Thoughts on the recent dev video..


(Press E) #1

Am I the only one who doesn’t mind it?
So, the main things they covered in the video are RIP CMM, RIP queueing with friends, and RIP ranked.

For CMM… don’t most people hate it anyways? I mean, it’s not much more balanced than the server browser, takes a long time, doesn’t let you play with the same team next match, etc. Not to mention all the changes to the server browser they brought with it, like the removal of max level servers. Yeah, it seems kinda weird SD would just give up on it after all that, but at least they’re not trying to stick with their mistakes, unlike a lot of what they’ve done in the past.

As for parties, I liked to queue once in a while, but you have to admit, it made for a lot of pretty unbalanced matches, especially when you tried to stack a team. Yeah, it’s annoying not to be able to queue, but considering the major improvement to balance we’ll get because of it, it’s really not so bad. Playing against your friends isn’t the end of the world either.

Ranked on the other hand…
Now, I’m the last person to argue ranked was great, everyone here probably knows that. Ranked in my eyes had a lot of problems. Stuff like basing rank on wins instead of personal performance, no merc limits, etc. So why am I against its removal if it pissed me off so much? Because a lot of the problems with ranked aren’t hard to fix. All it’d take is for SD to stop focusing on the same broken system, instead of giving up on the entire idea as a whole. I actually like the idea of ranked, and I know there are lots of people who love ranked, even as it is. I’ve had a lot of great matches with it, but also a lot of shit too, which is why I think it needs a rework and not a replacement.

Do I think this will be the death of DB? No. It’s basically the same as things were before CMM, only we have a lot more now. Considering how many people openly loathed CMM, and how empty ranked was, I doubt this’ll really do much. People have said the same about a lot of DB’s updates, and yet we’re still here. But still, I’d love to hear your thoughts.


(Artyrim) #2

Just the return of min/max servers and objective servers is more than enough for me


(henki000) #3

I feel party removal alarming. But I suppose community managed “scrimbase” will be better approach and in-game parties could be conflicting it. Painful, but wise decision. Good closing for unbalanced matches and queue times. I just hope they have some in-game content coming soon, that isn’t cosmetics and rotating old issues.


(Diosito) #4

As I said in another thread:

Meh

Abbadon

Abaddon


(rosully) #5

Yeah this is fine. Over the years you notice how much this community loves to complain. First they complain about original quick join, then about the removal of quick join, then about causal matchmaking, and then about the removal of casual matchmaking. It’s a little ridiculous and it’s so sudden. I say we give the devs a chance to work this stuff out in the upcoming to 1.0. Basically everyone just needs to calm down.


(bgyoshi) #6

It’s an update with no benefits for anyone and the removal of two unique player bases. All it will do is cause the daily average to drop faster. There’s nothing in the update to draw new players, it’s just the removal of functionality that was added because the game was losing players without it.

That’s all


(Teflon Love) #7

@bgyoshi said:
It’s an update with no benefits for anyone and the removal of two unique player bases.

It resets the match making back to where it was 2 years or so ago. Which wasn’t great either but IMO sucked less than the POS match making we’ve been having since then.

At least new players can play on max level servers and experienced players on min level servers. And if enough people agree that they are here to have a balanced match they can attempt to switch teams until both are even.

I still wish SD could skill up on match making but so far they seemed to have ignored every single reasonably sounding suggestion from the community. Worship the great Elo rating for it has worked so well in chess!


(Sorotia) #8

@bgyoshi said:
It’s an update with no benefits for anyone and the removal of two unique player bases. All it will do is cause the daily average to drop faster. There’s nothing in the update to draw new players, it’s just the removal of functionality that was added because the game was losing players without it.

That’s all

Pretty much…the game is already losing more and more people each month. Going back in time 3 years isn’t going to do them any favors.


(bgyoshi) #9

@teflonlove said:
It resets the match making back to where it was 2 years or so ago. Which wasn’t great either but IMO sucked less than the POS match making we’ve been having since then.

Yes, which was nonexistent. Again, players didn’t use quick join, they used the server browser, because back then it was just automated server joining. Now it joins with some parameters about player skill, which are immediately broken by players joining the server manually anyway, and other players quitting when they’re losing. It does nothing to help balance.

The only place matchmaking existed before CMM was Ranked, which is also gone. There is effectively no matchmaking period, they just removed it. Server browser reigns king again, and it’s impossible to balance matches that players can join on their own accord.

And if enough people agree that they are here to have a balanced match they can attempt to switch teams until both are even.

Clearly you haven’t played anything but Ranked/PUG/CMM in a long time. Players rarely switch teams to balance them in server browser games, but are just fine complaining about the match balance and leaving when they’re losing.


(watsyurdeal) #10

I rarely could play Ranked cause the que would take forever, and I never used Matchmaking. So this update doesn’t really affect me.


