Try to play yesterday with ATI card...


(Jimmy James) #21

Nope.

People can go on defending ATI video cards until they are blue in the face but it still won’t alter reality.

-JJ


(Thundermuffin) #22

[QUOTE=Jimmy James;353275]Nope.

People can go on defending ATI video cards until they are blue in the face but it still won’t alter reality.

-JJ[/QUOTE]

Hahaha, wow, so Portal 2 coming out and working almost flawlessy doesn’t prove that great developers can work perfectly fine with ATI and its shortcomings? Notice how all of VALVe’s games got ported and use OpenGL, but they have barely any problems. There’s no doubt ATI has shortcomings, but you can still make a working, stable game in OpenGL even with the problems. Will RAGE prove that to you or do you just believe that SD can do no wrong and it can’t possibly be their fault their game plays like crap?

Because my card has never had problems like this on any other game (OpenGL or not), yet here we are with BRINK and it can’t get over 35FPS stably.


(Jimmy James) #23

Not really, I’m sure I can play a lot of games on an ATI card without any problems. Like Diablo 2 or the original DOOM. No idea what sort of engine Portal 2 is built on but I wouldn’t be surprised if the tech was not as sophisticated as the engine Brink was built on.

[QUOTE=Thundermuffin;353312]
There’s no doubt ATI has shortcomings, but you can still make a working, stable game in OpenGL even with the problems. Will RAGE prove that to you or do you just believe that SD can do no wrong and it can’t possibly be their fault their game plays like crap?[/QUOTE]
My prediction is that RAGE will not run as well on ATI cards as it does on equivalent nVidia cards. If it does, I will eat my hat (or at least give it a damn good chewing).

-JJ


(Thundermuffin) #24

[QUOTE=Jimmy James;353329]Not really, I’m sure I can play a lot of games on an ATI card without any problems. Like Diablo 2 or the original DOOM. No idea what sort of engine Portal 2 is built on but I wouldn’t be surprised if the tech was not as sophisticated as the engine Brink was built on.

My prediction is that RAGE will not run as well on ATI cards as it does on equivalent nVidia cards. If it does, I will eat my hat (or at least give it a damn good chewing).

-JJ[/QUOTE]

You do realize that Portal 2 just came out a month or so before BRINK, right? So it’s a brand new 2011 title with updates done to the Source engine (Orange Box Source engine is comparable to idTech) to make it look even better and it’s an actual GotY contender on all the platforms, unlike BRINK which will be lucky to not get some of those “failure of the year” awards that websites give out.

It isn’t like ATI was stomping Nvidia for a while or anything, oh wait they were. They’ve actually worked on a lot of their issues and I’m perfectly fine with little issues like textures not working correctly on day 1 as long as ATI fixes it in a timely manner, which they do. Most of the problems I have with BRINK aren’t related to my graphics card but shoddy programming and design decisions by SD which they knew were coming. I don’t believe that in a years time (remember, they said they spent a year just balancing and fixing issues) they contacted ATI about the issues and ATI did nothing to fix the problems. That sounds just too stupid to be true.

I’m really just astounded at how all of this is ATI’s fault; you do realize that people with Nvidia cards were having trouble getting their game to even start, correct? At least ATI users could start their stupid game.


(Jimmy James) #25

[QUOTE=Thundermuffin;353370]
I’m really just astounded at how all of this is ATI’s fault; you do realize that people with Nvidia cards were having trouble getting their game to even start, correct? At least ATI users could start their stupid game.[/QUOTE]
Didn’t hear about this issue but I’ve been playing Brink since release on a nVidia card that is actually below minimum system requirements for Brink and I never had any problems running it.

-JJ


(StarkRavinMad) #26

[QUOTE=Jimmy James;353386]Didn’t hear about this issue but I’ve been playing Brink since release on a nVidia card that is actually below minimum system requirements for Brink and I never had any problems running it.

-JJ[/QUOTE]

nvidia specific crashes…a few pages worth anyway
http://www.splashdamage.com/forums/showthread.php?t=24899


(Jimmy James) #27

[QUOTE=StarkRavinMad;353411]nvidia specific crashes…a few pages worth anyway
http://www.splashdamage.com/forums/showthread.php?t=24899[/QUOTE]

Interesting:

Just bought a new system this week, Win 7 32-bit, nVidia GeForce 460 GTX. I’ll let you know how it goes. Going to build it today or tomorrow.

-JJ


(Thundermuffin) #28

[QUOTE=Jimmy James;353784]Interesting:

Just bought a new system this week, Win 7 32-bit, nVidia GeForce 460 GTX. I’ll let you know how it goes. Going to build it today or tomorrow.

-JJ[/QUOTE]

It obviously has to be a problem with Nvidia drivers or Windows! It can’t be Splash Damage messing up part of their game and then it only affecting some users, of course. It isn’t like there are thousands of other games that work on Windows 7 64-bit and Nvidia cards with whatever driver version those people are using.

Whoops I forgot to start and close my <sarcasm> tags.


(supermac) #29

Not even a little information from ATI or SD, I search everywhere, in fact, this problem doesn’t exist for both of us …
This is the worst release ever for me and I own a lot of games … :frowning: