,


(omegaskorpion) #1

,


(frenziedMaster) #2

I’m completely okay with how it is simply because it is class based in a way, but I would like to see different “outfits” to the loadouts. Something like skyhammers obsidian card but just expanded upon that idea. Great read though.


(omegaskorpion) #3

I can agree with that, however i would like to have some weapons with some other weapons, of cource this to happen, there needs to be a hard look at balance between weapons


(frenziedMaster) #4

I would like to see a little more TLC go into the actual different between the first and third person perspective, I think it’s a bit odd that the first person gloves don’t match up to the third person glove models. I would really like to see more customization go into the overall “outfit” of the character instead of swapping out clothes, because after a while it would I guess be hard to tell which mercs you are fighting against.

I think it would be cool to swap out the “armors” of the characters though, I do kind of like the over the top outfits that go with the characters but it just seems like some of them got alot of attention while others didn’t.


(goodField) #5

I don’t agree, mostly because the Weapons are part of the consideration when it comes to determining the balance of a Loadout card. ‘Better’ Weapons, get more ‘trash’ Augments (as far as the character the load out is for, like Chopper on a Rhino – its worthless).

For instance, with Nader, if she gets a Loadout card with a SMJ-9, it will be paired with an excellent side arm, and -the- best augments to go with Nader (statistically speaking). Allowing people to pick and choose weapons will have everyone using the best augments, with the ‘best’ weapons (Can you see a Hollunds Nader with triple jump, explodcolyder, and that Q recharging augment?).

There’s not really a need for Attachments since they’re typically used to mitigate drawbacks in the weapons – which are about all there is in terms of weapon balance in this game. If you get rid of the horrendous spread issues on the Driess, it becomes far less niche and skill-based than it is currently – which is why it got nerfed into its current state (Go play some APB and see how many times you get killed by a Joker CR-15 with a Macro, the same thing happens here).

Cosmetics, are about all there is past Bronze Loadout cards, and it kinda mitigates the entire point of the system.

What’s being asked for here is for Dirty Bomb to be made into a CoD style Loadout system, and I’m fairly sure the vast majority of us are trying to escape that game, now bring its baggage here.


(omegaskorpion) #6

[quote=“frenziedMaster;36502”]I would like to see a little more TLC go into the actual different between the first and third person perspective, I think it’s a bit odd that the first person gloves don’t match up to the third person glove models. I would really like to see more customization go into the overall “outfit” of the character instead of swapping out clothes, because after a while it would I guess be hard to tell which mercs you are fighting against.

I think it would be cool to swap out the “armors” of the characters though, I do kind of like the over the top outfits that go with the characters but it just seems like some of them got a lot of attention while others didn’t.[/quote]

Reason why gloves don’t match is because just like in most of the FPS games, first and 3d person models are separated, which is the reason why we don’t see mercs legs or body, only hands.

How customization affects game play can matter, but so long as they keep the mercs mostly same looking with other clothes, it wont make the look different mercs, (skyhammer with obsidian mask looked like completely other merc)

[quote=“Sunsailor;36620”]I don’t agree, mostly because the Weapons are part of the consideration when it comes to determining the balance of a Loadout card. ‘Better’ Weapons, get more ‘trash’ Augments (as far as the character the load out is for, like Chopper on a Rhino – its worthless).

For instance, with Nader, if she gets a Loadout card with a SMJ-9, it will be paired with an excellent side arm, and -the- best augments to go with Nader (statistically speaking). Allowing people to pick and choose weapons will have everyone using the best augments, with the ‘best’ weapons (Can you see a Hollunds Nader with triple jump, explodcolyder, and that Q recharging augment?).

There’s not really a need for Attachments since they’re typically used to mitigate drawbacks in the weapons – which are about all there is in terms of weapon balance in this game. If you get rid of the horrendous spread issues on the Driess, it becomes far less niche and skill-based than it is currently – which is why it got nerfed into its current state (Go play some APB and see how many times you get killed by a Joker CR-15 with a Macro, the same thing happens here).

