes.html
http://www.wwiidaybyday.com/
http://www.iwm.org.uk/
http://site.voila.fr/bunkers
http://home.hetnet.nl/~thirdreich-bunkers/
http://www.skalman.nu/third-reich/equipment-bunkers.htm
http://www.bunkersite.com/
http://www.matthewdrew.co.uk/atlantikwall/atlantikwall_html/001_atlantikwall_site/home.html
http://users.pandora.be/bunkers/
A while back I spoke to someone called âsome guy i knowâ and asked him if I could use his list of links for textures and resources. Here is the list with updated information from other users on this forum. If you find any of the links below not working please post and let me know and I will remove them. If you can think of anymore links which should be added to this list then please post in this thread.
Please Note: Always check the copyright information before using other peopleâs textures. I will tidy this thread up every now and then and merge all posts into one.
Potential Texture & Architecture Sites
http://www.onnovanbraam.com/index.php?m=blueprints Collection of blueprints
http://historylink101.net/egypt_1/pic_main.htm Egyptian pictures
http://aqmd.action-web.net/res/skies.shtml
http://art.net/Studios/Visual/Jeremy/photo/public_texture/index.html (occasionally 404s, many royalty-free non-tiling textures)
http://astronomy.swin.edu.au/pbourke/texture/
http://brimstone.brimstone.com/quake2/local/env/
http://desktoppublishing.com/backg-tex.html
http://digitalcraftsman.com/textureBin/textureBin.htm (many free very high-quality non-tiling textures)
http://digital-eel.com/surface/files.htm
http://fps.brainerd.net/fpstextures.htm
http://freshteam.telefragged.com/team/kanaeda/arctic.zip (snow and ice textures and skyboxes)
http://gamefreaks.net/defrag/textures.html
http://home.telefragged.com/wally/madewithwally/wallymade.htm
http://planetquake.com/hfx/textures.html
http://planetquake.com/lycon/misc.htm
http://planetquake.com/quint/framedx_en.html#textures
http://planetquake.com/simland/ ** My site ** (nearly 1000 Q3A; 11 Q3A skyboxes)
http://shaderlab.com/ ** Ydnarâs texture site **
http://wings.buffalo.edu/AandL/Maecenas/
http://www.3dcafe.com/asp/textures.asp
http://www.abandoned-places.com/ (hard to navigate)
http://www.afflict.net/
http://www.art.net/~jeremy/photo/public_texture/ (about 800 original royalty-free high-quality non-tiling photo JPEGs)
http://www.badmeat.com/ (textures in map .pk3s)
http://www.bc.edu/bc_org/avp/cas/fnart/arch/
http://www.bitbrush.com/free.html (samples)
http://www.culturedstone.com/technical/vizable/ (natural and dressed stone, tiling. READ copyright!)
http://www.crack.com/golgotha/browse.html (60Mb zip, 2000+ public domain textures)
http://www.dailydesaster.com/eskimo/icepack/textures.htm
http://www.elore.com/elore04.html (hard to navigate, scattered photos)
http://www.elore.com/Gothic/contents.htm (hard to navigate, scattered photos)
http://www.eye.box.sk/ (some non-tilable, not powers of 2)
http://www.greatbuildings.com/gbc/gbc_types/styles/gothic.html
http://www.greatbuildings.com/
http://www.grsites.com/textures/ (web textures, tileable, many 128x128 JPEGs suitable for Q3A)
http://www.ibiblio.org/propaganda/ (over 800 512x512 tileable web background textures)
http://www.imageafter.com/index.php (large, high-quality photos and (non-tiling) textures)
http://www.medievalarthistory.com (links to medieval architecture sites)
http://www.marlinstudios.com/ (commercial, tiling)
http://www.massassi.net/mats/ (JK/MotS mats)
http://www.newlogicmedia.com/subverse/
http://www.newyorkcarver.com/cathedrallinks.htm
http://www.oboylephoto.com/ruins/index.htm (great site for map/texture ideas!)
