Three new screenshots released by Activision


(Redh3lix) #1

Click thumbnails for full screen version:

Titled Arctic Assist, Strogg Pond and Strogg Squad

Further screenshots and media can be found at www.ETQWNation.co.uk.

Redh3lix (GamersNation).


(fattakin) #2

SPANKING AS ALWAYS!


(DrGonzo) #3

Now don’t get me wrong, the shots look awesometastic, but there seems to be alot of open space and I was wondering if maybe it would be too much open space …

But then again we will have mobile spawns and vehicles … Can’t wait to see this game in action!


(Loffy) #4

Superawesome!


(carnage) #5

omgz skys!!!


(senator) #6

The last screenshot (with the destroyed bridge/building(?)) still looks kinda unfinished, very little detail (no debris lying on the ground), and the concrete reinforcing metal still sticking out looks kinda ‘weak’

Sad but true, the current middle east crisis gives us enough footage of destroyed bridges and buildings, so naturally that kinda influeves how you expect things to be :slight_smile:

Here are some examples of what I mean:

Bridge 01
Bridge 02
Bridge 03
Bridge 04
Bridge 05
Bridge 06
Bridge 07
Bridge 08
Bridge 09

But hey, if the game is postoned to 2007 because of balancing issues, we’d hate to see the artists out of work, bored and with nothing to do, right? :smiley:


(Lanz) #7

You know, the tris count limits the ammount of stuff you can add in an outdoor scene like that. Remember that in terrain maps it’s tough to cull unseen tris because of the open view. I wouldn’t be surprised if the devs are in a constant battle between adding and removing stuff from maps to keep the FPS ok on there minimum spec machines.


(RosOne) #8

Yea, there is always a limit I guess, but it does look a bit empty. Might be only the angle of the screenshot.


(senator) #9

Sure, I know that, but on my old Celeron 300 MHz, playing Unreal 1, I saw more detailed areals, therefore I don’t think that SD can’t improve that part of the map because they are at their poly limit :rolleyes:


(Lanz) #10

The maps wasn’t that big in unreal, the smaller the map is the more tris you can add to a scene. But sure it might get some more details in the final version, just don’t expect some amazing details. Everything needs to be balanced so the FPS is in ok range from all views, which can be a difficult balance between FPS and details. Just look at radar, sure it has lots of details but many people hated it when ET was released because of the shitty FPS they got on it.


(jjpron) #11

senator,
you’re right that there’s not much detail in the last screenshot, but I love it. it reminds me of a real warzone in a city early in the morning. after the rubble’s been cleared and while the snipers are watching the area, that’s pretty much what it looks and feels like. very uncomfortable and devoid of life.


(B0rsuk) #12

Is this just me, or ‘temperate’ screenshots tend to look the worst ? On arctic and desert ones everything looks right. I can’t put my finger on it, but I think the foliage looks a bit unnatural in temperate settings.


(grudgebearer) #13

I kinda feel like there is something weird about them too; I think it is the trees, they don’t have any roots, so they seem to be just stuck into the ground. They seem very artificial, but I doubt I will car as I drive by them on a quadbike or fly over them in a buffalo.


(mortis) #14

It’s the lack of grass. In snowy or barren areas smooth surfaces look acceptable. Without grass, the green textures look like astroturf at best. All battles with stroggs happen on this weird rock that has been painted green! Dirt textures are getting better, but i’m still not sold on them. Some of the early QW screenies looked very promising though.


#15

That’s about the same I was gonna say :smiley:


(Rhoades) #16

I dont really care about the nitty gritty details, as long as the gameplay is awesome.