Topic for Ronboy's maps/ideas


(ronboy) #81

Strange. I put a fresh intall of rtcw on the computer. I never got that error when I tested it. :confused:
Edit: Yep, I got the same error on my Windows 2000 computer. The map worked fine on my mapping computer, but I didn’t test it with the pk3 file. Maybe the pk3 is corrupt or something…


(vicpas) #82

I use this little program called Pakspace to make my pk3 files.
Winzip or Winrar i use only to open my pk3 files.


(ronboy) #83

Have you tested the map yet? Thanks for Pakscape, I’ll try it.


(-SSF-Sage) #84

Looks like your q3map2 is for some reason compiling your bsp for a different game. That’s the error to demonstrate that. Have you messed up with your radiant settings or batch or what ever you are using to execute q3map2 with?


(ronboy) #85

It’s working again. Like I said, it was Winzip’s fault. I chose an option to compress the file to make the size of it smaller, but it seems that can cause problems. The new download link for the beach map is on the previous page.


(ronboy) #86

Feel free to test my map using the link on the previous page.


(ronboy) #87

Hey guys. I have a big announcment to make. I am teaming up once again with Mike to make another map. Some examples of our past projects include the original Hell Mappack, Freight Depot, and the Airport. Since my mapping skills have increased since the creation of the airport, I believe this one will be good.

We will be making a map that we hopefully finish by Christmas. It will be set in the winter. We need some German Christmas music, which could probably be found on Google. We also need a model of a Christmas tree for Rtcw. Mike and I will be using some custom dialouge, most likely making our own. The map will be an attack on a German camp/facility. I’ll update this thread as we progress. Wish us luck! :armadillochase:


(vicpas) #88

Good idea.


(ronboy) #89

Thanks. Don’t worry, Mike and I will make sure this map is at least decent. It will hopefully be better than any map we have done.


(Eugeny) #90

Hi Ronboy! Now I install VirtualBox, and I shall try to look your maps


(ronboy) #91

Never heard of VirtualBox, but whatever. I’m glad you can look at my maps again. :smiley:


(Eugeny) #92

At you on a map somewhere has got stuck mp40


(ronboy) #93

What do you mean? Could you show me a picture?


(Eugeny) #94

In these coordinates (in round)


(ronboy) #95

[QUOTE=Eugeny;248215]In these coordinates (in round)

[/QUOTE]

That’s just the fake mp40 model I put near a dead allied soldier model. There’s nothing wrong there.


(Eugeny) #96

Well so he writes, that this weapon


(vicpas) #97

You have problem with this weapon mp40 (vide pic below)
It is inside of brush “clip weapon”


(ronboy) #98

[QUOTE=vicpas;248227]You have problem with this weapon mp40 (vide pic below)
It is inside of brush “clip weapon”[/QUOTE]

I fixed it.


(ronboy) #99

Hey guys. Mike and I have ran into a problem while making our Christmas map. I have a func_explosive clip brush covering a func_explosive set of iron bars. When a grenade or a stick of dynamite explodes to destroy the iron bars and the clip brush, the game crashes.

The clip brush is needed, otherwise the player can walk through the bars. The clip brush had to be made func_explosive so it would blow up along with the bars. Help would be appreciated. Strangely, there is another set of iron bars in this map that don’t crash the game when hit with a grenade or dynamite. I believe the clip brush is the cause of the crash.

Here is the texture name for the iron bars that don’t crash the game: s_bars_m01, found in the folder snow.
Here is the texture name for the iron bars that crash the game: bars_m01, found in the folder alpha.

We really need help with this problem before our map can progress. Thanks in advance.


(-SSF-Sage) #100

Why wouldn’t you put the clip brush into the original func_explosive? If not, then copy all the entities, bars too, into a new map file, open it in notepad and copy the text here (inside

 tags ofc). And if there is any script, post that too. 

I doubt RTCW would have problems destroying 2 func_explosives at once. I assume there is no error message on the screen cos you would have posted it.