Try to play yesterday with ATI card...


(supermac) #1

Hello

I’m one of the ATI guys and yesterday I give a try to this game … Again…

Very very disappointed … Still low framerate with low graphics …

It’s really a shame ! I thought Crysis 2 was the worst game ever released but guess what, Splash Damage won the price !!! This game runs like **** … :wink:

The worst optimisation ever !!! Nice work Splash

This game is dead ! :tongue:


(Smoochy) #2

[QUOTE=supermac;351594]Hello

I’m one of the ATI guys and yesterday I give a try to this game … Again…

Very very disappointed … Still low framerate with low graphics …

It’s really a shame ! I thought Crysis 2 was the worst game ever released but guess what, Splash Damage won the price !!! This game runs like **** … :wink:

The worst optimisation ever !!! Nice work Splash

This game is dead ! :tongue:[/QUOTE]

its not SD. its ATI. a lower performing nvidia card blows the ATI cards out the water. with my 580GTX the game looks sweet!


(pii_smith) #3

This whole ATI debacle (I have a 4890 card) is the main reason i stopped playing the game. I played Enemy Territory again after several years and it’s really the better game. I had great faith in SD, but Brink might have been the last SD game. Tripwire here i come.


(Smoochy) #4

i might buy it. i played the demo, then met my wife and stopped playing PC games for ages (bought a ps3 so both of us could play).

pity its still like £20 even though its really old now! i remember the gfx being good for its day!


(etwolfmod) #5

SD hates ATI. They like nvidia.


(Jimmy James) #6

As Smoochy stated, it’s not a SD problem it’s an ATI problem. Not sure why people aren’t getting the message.

-JJ


(supermac) #7

Ok, it’s AMD’s fault … But why there is no communication about this from SD ?
Nothing … If they comme still here, they must see that all the thread are about this issue …
And they give us nothing …

How can I know If ATI is working on that ?
There is still hope ?

I will buy a nvidia card but in 2012 , I’m waiting the GTX 670 …
IMHO, nobody will play this game again in 2012 …

Thanks SD for the greeeeeeeeeeeat communication and thanks ATI for your crappy graphics card …
Last time for me SD and ATI … Sick to give money for nothing (dire straits style :stroggbanana:)


(Smoochy) #8

[QUOTE=supermac;352614]Ok, it’s AMD’s fault … But why there is no communication about this from SD ?
Nothing … If they comme still here, they must see that all the thread are about this issue …
And they give us nothing …

How can I know If ATI is working on that ?
There is still hope ?

I will buy a nvidia card but in 2012 , I’m waiting the GTX 670 …
IMHO, nobody will play this game again in 2012 …

Thanks SD for the greeeeeeeeeeeat communication and thanks ATI for your crappy graphics card …
Last time for me SD and ATI … Sick to give money for nothing (dire straits style :stroggbanana:)[/QUOTE]

yes, SD havent been very talkative about this issue i wonder how many ATI people have left due to ati drivers? thats a shame for us as that is a lot of players. but im not sure how much SD can do to get ATI to pull their thumbs out. ATI seem to only use benchmarks for testing. which is pretty stupid.


(supermac) #9

Ok , for me the game is dead for the moment …

I bet that the servers will be empty in 2012 … :smiley:


(Jimmy James) #10

[QUOTE=supermac;352770]
I bet that the servers will be empty in 2012 … :D[/QUOTE]

Pfft, that’s just because that’s when the world ends. Duh!

-JJ


(StarkRavinMad) #11

[QUOTE=Jimmy James;352432]As Smoochy stated, it’s not a SD problem it’s an ATI problem. Not sure why people aren’t getting the message.

-JJ[/QUOTE]

Here’s the problem with that message. Either SD didn’t know there were such substantial problems with ATI cards which would be a failure on their part, or they did know and failed to give ATI owners any advance notice that their performance would be sub par. That too is a failure on their part.


(Jimmy James) #12

And that is where we disagree.

-JJ


(Je T´aime) #13

Well jimmyjames, hes point is valid. Brink is kinda fail for ati owners with average Pc´s.
Brink should have a disclamaimer warning about ati issues.

I would not be suprised at all, if people that just got brink, and had to play it with all settings on low and still terrrible perfomance would just erase this game from the hardisk. And i bet that is one of the reasons for the decline of players among other reasons, i personally have 5 friends that bought brink that just don´t play it anymore because the fps issues with ati cards.

whats sad is that every other game out there that had drivers issues was fixed in 1 month max, they released one driver with improvements for brink that did nothing, and ati says they tested the game and did not saw nothing wrong with it, but they tested it with a nasa computer.

