to Steam, or not to Steam


(Slade05) #41

They recently started new UI and guess what.
It lags and crashes just like the first one!

Screw steam, I say, if Valve didn`t fix it by now, they never will.


(SockDog) #42

You mean the Steam UI Beta you can opt into is buggy and has issues? Nevah! :slight_smile:

Given the gripes people had with the old UI I’m liking the new one and the features it’s bringing.


(AnthonyDa) #43

[quote=tp;222456]Steam + Brink + Mac OS X (because Steam is ported to this plateform) (+Linux : easy port)
Please![/quote]
They are only porting the source engine to Mac OS X, so don’t expect all Windows games available on Steam to run on Mac.


(Voxie) #44

Splash Damage would have access to the Steam Mac SDK though, so a Mac release would certainly be possible. And they’d most probably be one of the first developers to release a new AAA game for the Mac Steam, giving them quite a bit of media coverage, leading to increased sales of the Mac version (especially if it features Steamworks; that is achievements, cloud support, etc).

Now I’m not saying that a Steam-exclusive version is the only way to go, so please put down your torches, peasants.


(Nail) #45

releasing a Mac version has nothing to do with the Steam SDK (if there is such a thing), the game would require Mac binaries to be developed


(Voxie) #46

Yes, of course. I thought it was obvious that I was referring specifically about releasing the game onto the Steam platform. I’m very much aware that a Windows executable won’t run natively on Mac OS. :slight_smile:


(Susefreak) #47

That’s kinda obvious init. The thing I wanted to point out is with the recent new of Valve porting Steam over to OSX, there is quite a big business opportunity for SD to get Brink as AAA-title to the Mac platform using Steam. There is quite some buzz about the news that Valve is going to support OSX, so it can be concluded that if gamedev’s are releasing Mac binaries, the game will get quite a substantial amount of love from the Macintosh users.


(Nail) #48

I’d be happy to see a Mac version and a Linux version of Brink, I just don’t see the need for Steam


(Apples) #49

can bring more customers and event etc…


(Nail) #50

console games don’t use Steam and they seem to sell quite well just with advertising, like most products


(AnthonyDa) #51

Consoles games have Xbox live/Playstation network/Nintendo online store, and they are all steams like and a pretty much big business nowadays.


(brbrbr) #52

some - maybe.
but you overestimate impact from online and online services to market.


(SockDog) #53

They have a unified platform outside of the actual game. Steam brings that to the PC and no single game can compete with that experience.

Is it necessary? No, the PC does have many alternatives. Does it make life for the average gamer a lot easier? I’d argue most definitely, and it confines all the chickens to one coop rather than splinter then on this forum or that irc channel.

I’m no fan of consoles but I think theyy totally crapped on the PC when it came creating the social interactive tools for their users.


(Stroggafier) #54

[soapbox]
Consoles are great for several reasons, single channel distribution by a propriatary vendor is not one of them. Under the sugar coating of easy distribution and “bargains” is the arsenic filling of lack of privacy, locked in distribution, and loss of control over hardware and software. (I’m talking about Steam now). Consoles have the added disadvantage of inferior tech and earlier technology obsolescence through lack of upgradeablility of key components.

Steam does not have to trash your privacy, control your software or mess with your settings; it chooses to, for its own (diabolical) purposes. And, it will get away with it, as long as customers let it, by not demanding clean services without the arsenic filling, or by eagerly swallowing the sugar without reading the ingredients list.
[/soapbox]


(H0RSE) #55

mmmmm, arsenic filling ::drool::


(Senethro) #56

[QUOTE=Stroggafier;222810][soapbox]Steam does not have to trash your privacy, control your software or mess with your settings; it chooses to, for its own (diabolical) purposes.
[/soapbox][/QUOTE]

Do you want to back up these claims or continue your hysterical hyperbole?


(Stroggafier) #57

You’ll have to do your own research.


(Voxie) #58

There’s loads of works that supports his view, Senethro! Just watch Dr. Stroggafier or: How I learned to Start Worrying and Hate the Steam, Plan Steam from Outer Space and read H. P. Lovecraft’s Steamthulhu. Steam is evil! EVIL I SAY!


(SockDog) #59

+10 LOLs

Wish I wasn’t on lunch to think up a few more.


(BioSnark) #60

The problem with having steam optional is that it damages the steam community features which are it’s main draw. However, I also understand why some people do not wish to have their game locked to steam. Oh durr :confused: