So I wasn’t sure where to post this so I decided to just do it right here. I’ve been playing vs and with a guy all day who has gone afk every single game. In the Lobby he has been saying stuff like; “Will go afk if we can’t do anything in 2 min”. When in the game all he does is whining how the game is bad/unfair and is just in general a bad player to play with or against. So what I am wondering is if there is a way to report these toxic players? I have screenshots and stuff from it if needed but I’m not sure if I should out his name publicly.
Toxic players?
I would absolutely love to implement some type of reputation system in the game. You can upvote and downvote one player each, bringing in some ‘dirty reputation’ with it or not.
Allows for very easy weeding out of toxic players, server filter with 10%<bad votes, suddenly most of them are gone.
Overall it should be less of a problem than most FPSes out there, since the game demands teamplay in ways that do not appeal to typical e-peen drama-queens
Any kinds of free to use reputation or even votekick systems are prone to abuse and that’s terrible. Imagine getting banned from your favorite server just because you’re playing so well that it annoys some people to a point where they decide to grief your reputation points for no good reason.
As long as we have active devs handling all the reports and stuff we’ll be fine.
There is (going to be) a votekick system in place, it was only available via console because the UI wasn’t implemented yet. I imagine it will be for the next release.
when rightclicking a name on the score tab (first rightclick to activate cursor) i saw ‘mute’ and ‘vote kick’.
Never tried it though
[quote=“richRevelation;6889”]Any kinds of free to use reputation or even votekick systems are prone to abuse and that’s terrible. Imagine getting banned from your favorite server just because you’re playing so well that it annoys some people to a point where they decide to grief your reputation points for no good reason.
As long as we have active devs handling all the reports and stuff we’ll be fine.[/quote]
I fear the same thing. However, if you’re only able to give reputation points to your own team then maybe it would work out. Also if it’s a problem on servers where clans decide to rep bomb someone, maybe keep the reputation system only for competitive, so that you don’t encounter this problem, at least not that often. Allow the reputation system to be used on servers in the browser, but disable voting.
I don’t see much options for abuse. At the end of the match you can upvote one player who you liked to play with, and say once every 5matches downvote one player who you considered griefy etc.
Obviously you can only rep your own team.
Upvote reputation should be cheap and easy to get, and downvote nasty and punishing. This way, good players that encounter abuse won’t get hurt much in the long run, but annoying players will be easily picked out of the crowd. Setup servers with a >95% positive votes ratio, and suddenly you won’t have so much annoying people around. But I don’t think it will ever be a problem, a teamplay game like DB will always attract less cod/cs-kids than most other FPSes out there.
Well CS is a very team based game, and it has a pretty toxic community from what I’ve seen. Rarely play a match without a vote kick or two and some vocal abuse directed at some poor teammate.
The way I see it, the more team based a game is, the more toxic the community is. Simply because your performance has an impact on your team.
Well CS is a very team based game, and it has a pretty toxic community from what I’ve seen. Rarely play a match without a vote kick or two and some vocal abuse directed at some poor teammate.
The way I see it, the more team based a game is, the more toxic the community is. Simply because your performance has an impact on your team.[/quote]
there are team-based games and there games that require teamwork. CSGO requires teamwork if you want your team to win, but it is not a team-based game the way DB is. There are no direct player-to-player interactions, like in DB.
DB is both team based, and it requires teamwork. In CS:GO ANYONE can be the frag-hero. In DB only Fragger etc. can pull that off; and they will rely on their teammates to provide ammo: making them more obedient to the team’s desires as a result
if they can’t do that, they will go away back to the games where they can. A game that demands teamwork in its design, rather than the emergent gameplay, will scare away most of the frag-whores.
[quote=“Szakalot;7452”]I don’t see much options for abuse. At the end of the match you can upvote one player who you liked to play with, and say once every 5matches downvote one player who you considered griefy etc.
Obviously you can only rep your own team.
Upvote reputation should be cheap and easy to get, and downvote nasty and punishing. This way, good players that encounter abuse won’t get hurt much in the long run, but annoying players will be easily picked out of the crowd. Setup servers with a >95% positive votes ratio, and suddenly you won’t have so much annoying people around. But I don’t think it will ever be a problem, a teamplay game like DB will always attract less cod/cs-kids than most other FPSes out there.[/quote]
setup servers with 95%+ positive vote ratios and you also won’t have any good players due to them being repped down for hacking
don’t think so. if you can only give negatives once in a while, people will save it for that other good player : )
people won’t scream hack in this game as fast as in most other fpses, cause there is a lot to the game other than aim to show if a player is good or not.
