The one point I see that is valid (but misguided and I’ll explain why) is the range/accuracy issue. But I don’t find it an issue. Why you ask? Because frankly it’s meant for close and medium ranges. It does not need to be good at long range because that is not what the weapon is supposed to be. Close/medium range the weapon is devastating and yes at the farther effective ranges of the weapon you do have to use your iron sights to tighten up the grouping but that is simply part of it’s play style and in my opinion not a problem. It’s part of it’s identity and fully intended I believe.
Close range, in a realistic scenerio it utterly destroys most weapons. It has more bullets, decent spread (which can be a good thing in most CQC engagements…lasers are actually weaker close up.) and while it can afford to miss 2-3 bullets here and there due to the high RoF, missing one or two bullets on say the K-121 is goddamn devastating and why it doesn’t do CQC well.
Medium range the gun is plenty accurate with 5-8 bullet burst or full auto+iron sights so long as you ease up after roughly 20 bullets. The weapon fills it’s niche perfectly and really that is what it comes down to that I don’t think people understand.
K-121: Better at medium-long range engagements due to it’s harder hitting, slower firing nature. It punishes misses pretty harshly because of it, but that is what this weapon is good for. Up close it is extremely weak due to the harshness of missing a few shots and it’s very low RoF. This is rather common knowledge.
The MK46: Close-medium range fights are what it’s best at. it’s combination of Kek’s damage, One of the highest RoFs in the game for a full-auto weapon and the largest magazine in the game (rhino doesn’t count …) makes it extremely hard to beat at the ranges it’s meant to be used in.
it’s weakness is longer ranges, because yes, that is when the accuracy will kick your ass.
You got all this all wrong with this gun type called ‘Machinegun’. Machinegun is NOT for CQC. MK.46 is not a weapon that’s supposed to be good at range??? Look at its range!! it has 26 meters!! Machine gun is meant for Mid-LONG range, and this gun is definitely not SMG. Kek-10 is SMG, so even it has 11 same damage, but it has short 18m range.
And you are saying lasers are bad for CQC(Holy shxt. Hochfir is bad for CQC, right??)… and those bullet spread is for CQC, because you can just spray it right in front of them? Is this how you use this gun??? your logic is so ridiculous, that this is same as saying every other high recoil or bullet spread guns are good because they can spray their bullets without caring how much your aim bloom gets big if enemies are right in front of you. Is this how you think about every low damage high bullet spread guns??? Statement about K-121 that you wrote is what machineguns are for, NOT close range spraying bullets. If Empire-9 gets huge aim bloom nerf, are you going to say it is still a good gun because you can go right in front of enemy, and use it to spray???
[quote=]Point of all this: The weapons are actually on extremely even ground. Realistically both are good in different situations and would beat each other in different situations. The weapon is rather balanced all around. i don’t know why people are having such a hard time realizing this, I feel they simply get by the fact K-121 hits hard per bullet. There is so much more to the guns than just it’s DpB. On paper, yes. the K-121 would, assuming 100% accuracy win most (not all) engagements more but in reality that just isn’t how it plays out.
Now if I may address on other thing, i saw people suggesting we buff the damage of the gun by 1…that would be a mistake…lets assume we do that. 12 body damage, 24 Hs.
New Dps: 145
K-121: 135
The K-121 would now be objectively worse at everything but long range engagements and it would lose EVERY single time in 100% accuracy situations. Right now they are relatively even but simply a single damage buff would make the MK objectively better in damn near every possible way. you can’t buff the damage on this gun.
Of course if they do/want to…I won’t complain much cause i love it and will be using it anyway…buuuuuut the next week of slaughter that follows would be on you guys…The gun is good. it and hte K-121 are basically in all matters of thing, pretty even. They do there respective jobs/niches effectively.
it’s balanced…you should really leave it alone. o-o.
Sorry if this was rambling…I haven’t had my coffee yet. I might have to clear this post up and iterate points later…but for now this will do.
Edit: Can I go back to @$!# posting now? Making serious post first thing in the morning is annoying. I’m tired ;.;.[/quote]
Do you know Thunder was considered weaker than Fragger back then, even Thunder had un-nerfed bullet spread and 145DPS with his MK.46?? 1 damage buff is nothing with current bullet spread. 145DPS isn’t his new DPS, but PREVIOUS DPS. They BOTH got nerfed when he came out.
Really, there is no one telling me the exact fact why should MK.46 have low damage, and high bullet spread including you.
Rhino sacrifices his entire mobility, minigun spinning time, and gets 200HP with 300 DB highest DPS, infinite bullets.
Thunder sacrifices his mobility(of course not as much as Rhino but already as slow as him), reload time(slowest among all guns), damage, high bullet spread, and gets +10 HP than Fragger, much larger hitbox than Fragger, 2 Lower DPS than K-121, very similar firepower like Kek-10, and 85 rounds, without AoE damage explosives like Nader and Fragger.
Why??? why should Thunder get this little??? Just because machine gun looks awesome, or 85 rounds of box is just too OP???
Really, I totally disagree you with all those parts. Thunder depends so much on his Primary weapon than any other merc, and it is as much as he depends on his concussionade, including bad synergy between his HP and MK.46 that makes him just one opportunist. Yes, you can have good results if you play him like this with MK.46, but this makes him just one sneaky bastard, not an Assault.
Anyone can say this gun FEELS good, because its their opinion, but with such scanty logic, I can not agree with any of those reasons.
Single shot damage is not always the biggest deal, yes of course we all can find out just looking over the Blishlok, but it takes more priority than DPS.
Similar DPS, similar bullet spread? higher damage gets more demand.
p.s. Sorry for that, it happens because of time difference.