Has anyone been able to get triggering to work successfully? I have been playing around for a while and can’t seem to figure it out. I would like to be able to trigger a light/speaker turning on/off or calling some script function. I tried playing around with the “call” key of the “trigger_multi” entity but had little success. I added a “target” key with the value being the name of the light or speaker entity. In the trigger.cpp file I do not see anywhere “target” is being used or the “call” key. Any help would be appreciated!
~Assassin4004