Time to hack


(SebaSOFT) #1

In a hacking objective ( take Volcano’s hack for example)…

Where should I define how much time it takes to hack the objective?

:eek:


(Donnovan) #2

Seba,

You set hack time with the key “hack_count”, on the hack entity. In the cause of consite, you need to set it on the console.

Since the console has no “hack_count” set, it’s using the default value, that is “180”.


entityDef gameplay/hackable {
	"spawnclass"					"sdScriptEntity"
	"scriptobject"					"hackable_objective"
	
	"editor_mins"					"?"
	"editor_maxs"					"?"

	"option_interactive_interface"	"1"
	"option_crosshair_interface"	"1"
	
	[b]"hack_count"					"180"[/b]
	"hack_count_sw"					"180" // hack count in stopwatch
	
	"tt_intro_use_me_1"				"hackable_intro_hack_1"
	"tt_intro_use_me_2"				"hackable_intro_hack_2"
	
	"mtr_icon_flash"				"hud/icons/missionsystem/obj_hack"
	"mtr_icon_flash_defend"			"hud/icons/missionsystem/obj_defend"
	"icon_sort_cm_flash_icon"		"-102"
}

entityDef gameplay/hackable/gdf {
	"inherit"						"gameplay/hackable"
	"team"							"gdf"
	"task_hack"						"infiltrator_hack_objective"
	"task_defend_long"				"gdf_defend_long"
	"task_defend_medium"			"gdf_defend_medium"
	"task_defend_short"				"gdf_defend_short"
	"prof_hack"						"pro_infiltrator_hack_objective"
	"tt_intro_info"					"hack_crosshair_info_strogg"
}