[quote=“retired;185371”][quote=“Opicron;185364”]Time to… retire? :naughty:
[/quote]Basically that is the only option since it’s clear that I and many others that have left before me have no part in this game.
TTK is going down, skilless mercs/weapons are getting buffs (including suicidal proxy mines) and SD doesnt’ get their **** together balance anything.
When Aoe of explosives have been toned down etc. there could have been point that this game has a chance to make it but there are still always new issues raising. And people nodding like hell to most utterly ridiculous concepts as long as it’s their favourite thing.
If most of the players/commentators are towards this kind of game which is in fact totally THE OPPOSITE what was once marketed Dirty Bomb to be and what I started playing year ago then there isn’t much to do or discuss.
With all these one button push wonders and guns that either require no aim at all or have so little time to react it’s basically fighting against army of shotguns/snipers the game has no place in category that would contain skillful shooters.
But at least some people get their money’s worth, I wouldn’t spend anymore dime in it.
[/quote]
soooo… basically any abilities that have the possibilities even a slight one of killing you is broken and ridiculous and you certainly wont use any of the merc because each of them has that posibility?
yup time to retire yourself
[quote=“Eox;185391”]No, an ability that basically impair your movement at 99% and prevent you to see in a game that requires you to be extremely mobile without any potent counterplay is not fair. Even if the ability doesn’t kill you, it’s not an excuse to make an ability so painful to counter. Especially when it means that 99% slow will get you killed very quickly, unless the Thunder in front of you can’t catch you in up to 6 seconds. It’s part of the “fun breaking” flaws as well. A character with an ability that you can’t counter correctly won’t be fun to play against at all.
I could also suggest something about the molotov, but it’s not such a big priority right now and that would be off topic.[/quote]
except stoker molotov now is not an instakill
“hurr there is no direct counter to thunder concussion”
what is health station
“hurr we need to bring cook back”
fragger have cook because his nade has better range than thunder dog poo concussion grenade
"hurr Even if the ability doesn’t kill you, it’s not an excuse to make an ability so painful to counter. "
whats the counter to headshot?
whats the counter to fragger cooked nade?
whats the counter to nader nade?
what the counter to red eye smoke and spotter?
whats the counter to arty artilery?
whats the counter to Phantom EMP?
whats the counter to stepping on proxy mines?
whats the counter to vasilli headshot instagib on low health?
whats the counter to skyhammer area denial?
yeah you who gives me disagree, give some argument will you…