,


(Koyotea) #21

I completely agree with this idea except for the back stories, they’re utterly pointless to the game and it’s better when people come up with their own stories. But I’ve traded up Nader cards 7-8 times trying to get a decent loadout with a stilnotto stiletto but I keep getting the stupid @$$ cricket bat. I’d love to be able to pick at least one weapon to avoid frustration.


(transcendentalFlow) #22

I actually had this idea before in my head just not in this much detail,very good idea.


(transcendentalFlow) #23

Now we should do something for the people who don’t have obsidian. :wink:


(omegaskorpion) #24

The reason why want to see the backstories, is because they are already in game, or was… they removed them from the game for some reason but people can still read them from the Dirty Bomb Official Website http://dirtybomb.nexon.net/mercs/

I know your pain, every time i want to have vasili with the Moa sniper and Tolem smg i only get the freaking revolver and semiauto snipers, (i get them in all flavors, gold, silver etc and i hate them so i never use them)


(omegaskorpion) #25

People are known to have similiar ideas.

Im not realy sure about this, the obsidians are more like status symbols about “i was here first before 90% of you” and since they dont have changes from normal cards other than skin, its fare to let them stay (kinda like event item)

However i would like to see those outfits that some of the obsidians cards have in cosmetics shop or someting like that.


(omegaskorpion) #26

OK i have now made the suggested new augments with consept pictures.


(omegaskorpion) #27

So i have been noticing that almost every weapon in dirty bomb has railings and usualy for the top, for scopes and other optics.
Then i noticed that in old video about dirty bomb the KEK-10 had Bishlocks optics (but less shitty ones)

And after that, after whatching this…

( 2:40 in the video you can see small optic for the Grandeur and Thunder LMG)

…i im very sure that optic customization could become a thing, or the optics are only there to balance weapons which would be lame.


(omegaskorpion) #28

The weapon customization might not be as far fletchered as some think…


(thanks for PlayingUndead for telling me about this site)

All dirty bomb weapons have rails for scope in them, so scopes might be possible.
Also there are flash hiders and supressors for pistols.






(omegaskorpion) #29

Now sligtly more detailed augment balancing.


(JesseKomm) #30

I love this entire idea, separating the weapons from the loadout cards would help severely in my decisions, anyone saying that one weapon is better than others is completely false because it depends on player-to-player preferences. For instance everyone says the BR-16 is the best assault rifle, I think it’s the worst.

The new augment ideas all seem very welcome and well-balanced(NOTE you have a small typo in the description of War Cry) and as well we need more options. The specialized augment sets is a must as well because it allows us to be more efficient in our roles(None of this is overpowered if everyone has access to the Bronze loadout cards in the store)for instance the Mini Power set would greatly benefit me as a Rhino, the downside to it is I’ll lose my Unshakable augment which has saved my life I’d say a hundred times already.

Weapon attachments(If properly balanced) will be a tremendous addition to the game, allowing players to further specialize their roles while also limiting their others.

I’m offering full support for this idea and I hope to see it, or at least part of it, implemented one day!


(omegaskorpion) #31

[quote=“JesseKomm;73905”]I love this entire idea, separating the weapons from the loadout cards would help severely in my decisions, anyone saying that one weapon is better than others is completely false because it depends on player-to-player preferences. For instance everyone says the BR-16 is the best assault rifle, I think it’s the worst.

The new augment ideas all seem very welcome and well-balanced(NOTE you have a small typo in the description of War Cry) and as well we need more options. The specialized augment sets is a must as well because it allows us to be more efficient in our roles(None of this is overpowered if everyone has access to the Bronze loadout cards in the store)for instance the Mini Power set would greatly benefit me as a Rhino, the downside to it is I’ll lose my Unshakable augment which has saved my life I’d say a hundred times already.

Weapon attachments(If properly balanced) will be a tremendous addition to the game, allowing players to further specialize their roles while also limiting their others.

I’m offering full support for this idea and I hope to see it, or at least part of it, implemented one day![/quote]

Thank you, i’m flattered ^^

Providing weapons of choice to players (to sertain extend) would possibly make people more happier in both gameplay and customization aspects. Just like you said, the weapons are player preferences.

Also by separiting weapons from loadout cards, it would make all weapons more viable.
The K-121 suffers from bad loadouts, while the gun is good, its not overpowered compared to other 2 fragger weapons. But yet it has the worst augments (well not the worst augments but worst set of augments compared to m4 loadouts).