Cosmetics, are about all there is past Bronze Loadout cards, and it kinda mitigates the entire point of the system.

What’s being asked for here is for Dirty Bomb to be made into a CoD style Loadout system, and I’m fairly sure the vast majority of us are trying to escape that game, now bring its baggage here.[/quote]

While i would like to agree, i cant, because the loadout cards are not balanced.

Look at sawbones card CR73

http://hydra-media.cursecdn.com/dirtybomb.gamepedia.com/1/1a/Loadouts_Sawbonez.jpg

It has best possible smg you can get, it has a freaking cricket bat, aka the best melee weapon, it has one of the best augments you can ever get… HOW DOES THAT HAVE TO DO ANYTHING WITH WEAPON BALANCE??

Recharging abilities don’t affect abilities like airstrikes or grenades, only ammo packs and health packs, it would be useless with Nader.

There are huge weapon imbalances, Felix is shit compared to MOA (has only 4 more damage and slower fire rate, slower reload speed and more sway during scoping)
Hollunds is weaker than Remburg and only has 1 shot more.
Selbstadt .40 is weaker than m9.
SMG-9 has longer reload time, slower fire rate and lower accuracy than Crotzni.

Also there are ton of loadout card that have pointless augments with pointless weapons and that inst balance

My idea has:

-Weapons are can be changed at free will, but only to weapons that the class can use, aka skyhammer only can use rifles that he has now

-Augment cards have balanced augments that are merc specific, player can get the cards just like now and they have 3 augments and a skin, but the augments are balanced so that there wont be overpowered cards and only convenient cards.
There are still same rarity’s of cards.

-Weapons have cards too that have skins like gold and so on.

-Mercs can have different costumes that affect no gameplay and still look like same merc.

Aka this system is not even close to COD.

You can choose between same type of weapons, you can change you look, your augments aren’t balanced with your weapon, they are balanced with other augments.


(omegaskorpion) #7

i made little bit more detailed suggestion about the weapon attachments.


(omegaskorpion) #8

Now i added to this topic a part where we look at augments. Their balance and few new ideas to the mix.


(omegaskorpion) #9

i Have made the weapon customization idea little bit more detailed, with either attachments or weapon variants…

(dat bullpup Timik tho…)


(AKULA) #10

I THINK THIS IS VERY INTERESTING AND BRING A NEW UNIQUE VARIETY TO A GAME BUT I THINK IT WOULD BE BETTER IF YOU CAN GET ATTACHMENTS BY EARNING LETS SAY WEAPON EXP AND LEVELS FOR EVERY GUN AND UNLOCK DIFFERENT STTACHMENTS AND MAKE YOUR OWN VARIENT JUST LIKE YOU SUGGESTED . BUT OVER ALL THIS IS VERY GOOD IDEA AND I THINK IT WOULD BE COOL FOR DEVS TO INTRODUCE SOMETHING LIKE THIS .


(omegaskorpion) #11

Forgot your caps lock on?.

I dont think that similar weapon xp grind that bf3-4 has is the best way. Since this games weapons and skins are (currently) centered around cards it would be better to use those as a start.

Also if players can change some attachments freely there will be some imbalances.
(i do remember how shit every gun is in bf before i can get the right attachments)


(PowerReef) #12

I love the tf2 style cosmetic system but the weapons shouldnt be able to be swapped out as it removes any sort of balance with the augments. It’s no secret some weapons are created to be flat out better than others for obvious balance reasons


(affableTricycle) #13

Weapon balance has nothing to do with augment balance. Almost always you will have one card that has the best weapon and the best augments. Fragger’s M93. Skyhammer’s M92. Sawbonez’s CR73. Proxy’s KE53. The list goes on.

I do agree that some weapons are worse on purpose but that’s about merc balance, not weapon balance. The shotgun mercs, for example, get access to 1 SMG as well - the Blishlok, or for Proxy, the Hochfir. The Blishlok is generally awful, and the Hochfir is great but has worse DPS than other SMGs. But the mercs who only get SMGs have access to either the Crotzni or the KEK-10, which are both amazing.


