[QUOTE={SSF}Sage;248881]Why wouldn’t you put the clip brush into the original func_explosive? If not, then copy all the entities, bars too, into a new map file, open it in notepad and copy the text here (inside
tags ofc). And if there is any script, post that too.
I doubt RTCW would have problems destroying 2 func_explosives at once. I assume there is no error message on the screen cos you would have posted it.[/QUOTE]
I get an error message "Wolf SP has encountered a problem and needs to close." This map has no scripting as of now. Here is a test map that I made with the 2 bar textures, opened in notepad.
// entity 0
{
“classname” “worldspawn”
}
// entity 1
{
“classname” “func_explosive”
“spawnflags” “68”
“health” “10”
“type” “metal”
“mass” “100”
// brush 0
{
( 2056 -344 8 ) ( 2008 -344 8 ) ( 2008 -472 8 ) common/nodraw 0 0 0 0.500000 0.500000 134217728 13 0
( 2008 -472 128 ) ( 2008 -344 128 ) ( 2056 -344 128 ) common/nodraw 0 0 0 0.500000 0.500000 134217728 13 0
( 2008 -472 192 ) ( 2056 -472 192 ) ( 2056 -472 8 ) common/nodraw 0 0 0 0.500000 0.500000 134217728 13 0
( 2008 -488 176 ) ( 2008 -360 176 ) ( 2008 -360 -8 ) common/nodraw 0 0 0 0.500000 0.500000 134217728 13 0
( 2056 -160 192 ) ( 2008 -160 192 ) ( 2008 -160 8 ) common/nodraw 0 0 0 0.500000 0.500000 134217728 13 0
( 2000 -288 192 ) ( 2000 -416 192 ) ( 2000 -416 8 ) snow/s_bars_m01 0 0 0 0.500000 0.500000 134217728 256 0
}
}
// entity 2
{
“spawnflags” “68”
“health” “10”
“type” “metal”
“classname” “func_explosive”
// brush 0
{
( 2288 232 -16 ) ( 2232 232 -16 ) ( 2232 168 -16 ) common/nodraw 48 0 0 0.500000 0.500000 0 13 0
( 2240 176 152 ) ( 2240 240 152 ) ( 2296 240 152 ) common/nodraw 48 0 0 0.500000 0.500000 0 13 0
( 2192 24 200 ) ( 2248 24 200 ) ( 2248 24 -32 ) common/nodraw 48 16 0 0.500000 0.500000 0 13 0
( 2024 136 160 ) ( 2024 200 160 ) ( 2024 200 -72 ) common/nodraw 0 16 0 0.500000 0.500000 0 13 0
( 2064 336 160 ) ( 2008 336 160 ) ( 2008 336 -72 ) common/nodraw 48 16 0 0.500000 0.500000 0 13 0
( 2016 240 184 ) ( 2016 176 184 ) ( 2016 176 -48 ) alpha/bars_m01 28 -24 0 -0.812500 0.656250 0 256 0
}
}
// entity 3
{
“type” “metal”
“classname” “func_explosive”
“spawnflags” “68”
“health” “10”
// brush 0
{
( 2016 96 160 ) ( 2016 80 160 ) ( 2016 80 -8 ) common/clip 16 16 0 0.500000 0.500000 134217728 13 0
( 2032 336 136 ) ( 2016 336 136 ) ( 2016 336 -32 ) common/clip 0 16 0 0.500000 0.500000 134217728 13 0
( 2024 144 152 ) ( 2024 160 152 ) ( 2024 160 -16 ) common/clip 16 16 0 0.500000 0.500000 134217728 13 0
( 2032 24 160 ) ( 2048 24 160 ) ( 2048 24 -8 ) common/clip 0 16 0 0.500000 0.500000 134217728 13 0
( 2016 144 152 ) ( 2016 160 152 ) ( 2032 160 152 ) common/clip 0 -16 0 0.500000 0.500000 134217728 13 0
( 2024 160 -16 ) ( 2008 160 -16 ) ( 2008 144 -16 ) common/clip 0 -16 0 0.500000 0.500000 134217728 13 0
}
}
// entity 4
{
“type” “metal”
“health” “10”
“spawnflags” “68”
“classname” “func_explosive”
// brush 0
{
( 2072 -376 8 ) ( 2008 -376 8 ) ( 2008 -416 8 ) common/clip -16 0 0 0.500000 0.500000 134217728 13 0
( 2008 -320 128 ) ( 2008 -280 128 ) ( 2072 -280 128 ) common/clip -16 0 0 0.500000 0.500000 134217728 13 0
( 1960 -472 144 ) ( 2024 -472 144 ) ( 2024 -472 24 ) common/clip -16 -16 0 0.500000 0.500000 134217728 13 0
( 2024 -320 120 ) ( 2024 -280 120 ) ( 2024 -280 0 ) common/clip 0 -16 0 0.500000 0.500000 134217728 13 0
( 2072 -160 128 ) ( 2008 -160 128 ) ( 2008 -160 8 ) common/clip -16 -16 0 0.500000 0.500000 134217728 13 0
( 1992 -280 120 ) ( 1992 -320 120 ) ( 1992 -320 0 ) common/clip 0 -16 0 0.500000 0.500000 134217728 13 0
}
}
Edit: The grenade bounces off of both iron bars like it should. The first set of iron bars explode properly along with the clip brush, but the second one crashes the game with the above error message. It might be something in the shader for the iron bars causing the crash, not the clip brush.