too much of a grind...


(reliableTortoise) #41

[quote=“Szakalot;35024”][quote=“reliableTortoise;35014”][quote=“Szakalot;34934”]@reliableTortoise Can’t agree with your calculations:

  • on average a mission will be 750cr, so thats 2250 per 3 hours cycle
  • first win + first objective + first sw is 1500cr (and there will be 500cr more for first execution)
  • say it takes you 90min to get all 3 missions completed (very conservative, unless you get waterboy 20k)

90min play:

  • 90*12 = 1080cr
  • 1500cr for first play etc.
  • 2250cr for 3 missions

Roughly 5k credits for 90min play.

15 hours for 50k. Login every day, you get a merc in 10 days

[/quote]

the calculations for missions are taken into account one has bad RNG and only gets 500CR which is the min payout for all 3… also i am taking into account people do not play SW and as such the dailies are only accrued at 100 instead of 1500… calculations also take into account looking for servers, toilet breaks, coffee breaks, alien abductions and other random stuff which would inadvertently affect CR gain per hour… [/quote]

why would you assume BAD RNG?

Surely AVERAGE RNG is more representative?

You will also play SW considering there are ‘play/win X SW games’.

All the breaks you speak off will decrease the 1k from the base fees, but will not influence finishing 3 missions in 90min of ‘sitting and playing DB’[/quote]

the assumption of bad RNG is to find the minimum payout possible as per 3 missions and as such find the longest time to take … most dont even bother with stopwatch if one is completing missions since stopwatch is fked atm when it comes to calculating XP scores for missions… the bad RNG factors into the game as one cannot assume average RNG of 750CR payout for all 3 missions as there will be some where one would get 500CR missions consecutively for days while others may get 1k payouts for all 3 missions… the original post was made under the assumption to find the lowest possible payout per day to control the RNG variable in order to have consistancy which is why the calculations are made with minimum CR gain per round to factor in per hour play plus daily win excluding execution and stopwatch i did ask if ardez had the numbers for at least 250ish people to have a more representative population but anit no one has access to them numbers…


(ThatRandomGuy) #42

[quote=“dynamicOctagon;35020”][quote=“peppyFarmer;35013”][

spend weeks? I am on my 2nd week and i got 6 mercs and going to sparks soon… 32k now (wouldave got it already if i didnt trade stuff and buy bronze cards for double time perk)

[/quote]

[quote=“dynamicOctagon;34650”]
No, i am a working peasant (that’s how my gov would call in in their thoughts) getting ripped off by paying 40% taxes and 50% rent/lifesupport working 12 hours a day plus weekends[/quote]

Again, i’m not having all week to play videogames. [/quote]

-Has college.
-Has part time work.
-Has random trips / parties.

Well i dont have 12hr work though… 10 am - 4:30 pm college. 4:30pm - 9:30pm part time work !

I still find time to play my favorite games and i still dont think the credit gain is low…Its fine as it is…

But at first you might think C gain is tooo low… Here is a tip ;- Get proxy. Farm your way to get nader… From this point, you dont hav to farm for anything…Just watch the C grow !


(Szakalot) #43

[quote=“reliableTortoise;35035”][quote=“Szakalot;35024”][quote=“reliableTortoise;35014”][quote=“Szakalot;34934”]@reliableTortoise Can’t agree with your calculations:

  • on average a mission will be 750cr, so thats 2250 per 3 hours cycle
  • first win + first objective + first sw is 1500cr (and there will be 500cr more for first execution)
  • say it takes you 90min to get all 3 missions completed (very conservative, unless you get waterboy 20k)

90min play:

  • 90*12 = 1080cr
  • 1500cr for first play etc.
  • 2250cr for 3 missions

Roughly 5k credits for 90min play.

15 hours for 50k. Login every day, you get a merc in 10 days

[/quote]

the calculations for missions are taken into account one has bad RNG and only gets 500CR which is the min payout for all 3… also i am taking into account people do not play SW and as such the dailies are only accrued at 100 instead of 1500… calculations also take into account looking for servers, toilet breaks, coffee breaks, alien abductions and other random stuff which would inadvertently affect CR gain per hour… [/quote]

why would you assume BAD RNG?

Surely AVERAGE RNG is more representative?

You will also play SW considering there are ‘play/win X SW games’.

All the breaks you speak off will decrease the 1k from the base fees, but will not influence finishing 3 missions in 90min of ‘sitting and playing DB’[/quote]

the assumption of bad RNG is to find the minimum payout possible as per 3 missions and as such find the longest time to take … most dont even bother with stopwatch if one is completing missions since stopwatch is fked atm when it comes to calculating XP scores for missions… the bad RNG factors into the game as one cannot assume average RNG of 750CR payout for all 3 missions as there will be some where one would get 500CR missions consecutively for days while others may get 1k payouts for all 3 missions… the original post was made under the assumption to find the lowest possible payout per day to control the RNG variable in order to have consistancy which is why the calculations are made with minimum CR gain per round to factor in per hour play plus daily win excluding execution and stopwatch i did ask if ardez had the numbers for at least 250ish people to have a more representative population but anit no one has access to them numbers… [/quote]

well if you are looking for the lowest payout possible: surely sitting in the mainmenu with a thumb up Fragger’s !@# will give you the lowest CR-income rates?

12 base fee * 0 (amount of thumbs up Fragger’s !@#) + 0 (amount of ‘stick a thumb up Fragger’s !@#’ missions) + 0 (first thumb up Fragger’s !@# of the day)

The thing about RNG is that the longer you play with RNGesus the more average your score will be. We are talking about average-daily income - thus average mission income is 750cr.

you’ll get bad days, you’ll get good days, on average you’ll get… average days.


(Dirmagnos) #44

321 hours, lvl23, all mercs(but Arty, who i have no interest in), all with average silver loadout card(and you dont really need any higher, since they are all same but different skins), 54k creds and counting…
Considering that half those hours were be4 new mission system, game is as close to f2p as it gets. Especially compared to competition.


(Amerika) #45

One of the issues with this is new players will always feel that credits are slow to get because they don’t know how to play the game quite as well yet or the tricks to get missions done fast. And some people simply don’t want to do certain missions (a friend of mine never does waterboy). Also a new player is starting at the bottom of the mountain so everything will feel slow even if you’re gaining fast.

But once you get to the top of the mountain, learn the game, learn the tricks then you start gaining credits so fast you won’t know what to do with them. I’m currently sitting on tons of credits and I have nothing to do with them. If more people get into my situation then the business model is going to fail for SD. So what sucks is new players feel everything is slow from their perspective where from mine it’s almost too fast to the point that I’m worried about the longevity of the game.

Hopefully we get more things to spend in-game currency on.


(Szakalot) #46

[quote=“Amerika;35147”]
Hopefully we get more things to spend in-game currency on.[/quote]

pay to customize your specific skin
pay to upgrade your skin (bronze->silver) etc.
pay to customize your gun more
pay for colorful names!


(AnimeDude) #47

I spent all my credits on cases on my first days because I had no clue what I was doing, after that I just grinded out some credits to buy credits. It only took 4 days (would have been less if I werent still trading up). Its not that bad.


(AnimeDude) #48

It only took me 4 days (would have been less if I werent trading up) to go from no credits to 50k.