(omegaskorpion) #14

Weapon balance has nothing to do with augment balance. Almost always you will have one card that has the best weapon and the best augments. Fragger’s M93. Skyhammer’s M92. Sawbonez’s CR73. Proxy’s KE53. The list goes on.

I do agree that some weapons are worse on purpose but that’s about merc balance, not weapon balance. The shotgun mercs, for example, get access to 1 SMG as well - the Blishlok, or for Proxy, the Hochfir. The Blishlok is generally awful, and the Hochfir is great but has worse DPS than other SMGs. But the mercs who only get SMGs have access to either the Crotzni or the KEK-10, which are both amazing.[/quote]

Indeed, however delopers are trying to balance these weapons, i heard that there might be a Blishlok buff. Hochfir is generaly pretty good smg, sure it does not have the dps but its accurate, fast and has high ammo count, its also generaly easy to use making it pretty good overall.

But overall the augments have nothing to do with the weapons balance, since there are so many good weapons with good augments.

For more detail about weapon balance i have other topic for that (where i have few ideas how to balacne these weapons and how to make them differend, also i take suggestions)

-----> http://forums.dirtybomb.nexon.net/discussion/11609/current-weapons-rebalance-gameplay-and-possible-new-weapons-ideas/p1


(eggshellOcean) #15

this is the best suggestion ive ever seen in this section, and I recommend a new 250 credits case with a random attachment or augment and you can use this once on a loadout, also I think with this Idea you should forge cards by choosing all you want in your loadout and then pay a fee for the skin and rarity then forge permanently


(omegaskorpion) #16

[quote=“eggshellOcean;51271”]this is the best suggestion ive ever seen in this section, and I recommend a new 250 credits case with a random attachment or augment and you can use this once on a loadout, also I think with this Idea you should forge cards by choosing all you want in your loadout and then pay a fee for the skin and rarity then forge permanently
[/quote]

While forging own cards would be cool, i dont think developers would think it as an good solution.

And since this games unlocks are based around RNG i dont think its gonna change any time soon.

However i was thinking that the augment cases could cost 500 and weapon cases 500.

Difference is that lean cards in augments are, well kinda shit. But with weapon cases they are not, meaning that weapon lean does not mean any less attachments (or variants), it only means less bling. Trading to higher rarity cards is still option.

(also some balance issues could occure if players could choose the augments by them selfs)


(fantasticAsteroid) #17

I’m not quite sure how I feel about your idea, but it would be nice if we could get skin cards and loadout cards. It wouldn’t really require too much changing for the game, since you combine skin and loadout cards in the cases (so if you get an iron card, you get the iron skin and loadout). The game is already pretty complex and I imagine it might be difficult to balance, so I think the loadout system should stay the same.

What they could also do is have tiers (e.g bronze, silver, gold, cobalt) for the skins that vary in their detail/design/colour.


(omegaskorpion) #18

[quote=“fantasticAsteroid;54328”]I’m not quite sure how I feel about your idea, but it would be nice if we could get skin cards and loadout cards. It wouldn’t really require too much changing for the game, since you combine skin and loadout cards in the cases (so if you get an iron card, you get the iron skin and loadout). The game is already pretty complex and I imagine it might be difficult to balance, so I think the loadout system should stay the same.

What they could also do is have tiers (e.g bronze, silver, gold, cobalt) for the skins that vary in their detail/design/colour.[/quote]

That is not bad idea and if delopers want to do it that way, so be it.
I just want little bit more customization but yeah, easy change can change a lot. And it isnt a bad thing.

However delopers, in some post were talking that cosmetics, outside cards, could be possible in the future.


(DeathFromAbove) #19

Sorry sadly i don’t like the idea nice concept but it sounds alot like cards will have huge impact to the game if they were added.


(omegaskorpion) #20

I cant blame you, the current system is ok, but i would like to have more customization.

It also depends how its executed. But seperating weapons from merc cards could work. However attachments is other thing entirely.