Tram.........Just do it


(_NeT_WalBanger) #1

Just make it ffs…

Please someone make it… there are enough people out there that want it made so why not just make it and not listen to the people who say it will be crap in ET… Who were probably the same people who said it wouldnt work in RtCW either…


(]UBC[ McNite) #2

I think there already has been discussion about this… its not legal cuz SD didn’t say yes to any conversions of their RtCW maps to ET.


(Genesis) #3

im neutral on this 1…
… i have never played RtCW online so all ive seen of tram was one (1!!!) screenshot…

about it being legal… as far as i know they havent said ‘no’ aswell… though theres probably copyright on them, i think if you’d wright a decent email asking permission to port it Et they will allow. After all Et = splashdamage aswell…


(Loffy) #4

Hi _NeT_WalBanger!
What should the map look like? Of course, you want it to be like mp_tram from RtCW (I personally like it and I enjoy playing that map on large public servers). But what if the mapper wants to create a new tram map from scratch.
Suppose a mapper wants to do that, what elements from the original map MUST be kept in the new custom map for ET? The moving tram-system, naturally. But what else? The basic design with a lower castle (allied first spawn), a centre castle (axis first spawn), where the docs are, and a castle at the top of the map? What’s you opinion?
Or is it a simple decompiled (identical) version you want? (Personally, I will never do that.)
// Loffy


(Loffy) #5

Hi again!
Who was the original mapper that made mp_tram? I guess it was an SD employee (or a group of mappers). Just curious.
// Loffy


(Apple) #6

Then why don’t you ‘just’ make it then?


(Adacore) #7

Not many mappers want to put in the effort of doing a conversion where they don’t get to excercise any creativity - especially if it’s dubious legally as well. Most get involved with mapping because they want to create something new and interesting (both for them and for the players when it gets finished). There are of course some who like doing conversions, so good luck finding someone, I guess.


(thegnat) #8

When people will stop begging for half assed illegal conversions of RtCW maps?
If you get the permission from its original author, then do the damn conversion. But not without.
If you love mp_tram that much, go and play RtCW!

Also CrazedFan is building a tram map from scratch. I think this one will definately rock and fit better in ET than just a remake of mp_tram.
ElevatedTransport


(Ifurita) #9

your “just do it” is probably a 100+ hours of mapping time. Here’s a link to radiant and instructions how to decompile maps. If you want this map to be made, then learn how to map and make it.

Link to Radiant: http://splashdamage.com/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=65
Instructions how to decompile maps: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=9507&highlight=bsp+map&sid=ad77aed341d7a804a9720975c481a624


(_NeT_WalBanger) #10

Well the topic started of good and then the negative people started butting in AGAIN!!!..

  1. i cant do maps thats why i havent, im just trying to give the people who can a little push… Did you even think before asking that?
  2. TC_Base has been made, for ET, and that was ok, so i cant see why it would be illegal??? Plus i presume the person who makes the map wont be making money out of it???
    Plus what can they say?? …“making a map to perlong the life of our game AND making no money off it… Thats it im taking you to court!!!”… dont think so
    3)as for "If you love mp_tram that much, go and play RtCW! "… do you really need me to answer that? cause if you do i will find it hard not to take piss out of you, sorry…
    In fact no ill give it a go…
    Have you played “Hunters arena” or something like that?.. its a great map for 1v1’s and i believe that it 1st came out for Quake 1, so does this mean i want to play Quake??? no didnt think so.

anyway on to the sensible people now…
@ Loffy… to be honestI would keep it the same… If it works why fix it?? :smiley: (of course with a few things added like covert doors few of the MGs can be made and broken and maybe give the allies a few MG towers to build??
Then from there see if things need adding taking away for the ET format…
i.e a lot of people say that level 3 artilary/panzas/mines etc will destroy the map… well I personal think that wont be the cause (as they said this with the origanal and lok how wrong they were there to)… But if it is, maybe add a constructable barriers/Sheltters or like tunnel things (i mean trenchies with a roof :D) that can be blown by Coverts or engies depending on game play…

The Trams and the Towers MUST be kept the same i just looked at the “ElevatedTransport” and the trams/towers looked crap, no offense to him but where are the fighting at the towers?

Possible change the Main 2/3 buildings… as they didnt really make the game… but like i said why fix what ent broken :slight_smile:


(Ifurita) #11
  1. i cant do maps thats why i havent, im just trying to give the people who can a little push… Did you even think before asking that?

Of course I did.

If I did this project, I think it would take 100+ hours of time for the conversion and testing. Did you think of that? If people want to make tram - go ahead, no one can stop you. We all had to start somewhere. I didn’t know any mapping when I made Byzantine and it turned out OK. If you did Tram, you’ve already got all the brushwork and layout done for you - that’s the hardest part to me.