(yeah i just noticed that typo error, i have to change it in some point since its picture, i have to edit the whole picture again, i made them pictures to safe space.)

Yeah, all those augments sets would be avaivable in bronce (but some of them, like mini power, are restricted to spesific mercs or merc classes like medics)

I hope they would make the attachments real, since they already have rails and scopes ready to go. Of cource they should be well balanced and best of all: free (or atleast with ingame credits and real cash, but also from cases)

I will continue to update this idea as the time passes, making tweaks here and there and adding more ideas that could be worth of time.


(JesseKomm) #32

[quote=“omegaskorpion;73951”][quote=“JesseKomm;73905”]I love this entire idea, separating the weapons from the loadout cards would help severely in my decisions, anyone saying that one weapon is better than others is completely false because it depends on player-to-player preferences. For instance everyone says the BR-16 is the best assault rifle, I think it’s the worst.

The new augment ideas all seem very welcome and well-balanced(NOTE you have a small typo in the description of War Cry) and as well we need more options. The specialized augment sets is a must as well because it allows us to be more efficient in our roles(None of this is overpowered if everyone has access to the Bronze loadout cards in the store)for instance the Mini Power set would greatly benefit me as a Rhino, the downside to it is I’ll lose my Unshakable augment which has saved my life I’d say a hundred times already.

Weapon attachments(If properly balanced) will be a tremendous addition to the game, allowing players to further specialize their roles while also limiting their others.

I’m offering full support for this idea and I hope to see it, or at least part of it, implemented one day![/quote]

Thank you, i’m flattered ^^

Providing weapons of choice to players (to certain extend) would possibly make people more happier in both gameplay and customization aspects. Just like you said, the weapons are player preferences.

Also by separating weapons from loadout cards, it would make all weapons more viable.
The K-121 suffers from bad loadouts, while the gun is good, its not overpowered compared to other 2 fragger weapons. But yet it has the worst augments (well not the worst augments but worst set of augments compared to m4 loadouts).

(yeah i just noticed that typo error, i have to change it in some point since its picture, i have to edit the whole picture again, i made them pictures to safe space.)

Yeah, all those augments sets would be available in bronze (but some of them, like mini power, are restricted to specific mercs or merc classes like medics)

I hope they would make the attachments real, since they already have rails and scopes ready to go. Of course they should be well balanced and best of all: free (or at least with in-game credits and real cash, but also from cases)

I will continue to update this idea as the time passes, making tweaks here and there and adding more ideas that could be worth of time. [/quote]
My thoughts exactly, some weapons are not a viable choice simply because of the augments they are given, and I feel like that restricts players far too much and also makes some content less used(The devs worked hard to create and balance these items, we should be able to use them with the augments that benefit us). By the way you say Mini Power and reference it being restricted to medics while in fact it has two Rhino exclusive augments… just a little nit picking, sorry.

Attachments are definitely going to be a popular notion here on the forums as most players, including myself, simply do not like iron sights. They limit the view far too much(Which is why the Blishlok has a discernible advantage at range due to it’s reflex sight and high damage… which makes no sense since it’s an SMG anyway).

P.S. I hope you don’t mind that I went through and corrected some of your spelling mistakes in my quote.


(omegaskorpion) #33

[quote=“JesseKomm;74124”][quote=“omegaskorpion;73951”][quote=“JesseKomm;73905”]I love this entire idea, separating the weapons from the loadout cards would help severely in my decisions, anyone saying that one weapon is better than others is completely false because it depends on player-to-player preferences. For instance everyone says the BR-16 is the best assault rifle, I think it’s the worst.

The new augment ideas all seem very welcome and well-balanced(NOTE you have a small typo in the description of War Cry) and as well we need more options. The specialized augment sets is a must as well because it allows us to be more efficient in our roles(None of this is overpowered if everyone has access to the Bronze loadout cards in the store)for instance the Mini Power set would greatly benefit me as a Rhino, the downside to it is I’ll lose my Unshakable augment which has saved my life I’d say a hundred times already.

Weapon attachments(If properly balanced) will be a tremendous addition to the game, allowing players to further specialize their roles while also limiting their others.

I’m offering full support for this idea and I hope to see it, or at least part of it, implemented one day![/quote]

Thank you, i’m flattered ^^

Providing weapons of choice to players (to certain extend) would possibly make people more happier in both gameplay and customization aspects. Just like you said, the weapons are player preferences.

