Pathfinder is the best chasing class. You should use nitrons to boost. Save one for the flag. Ez bash.
Tribes assend is showing us the way
I did that for a while, but switched to using disc jumps and found that more economical. You don’t get much more of a boost with the nitrons.
Pathfinder is meant to be the best chasing class, but the ranger loadout is still the best for chasing at the moment. But either way, you can’t catch a capper on a good route unless you can take a shortcut. You can really only get the ones that got their route messed up by the defense.
I did that for a while, but switched to using disc jumps and found that more economical. If they make it back to base, 4 nitrons really help, since someone else will usually pick up the flag after you knock it out of one guy. You get the same boost…you just loose one more bar of health per jump…which you get back by the time you are back at their base.
Also there are a lot of other uses for the nitrons, you often have to e-grab as a chaser, and nitrons are helpful for getting you off the stand fast. And you are often in position to take the flag when your team’s carrier dies in the midfield. And also for nitroning your own flag stand.
Pathfinder is meant to be the best chasing class, but most of the teams prefer ranger as the chaser…or just relying on sniping until there is a shrike. But either way, you can’t fully catch a capper on a good route unless you can take a shortcut. You can really only get the ones that got their route messed up by the defense.
One thing that I find less fun is the lack of control all players seem to have over the game. We’re skirting around all trying to do our part but the game is decided by the sum of the attempts rather than actual intended actions.
ETQW didn’t have this. I didn’t always get my way but once I did I felt I could always work at optimising, controlling and even leading the entire match.
I’d love to see more vehicles being added to the mix. That grav tank thing is a blast. It’s especially fun to ‘duel’ with it as a juggernaught. I’d like to see vehicles that can be used as stratagems, those that allow you to control entire areas.
They should take their cues from UT3. Things like a flexible spider walker that could easily scale cliffs. A walker mech with a forcefield shield that can reflect projectiles. A slow truck-like vehicle that can place turrets, ammo depots, areas to snare players in that sort of stuff. And my favourite idea, a slow flying carrier plane that allows passengers to launch themselves from escape pods into the fray.
Toys like these bring structure to the game I think. The emphasis will still lie on skiing around and fragging the hell out of each other, but such vehicles could provide objects to deal with and spice the battles up.
They do have more vehicles coming. I think its the Havoc (transport plane, which won’t really be used with the current size of the maps, but may be a decent anti-shrike if the weapons in the gunner seat on it are effective.) We’ve already seen the model for that one. Also, possibly the bomber plane, which I forget the name of. I think they need to get rid of call-ins and just put those air strikes on bombers.
NA vs Eu showmatch! Was a great match, especially the euro cappers with their mid air passes!
Game 1 - http://www.twitch.tv/onemoregametv/b/308996459 ( its laggy)
Game 2/3 - http://www.twitch.tv/onemoregametv/b/309003333
If hirez keeps listening to the community and making T:A better I think we’ll finally have a skill based competitive shooter worth playing for years to come.
Nice play, thanks for the links
Any chance the recordings of the final 2 matches are available as well?
Yea, you can find all of the videos, including Map 4 here:
http://firetruce.com/news/skiing-cross-atlantic-eu-vs-na-showmatch
There was another one last night, between EU #1 idk and US team BOSS, Euros won this time!
Not sure if the VOD is up yet though.
Is there a central place for those vods? I found spinfuzor.org, but I’m not sure that’s complete?
I think that all the matches end up in the firetruce.com Video section. Most of those matches come from tribescast.com, but not all of them. It doesn’t have the LevelUpTV matches, I think.
Spinfusor is about the best place I think, they tend to have the big EU matches, but casts are pretty evenly split between Hindsightz, Doublecrossed, LevelUpTV and Tribescast.
being beta-tester of both projects, i was giveup on TA, as well as GA after some[maybe too short]time.
main reason is: cheating.
aimbots, wallhacks, multihacks, whatever.
and seems nobody [really]care about, which is make strongly PvP-targeted product/service, made for competive team gameplay in global scale - have no meaning, sadly
p.s. and also i prefer Tribes Venegance dynamic, rather than gelo-confined in TA.
I haven’t come across blatant cheating myself… though I have come across a lot of players who scream cheater at anybody who has really good aim. When it comes to the ballistic weapons, the difference between the good players who came from Quake 3 or something and the rest of the players is freaking huge. And some people don’t seem to understand that some people are just that good at leading targets like that…so the rate at which those guys can kill seems impossible.
And there are some guys who are so good at mid-airing with the spinfuser, that you feel as vulnerable in midair as you do on the ground.
Also, I only see youtube videos for aimbots from before the patch that removed hitscan from the AR.
its hard to explain, without recorded demos[which is eat alot of CPU, cuz games had NO built-in demo recording caps], but sometimes[happen about 1/2 matches in PvP in GA and about 1/4 in beta TA], you can be SURE, seeing truly disastrous/devastating artifacts on persistent and one-sided basis. generally, aimbot components are more frequently noticed. also saw teleportation few times in GA. also recently fixed trans-continental data/ops-centers interconnects issues severely contributed previously, esp for European players.
TA creators implemented system-level services, working in PB-alike style[and probably share some feats, courtesy of DIA involvement in both companies], but obviously less efficient and/or not enough[low-level&tamper-proof].
next step would be using patchguard[on x64 OS’es] and SMM/SMI[https://en.wikipedia.org/wiki/System_Management_Mode].