SD says nothing about this issue that affects like a big part of the players that left the game for this reason, maybe they don´t have a solution for this or maybe ati won´ty be bothered fixing drivers for opengl that no other game out there uses and on top of that the game is now tiny to them to bother.

But we would like to hear someone from SD sayng something about this, anything about the status of this issue, even with the flood of topics / posts about ati issues from several diferent people. No awnser at all.


(Jimmy James) #14

As I’ve said before, I would agree with this view if Brink was the only game that ATI cards had trouble running, but I’ve been building gaming PCs since the early 90’s and after the 3DFX Monster (and SLI Mega Monster FTW!) went out of style it has been my experience that the nVidia Geforce (Voodoo) series has consistently outperformed the ATI Radeon equivalent on many games.

-JJ


(Thundermuffin) #15

[QUOTE=Jimmy James;353006]As I’ve said before, I would agree with this view if Brink was the only game that ATI cards had trouble running, but I’ve been building gaming PCs since the early 90’s and after the 3DFX Monster (and SLI Mega Monster FTW!) went out of style it has been my experience that the nVidia Geforce (Voodoo) series has consistently outperformed the ATI Radeon equivalent on many games.

-JJ[/QUOTE]

Except, for you know the fact 4xxx series stomped Nvidia and they’ve lately been more or less comparable in most games.

I can’t really put all the blame on ATI on this one; had SD even tested the game with an ATI card they would have realized “hey this runs like crap, let’s tell ATI and work with them to fix it before we release.” AMD can’t fix what they don’t know about, you know? They said they spent like a year just balancing the game and ironing stuff out…well, why not pop an ATI card into one of those fancy rigs they have and see how it plays. Would have been insanely obvious as soon as they started the game up and it stuttered on the character select screen that something was just a little bit off.


(Jimmy James) #16

How many years of feedback do they need exactly?

-JJ


(Qbix) #17

Hm, the fps drops in large and/or crowded areas/maps can’t be only related to drivers, can they? Surely the CPU usage has an impact as well. I barely get any major fps boost when switching from high to low settings all over the place, so the graphics card can’t be the limiting factor.


(StarkRavinMad) #18

[QUOTE=Jimmy James;353006]As I’ve said before, I would agree with this view if Brink was the only game that ATI cards had trouble running, but I’ve been building gaming PCs since the early 90’s and after the 3DFX Monster (and SLI Mega Monster FTW!) went out of style it has been my experience that the nVidia Geforce (Voodoo) series has consistently outperformed the ATI Radeon equivalent on many games.

-JJ[/QUOTE]

You’re not the only one with experience that dates back to 3dfx, you know back when you had a card for 2d text applications, and a 3d card that took over for gaming, so stop pretending like that means anything. nVidia has not always been on top, but that’s doesn’t really matter. What matters is that ATI owners were not given the head’s up that ATI cards are performing half as well as as nVidia cards on THIS game. Some of us may have taken the chance anyway, some of us would have bought an nVidia card, and some of us would have waited it out and possibly never purchased the game. Worst case scenario we would have been disappointed, instead they have genuinely pissed people off (though I’m not one of them).

Yeah that probably would have resulted in lost revenue, but SD’s appearance of integrity would have been intact. I’m not going to stamp my feet and say I’ll never buy an SD game again, but I certainly won’t be buying any of their future titles until I know there aren’t major issues.

It’s about honesty as a business and to fanbase that these guys used to be a part of.


(StarkRavinMad) #19

Yes it is possible. SD’s code makes calls to something of a standardized programming interface. How the manufacturers implement the code below that interface can have huge impact on performance. It could be that AMD’s implementation is just plain sloppy, or inefficient. Or it could be the types of calls, or ordering, or something else that causes the drivers to bog down waiting for events that don’t happen in the right order.

Neither my cpu nor gpu max out during gameplay which means some part of code is waiting for some event that isn’t happening as quickly as it should. In any event, you can frequently work around driver issues, but it might come at the cost of reduced performance from the other drivers. Has SD done everything they can? Only they know.


(Thundermuffin) #20

[QUOTE=Jimmy James;353031]How many years of feedback do they need exactly?

-JJ[/QUOTE]

How many years of development does SD need to make a game that actually works? They knew what types of problems they were going to face in relation to ATI (W:ET and ET:QW were OpenGL based, as was every game they did modwork on, so they have no excuses there!) and should have at least accounted for them, and they did not. That’s no one’s fault but Splash Damage’s.

Plus it isn’t like Portal 2 came out with tons of problems, even though it’s running on OpenGL for Macs and some of their builds use AMD. Kinda proves that maybe, just maybe, it isn’t all ATI’s fault, don’t you think?