But maybe it would punish those few goodplayers who only get a kick of bashing noobs.
I know this is an old thread, but I think it’s still relevant. If you want to run a successful competitive game, you need to do all you can to crush toxic behavior and promote good sportsmanship.
A rep system like described above, such as what LoL uses IIRC, is definitely a start and I think it could help.
What about a versatile report system in-game that covers both hacking reports and toxic behavior/bad sportsmanship? To reduce strain on support staff, each toxic behavior report drops off after a certain amount of time and it takes multiple reports before it gets escalated to support staff for review. If it’s verified that player will suffer whatever appropriate punishment. That way we have some forgiveness for players that occasionally slip up, protection from rep abuse, and we’ll catch those who are consistently toxic.
We could still use a rep system, where players upvote good teammates and report toxic players. Support staff would stick an appropriate amount of negative rep on verified reports. At certain levels of negative rep they should lock you out of competitive games, then most casual servers, then the whole game.
There is no excuse for such behavior, and it should not be tolerated.
You want best system to do so??
Votekick for all players to kick one guy.
Overwatch system(from CS:GO) but with all chat to see and done.
Reputation system based on your failures in it and confirmed positives(in overwatch etc.)
I definitely agree with the OP. There should be a way to commend your teammates or report them for toxic behavior or even point out lack of teamplay.
If you’d have a bad Teamplay grade, it would be seen by everyone like a shame stain on your record. And if you’re a great teamplayer it would show to all that you’re great at communicating, reviving and all.
I believe that positive attitude brings forth more positive attitude and vice versa. So if you start a game with two well rated teamplayers you’ll want to do well.
Bacause some behavior right now is ridiculous. Some game I had a guy use his mic to ask me to shut up just because I was asking for a heal from a medic that had his back turned towards me.
Cempetitive games are much more communication focussed and they’re awesome, but there is no objective competitive so I really would like the game to become more communicative and hence cooperative. And I believe a rating system could do lots to help.
Even games in which one team is being raped by the other and nobody shuffles, then the rating system could allow us to report people as unfair, or fair depending on their actions.
I think a reputation system would result in an ungodly amount of abuse. Think of how many of these ‘toxic players’ you come across, now imagine them trying to ruin the reputation on your account simply because you tried to kick them from the match for being AFK or simply being rude.
If anyone here has played combat arms, you might remember what it’s like to play in a room with an elite moderator with a bad attitude. The internet attracts all kinds of people, including the ones that deserve to be in solitary confinement.
I certainly love the idea, but it’s practical use is, well… not so practical.
I’m very interested in this Karmasystem but there are few things to point out.
First - will never happen xD (yes i’m pretty sure about that, on the same time it’s sad)
- Only the Team containing the Player should be able to vote / Why? Because loosing players like to downvote everything they can.
- Couldn’t you just ‘teamup’ to vote up/down people? Would also be sad.
- What happends with players downvoted, too much? Maybe they just think creative and different in the Facebook-Age having your own mind causes ‘trouble’ online because stupidity is the main-goal of the society we got at the moment
- Each player could just vote one time on one person to not stack. That would be pretty Databaseintense if you keep all recorded Votes for all players FROM all payers each time…
I don’t think it’s THAT practicable =/ Without also being used or exploitet / hacked or whatever the wrong way.
It’s like Open World PVP Games, the game can be perfect but the Community will kill it. ALL THE TIME
I think restricting negative votes to a single person on your team only would actually be pretty effective.
I really think that no visible markings or actions of any kind should be taken for every downvote, only after a certain threshold of votes over a certain period of time with worsening consequences if it continues.
That way, the truly toxic that simply cannot control themselves will eventually lock themselves out while preventing large amounts of random abuse. For example, if an entire team were to coordinate to troll an innocent (which I consider unlikely), the votes from that single game wouldn’t be enough by itself to tip the scale.
And if a player is truly being just the worst human possible, even one vote per game will stack up over a week or so and they’d begin seeing penalties and lockouts unless they let up.
No system is perfect of course, but I think some kind of effort is better than none at all even if it means erring on the side of preventing abuse and letting some trolls go.
could even still limit the number of downvotes available per week to further discourage random downvoting, and at least limit the damage random downvoters could do.