[QUOTE=nick1021;349286]No the turrets are glitched WN. Don’t deny that.
If you are too close to them they won’t notice you, and whenever it loses a target it has a cooldown period where it must wait like 5 seconds before it notices someone.
If those are balance issues, then that’s retarded.[/QUOTE]
Totally agree, I hate this argument that turrets are supposed to be the way they are as a deterrent. Well I’m sorry but that is a pretty lame fanboy argument when they do not even aim, fire, shoot quick enough to be a deterrent.
To my mind turrets have two major problems.
- They do not respond quick enough
- They are too easy to kill
Now I do not want to see turrets being used purely to gain kills, that would just be obsurd but even in ET:QW turrets where a lot tougher but weren’t godly. I would much prefer to see them as the deterrent they are supposed to be but they seriously need tweaking.
So you can either,
- Keep them weak but make them respond quicker.
OR
- Make them progressively tougher but leave their response as slow as they are now.
I feel either one of these options would make turrets worth while. A lot of people arguing that turrets are fine as they are, are just not thinking properly (and I would use expletives to describe my utter hatred of their rather flawed logic). It costs you three abilities to get the top turret but its about as useful as a fart. You may as well spend the 1 level token and get the small turret because that is about as effective a turret as your going to get.
The trade is just completely wrong here, when a turret costs three abilities to obtain and it offers no benefit over the previous versions, something needs to be done.
And before the response of “your just not using them right”, STFU, I use turrets as best as they can be used but most of the time I don’t bother since your enemies can either walk right past them without a shot or even worse they charge shoot them to death.