(Oxygen - o2) #12

omg just SHUT UP ABOUT TRAM AND BE HAPPY WTH WHAT YOU GOT!!! TRAM WOULD SUCK IN ET ANYWAY!!! :banghead: :banghead: :banghead: :banghead: >:( >:( >:( >:(


(Ifurita) #13

I don’t think he should just shut up. My point is:

  1. Most mappers, the ones you’d want to make the map anyways (e.g., played it extensively in RTCW and loved it), know that people want tram (just like people want (Assault, Market Garden, etc)
  2. Most mappers who know that people want tram have their reasons for not doing it (IP, time, don’t want to do a remake, etc) - he, or anyone else, isn’t presenting an original thought. By that I mean, I don’t think there’s anyone here that just had the lightbulb go on over their head, “OMG! He’s right, I’ve never considered doing Tram before!!!”
  3. Those people who still want Tram badly enough but can’t find a mapper to make it (see #2 above) have 2 options: a) have a go at it themselves or b) be content with not having it

I’m just presenting option 3a


(G0-Gerbil) #14

@ Loffy… to be honestI would keep it the same… If it works why fix it?? (of course with a few things added like covert doors few of the MGs can be made and broken and maybe give the allies a few MG towers to build??
So it’s not broke but then you suggest changing things. Nice one :slight_smile:
Tram would be horrific in ET. I won’t even begin to go on about field op double arty owning the entire map, nor the increased panzer rate doing the same.

Have you played the RTCW conversions already out there? Mostly they just don’t work, because everything is different.

Finally, I do applaud the following ‘logic’

about it being legal… as far as i know they havent said ‘no’ aswell…
OMG I haven’t personally been told stealing my neighbour’s car is wrong, it must be legal then!
They don’t have to say no, YOU have to get permission. If they say nothing, this means ‘no’.

Besides, everyone seems to forget that SD employees <> official and legal SD company viewpoint.
I can’t believe no-one has noticed that SD employess on here NEVER answer legal questions regarding SD IP, because it’s not up to them, and they know better than to comment. It’s entirely possible they’ve been specifically told not to answer anything like this.

Coming to the SD forums and asking people to illegally rip off SD work has to be a bit silly.
Mappers here have better (and far more original) things to do than to rehash a map that barely had cult status in RTCW.

And please, learn to map by all means - if you manage it you’ll soon probably want to do original maps yourself, not redo old ones.

Mapping isn’t scary - it’s the amount of time it eats up that is scary :slight_smile:


(_NeT_WalBanger) #15

Tram would be horrific in ET. I won’t even begin to go on about field op double arty owning the entire map, nor the increased panzer rate doing the same.

Wow I remember all the people saying that about the origanial… They were wrong, could you be to?

Quote:
@ Loffy… to be honestI would keep it the same… If it works why fix it?? (of course with a few things added like covert doors few of the MGs can be made and broken and maybe give the allies a few MG towers to build??
So it’s not broke but then you suggest changing things. Nice one
Tram would be horrific in ET. I won’t even begin to go on about field op double arty owning the entire map, nor the increased panzer rate doing the same.

Didnt think i would have to explain this but… The MAP dosnt need changing… i.e DOnt make it wider, higher, taller, flatter, rounder or change the paths or the trams or the objectives, etc… just make the “bottom” door covertable? as well as blowable… the MG postions that are already there make them constructable etc…

Simple really :wink:

Have you played the RTCW conversions already out there? Mostly they just don’t work, because everything is different.

Yes i have and i Love TC_Base…

And Tram WAS a Classic map in RtCW… i know loads people that ONLY played that map once they tried it…

P.S wasnt TRAM made by a Random mapper and not SD? im sure it didnt come with origanial game?


(]UBC[ McNite) #16

Tram came with the 1.4 patch i think… and it is a map by SD.

Boy, i think you can just stop discussing this here for 1 reason: ripping of the map is illegal.
Besides Gerbil and If made the points already… nothing left to say :bash: :bash: :bash:


(Ifurita) #17

From the description in the general forum

General Discussion
General chat about things such as our new multiplayer maps for Doom 3, Wolfenstein: Enemy Territory, or our Return to Castle Wolfenstein maps such as Market Garden and Tram Siege.


(_NeT_WalBanger) #18

So talking is allowed about the maps…

If you dont have anything useful to say ordont like talking about, simple DONT TALK ABOUT IT! it isnt a tabo subject (thers a shock)

Anyway, on the legal aspect of things… if we get someone intrested in making it, THEY CAN ASK SD for permission yes? so stop trying to throw in NEGATIVE obsticals just because you dont want a map that many others do…

P.S i really wish i could make maps, but i cant and havent got the time to learn and probably the intelligence either :slight_smile:


(Ifurita) #19

FWIW, you can probably ask, and SD will say no. Since they did the work for Activision, it’s really not their right to say yes or no. It’s the same deal with Marketgarden - people have asked for permission to covert their map and their answer has been, “we don’t have to right to give you permission”

That being said, if someone wants to convert the map, they’re just going to do it, by starting with the basic bsp file from RTCW, decompiling it, and rebuilding it (ok, no secret there)

This is a big project. After having decompiled one map, I have no wish to go thru that again. You also have to respect why others might not want to covert the map. However, I still think that it’s not that hard to learn how to do and I’d be willing to bet that you could pick it up pretty fast, it’s just a lot of work.


(Wils) #20

No, for the hundredth time - ask Activision :slight_smile: