Hi,
I don’t know if this is configuration or code, and I have zero interest in arguing over what constitutes a “bug”. (It is important to me eg. it’s a bug.)
Voice chats are tiring after a few hundred (thousand?) times. However team voice chat is required to get the icons above teammate heads and on radar. If you cg_noNoiceChats 1; then the chatter is absent but you’ll never know who requested ammo or who wants a medic or who said what. The voice sprite code is bypassed.
That’s not right. Simply because I don’t want to hear the same digitized voice shout out “NEED A MEDIC!!” for the 4,567th time does not mean I don’t feel like helping them out with meds. (or ammo, etc.) And seeing the exclamation over their heads while reading the text version is plenty to know who said what.
Note1: For medics, bodies on ground awaiting revive DO show on radar and have the red needle icon. Only hurt people vsay_team requesting do not show icon/radar.
Note2: Even with cg_noVoiceChats 1; you’ll still hear the deathknell “medic”. Technically that’s a voice chat, albeit an automatically initiated one.
It might be a simple pointer change to include the sprite icons but leave teamchat sounds off, but it will still require SD distributing a patchfile.