[quote=“t3hsquirr3l;33848”]I think restricting negative votes to a single person on your team only would actually be pretty effective.
I really think that no visible markings or actions of any kind should be taken for every downvote, only after a certain threshold of votes over a certain period of time with worsening consequences if it continues.
That way, the truly toxic that simply cannot control themselves will eventually lock themselves out while preventing large amounts of random abuse. For example, if an entire team were to coordinate to troll an innocent (which I consider unlikely), the votes from that single game wouldn’t be enough by itself to tip the scale.
And if a player is truly being just the worst human possible, even one vote per game will stack up over a week or so and they’d begin seeing penalties and lockouts unless they let up.
No system is perfect of course, but I think some kind of effort is better than none at all even if it means erring on the side of preventing abuse and letting some trolls go.
could even still limit the number of downvotes available per week to further discourage random downvoting, and at least limit the damage random downvoters could do.[/quote]
exactly! nailed it.
Downvoting a player should be rare and punishing. For every salty-troll that wants to bash an innocent, the troll would likely get 5 times as many bad votes. Once per day/week seems like a good amount, how many bad votes will you get, really, if the troll can only bash one teammate on the server?
Upvoting should be easy and not-so-rewarding. Thus good players will amass huge amounts of upvotes quickly, and trolls will struggle to keep up.
There are way-way more nice players in the game than nasty trolls; its just that nice behavior (read: normal behavior) is easily overshadowed by a single asshole.
edit:
plus having only one rating available for a single player limits abuse heavily as well.
great board-game-online website that deals with reputation marvelously