It’s tactical in the same way RISK is tactical. And don’t ge me wrong, RISK is a fun metagame if applied to shooters. It’s about dividing your team into strategic places according to how the opponent set themselves up. It’s about not over or under committing on certain locations and trying to create a critical mass at certain points.
And that’s all down to spray and pray. It turns each player in a dice you roll for the battles of a continent. Brink’s strategy applies on the very largest scale. In ET this scale was valid, but if one player had a particularly good idea, then he could trump the risk metagame and topple the board. Brink doesn’t give those facilities to players so where in ET you may have been constantly looking to come crashing down on the opponent’s weak points, in Brink you are forced to trudge along clearly defined paths and roll the dice.
All this leads me to believe that SD never truly understood what made their games so sublime. A casual player could still mean something in ET, and even he could one day figure out a way to turn a match on it’s head, which is one of the most satisfying things you can experience in a game.