http://www.omni-stone.com/Products.html (none tileable)
http://www.photovault.com/ (photos, none tileable, copyright restricted)
http://www.photoessentials.com (commercial, photos, none tilable, samples watermarked, good for ideas)
http://www.pitt.edu/~medart/index.html
http://www.planethalflife.com/studio/ (8-bit GIF/PCX, 24-bit BMP, tiling)
http://www.planethalflife.com/wadfather/ (site unnavigable without JavaScript)
http://www.planetquake.com/baneforge/files.htm (Q3A skins, look under âMisc.â for some textures)
http://www.planetquake.com/bighouse/textures.asp (1000-2000 Q3A, maybe more)
http://www.planetquake.com/davebulow/textures.htm
http://www.planetquake.com/ikq/art.htm#ikbaseq3 (Q3A, some CTF, also Q2 textures elsewhere on page)
http://www.planetquake.com/meanarena/Q3_textures.html (about 300 Q3A tiling, also Q2 at
http://www.planetquake.com/meanarena/textures.html
http://www.planetquake.com/mrclean/2dart.shtml (over 180 Q3A, about 60 Q2, tiling; 3 skyboxes)
http://www.planetquake.com/polycount/cottages/rorshach/textures/textures.htm
http://www.planetquake.com/polycount/cottages/qbranch/images/texturearc/archiveconditions.shtml (photos useful as sources for textures. READ conditions of use!)
http://www.planetquake.com/q3radiant/textures.htm
http://www.planetquake.com/speedy/textures.htm
http://www.planetquake.com/warehouse/ (hundreds of Q1, over 100 Q2)
http://www.planetunreal.com/forest/ (BMP, PCX, UTX, WAL, JPG for various games (mainly Unreal), tiling)
http://www.planetunreal.com/texturelab/ (tileable GIFs)
http://www.planetunreal.com/ulukai/ (TGA texture set)
http://www.planetunreal.com/undulation/textures_n.htm (claimed UTX and BMP, site unnavigable without JavaScript)
http://www.q-fraggel.de/textures/textures.html
http://www.quake3world.com/editing/guides-textures.html (links to texture sites, tuts; many broken links)
http://www.signsofkoth.co.uk/q3textures.html
http://www.stone-light.com/ (pictures of stone structures and buildings; no textures found)
http://www.telefragged.com/soup/index2.html (about 15 Q2/Q3A skyboxes; use â512x512â links for Q3A)
http://www.turbosquid.com/ (free and commercial; requires some searching)
http://www.hummerdesign.com/et/resources/indy_ark/ (50-60 stills from Indiana Jones and the Raiders of the Lost Ark)
http://www.planetquake.com/berneyboy/textures.htm 2000 photorealistic textures.
Skies (environment maps) and possibly textures
http://amethyst7.gotdoofed.com/env.htm
http://aqmd.action-web.net/res/skies.shtml
http://brimstone.brimstone.com/quake2/local/env/
http://freshteam.telefragged.com/team/kanaeda/arctic.zip (snow and ice textures and skyboxes)
http://www.geocities.com/-harlequin-/quake/
http://www.planetquake.com/speedy/stuff.htm
http://quake.stuff.gen.nz/
http://teamhuh.net/raven/Skybox.htm
http://www.geocities.com/-harlequin-/quake/
http://www.metacreations.com/products/bryce4
http://www.planetquake.com/warehouse/custom2.html
http://www.telefragged.com/soup/envmaps.htm
http://www.schloerb.com/Dreamscape2/
http://www.mayang.com/textures/
http://www.animax.it/
Texture and other image tutorials and manuals
http://phong.com/tutorials/
http://rainworld.com/oe_99/forge/ps_tut/
http://wastedyouth.org/
http://www.candeekis.com/alltutorials.html
http://www.digital-eel.com/surface/text.htm
http://www.eyeball-design.com/fxzone/tutorial.htm
http://www.eyeball-design.com/page09.htm
http://www.eyewire.com/
http://www.gamasutra.com/features/20010523/hajba_01.htm (reducing âpatterningâ on tiled textures)
http://www.gormly.com/ericsfx/
http://www.grafx-design.com/psp_tut.html
http://www.gurusnetwork.com/tutorials/photoshop/index.html
http://www.handson.nu/
http://www.heppler.com/shader/
http://www.loonygames.com/
http://www.pinoy7.com/psptutorials/default.htm
http://www.pinoy7.com/tutorials/default.htm
http://www.planetphotoshop.com/
http://www.planetquake.com/polycount/cottages/qbranch/
http://www.qeradiant.com/manual/Q3AShader_Manual/index.htm
http://www.quake3world.com/editing/guides-textures.html (links to texture tutorials)
http://www.soulburn3d.com/
http://www.german-usa.com/fonts/ German True Type Fonts
http://actionfx.com/ (Photoshop addons)
http://pixologic.com/
http://www.daylongraphics.com/products/leveller/ (commercial terrain builder, demo available)
http://www.gimp.org/ (free image editor for Linux and Windows)
http://www.i-tex.de/ (shareware texture creation program with lots of features)
http://www.metacreations.com/products/bryce4 (commercial, for creating skyboxes)
Sound Libraries
http://www.sounddogs.com/ Online sound effects library
http://www.sfx-gallery.co.uk/ Sound libraries
Sock
:moo: z0r