Also by separating weapons from loadout cards, it would make all weapons more viable.
The K-121 suffers from bad loadouts, while the gun is good, its not overpowered compared to other 2 fragger weapons. But yet it has the worst augments (well not the worst augments but worst set of augments compared to m4 loadouts).

(yeah i just noticed that typo error, i have to change it in some point since its picture, i have to edit the whole picture again, i made them pictures to safe space.)

Yeah, all those augments sets would be available in bronze (but some of them, like mini power, are restricted to specific mercs or merc classes like medics)

I hope they would make the attachments real, since they already have rails and scopes ready to go. Of course they should be well balanced and best of all: free (or at least with in-game credits and real cash, but also from cases)

I will continue to update this idea as the time passes, making tweaks here and there and adding more ideas that could be worth of time. [/quote]
My thoughts exactly, some weapons are not a viable choice simply because of the augments they are given, and I feel like that restricts players far too much and also makes some content less used(The devs worked hard to create and balance these items, we should be able to use them with the augments that benefit us). By the way you say Mini Power and reference it being restricted to medics while in fact it has two Rhino exclusive augments… just a little nit picking, sorry.

Attachments are definitely going to be a popular notion here on the forums as most players, including myself, simply do not like iron sights. They limit the view far too much(Which is why the Blishlok has a discernible advantage at range due to it’s reflex sight and high damage… which makes no sense since it’s an SMG anyway).

P.S. I hope you don’t mind that I went through and corrected some of your spelling mistakes in my quote.[/quote]

Yeah, its sad to see balance waisted thanks to few augments.
(also i actualy meant that the mini power was rhinos augmnet set but i writed it in same sentence with the medics)

Scopes and reflex sights will be realy common, since everybony lovest to actualy see where they are aiming. However people do NOT prefer bishlock sights, since the sights have that terible low textured green ball in the middle that covers too much screen.
I realy hope they fix the bishlock sights.
There are some high power smg (or pdw to specific) that are powerful, however they dont shoot as slow as bishlock.


(TheOrangePhantome) #34

Being able to take phantom’s mask or being able to wear a hoody on him would be awesome so thumbs up for customization.


(omegaskorpion) #35

That actualy sounds like good phantom cosmetics.


(TheOrangePhantome) #36

@omegaskorpion Which 1 the hood?


(omegaskorpion) #37

That indeed


(omegaskorpion) #38

So about how the weapon stats are shown in game… yeah not good…
Here is simple idea to change that.


(Gh0st1e) #39

This isn’t Call of Dirty Bomb.

The reason guns don’t have attachments and a choice between guns and augments is so everything is uniform and a player must sacrifice one thing in order to gain something else. Sure there is a need for some rebalancing to make differnet loadouts viable but DB certainly doesn’t need a complete overhaul like what you are suggesting.


(omegaskorpion) #40

[quote=“Gh0st1e;81890”]This isn’t Call of Dirty Bomb.

The reason guns don’t have attachments and a choice between guns and augments is so everything is uniform and a player must sacrifice one thing in order to gain something else. Sure there is a need for some rebalancing to make differnet loadouts viable but DB certainly doesn’t need a complete overhaul like what you are suggesting.[/quote]

Because call of fish is the only game ever with attachments?
(not mentioning BF, Metro, Hard Reset, Dark Sector, Deus Ex, MGS, Hitman, Insurgency, Mass Effect, Planetside, Payday, Ghost Recon, etc)

yes, sertainly the attachments are hard to balance, but they could work if they are simple things like scopes. Or weapon loadouts cards with specific attachments.

The thing is, the developers already have attachments ingame, they just arent used, there are scopes, supressors, flash hiders that arent used.

The current loadout system fails in both in customization and balance, since the augments dont balance weapons and there is too many poitless cards thanks to bad weapon choices and bad augment choices.

Now separating weapons from augments could help with that, balancing the augments by making specific sets of them and balancing weapons by their stats and the same time giving player option to chooce his/her weapons (from specific 3-5 guns that merc has access to).

DB does not need complete overhaul, you are right about that. But the loadout systems is clunky and does not realy work that well. (Even clunkier thanks to broken augments)
Attachments are only side thing, not realy that important (outside of scopes) but they would add some depth.