(Press E) #11

@bgyoshi said:
Clearly you haven’t played anything but Ranked/PUG/CMM in a long time. Players rarely switch teams to balance them in server browser games, but are just fine complaining about the match balance and leaving when they’re losing.

CMM isn’t great either though. Whenever a CMM match goes sour players usually just leave and join a new match. After two or more players leave, it’s just an endless cycle of backfill players thrown into a match that’s already lost, meanwhile another teammate leaves.

Yeah, players rarely do much to fix a server browser match, but at least they have the option to try unlike CMM. And CMM really isn’t much more balanced than the server browser on average either.


(Xenithos) #12

This really deserves it’s own thread… Sigh. This is not me yelling at any of you, my fellow players, or Shoe (the messenger who sometimes feels too limited in what he can do, and/or he’s just incredibly lazy at doing his job), or the developers that are just doing what they’re paid to do. This is a message from me, to you, Splash Damage.

I’ve been one of your most staunch supporters in spite of all of your screw-ups, the time you guys have taken and are still taking to get your stuff together, and the incredible lack of communication throughout with both your playerbase and yourselves. I have personally brought more than 20 players both in real life and online into this game with over half of them STILL playing to this very day over the almost 3 years that I’ve been playing. That means a literal 100th of your currently active player-base I’m responsible for. I’m not saying this to brag, I’m saying this to get you to realize that I’m a dedicated player, and have been an unwavering supporter of you guys for quite a while. Yet, I am one of literally hundreds that you refuse to even listen to or respond to daily! I have stuck around because I loved the game you pitched, and had been developing! I had this nearly childlike hope that you as a company, and your game, would do well because at first it seemed you knew what you wanted to make. You had this clear direction and desire to not be another lifeless shooter that either gets spammed with flavorless characters, generic guns, abilities, and skill-less tricks. You were and for the most part still are developing this high skill shooter where every single role being played correctly on a team was the difference between win and defeat, where individual player skills shined, even if sometimes their skill was better in a different area than gun-play, like positioning, or awareness. Your game had merc abilities being used effectively to benefit a team, with each ability requiring a great deal of skill to master to truly be “elite” if you will. You designed a shooter that from the ground up you said would have a core competitive and teamwork necessary atmosphere, where players could make friends similar to how Splash Damage got started. And though I don’t think your game is failing per se in any of your initial ideas, it seems to me that the drive and creativeness is… well… fading, and falling behind for sure in some areas. It feels that overall, you’re slowly putting your original goals and direction on the sideline, and this isn’t a sudden belief or insight either. I believe, and hope, that this mainly stems from your disconnection with your playerbase. Failing to stay engaged and precise with your playerbase is a leading doom for any developer or game unless they have a big enough audience and fun enough game. Instead of going on into how you’re failing in many different areas as not only I, but many other players CONSTANTLY do, I’m going to, with the hope that I have your full attention, write an open angry critique. Because frankly Spash Damage, I am disappointed, frustrated, and very fed up with you. Alright Splash Damage… here we go:

YOU’RE NOT FUDGING MOVING FORWARD! YOU’RE BEING DOWNRIGHT STINGY WITH FREE GOODIES, AND ALLOWING PLAYERS TO REALLY FEEL REWARDED OVER TIME OR HAVING PROGRESS FOR THEM IN SOME WAY. YOUR COMMUNICATION SKILLS SUCK, AND YOURE KILLING YOUR FUDGING GAME. YOU’RE ALSO PUSHING OUT NEARLY POINTLESS UPDATES! WHAT ON EARTH ARE YOU DOING!? WAAAAAH

In all seriousness, I genuinely feel like you, Splash Damage, are taking steps backwards and that what you’re doing is making things WORSE, unless you have alternatives that you simply have been too lazy to mention or are for some pointless reason withholding from your player-base in your general updates. Just to make an example out of the most recent video, if you do all of the changes you’ve mentioned in your most recent video, then what’s the end goal point? I want to remind you before continuuing that you’re in beta, you’re supposed to be moving towards 1.0 with systems set up that benefit FROM the 1.0 release.

First off, if you think your upcoming update isn’t pointless, I really would love a response, (by the way, if you don’t have developers actively responding to players on a daily basis in EVERY area that you advertise or have links to, then you are absolutely failing as developers to be open to your playerbase, and engaged with them. ESPECIALLY if you’re failing to answer questions about an upcoming update before it arrives that are PERTINENT. Just take a look at the success of PoE! They barely hide ANYTHING. Players know what’s coming from an update and 90% of the time look FORWARD TO IT!) but let me share something that we in this discussion are currently failing to respond to and make my point:
Drunk said the leveling rewards are going to be reduced to be in line with the new leveling curve, so that we’re basically getting similar rewards over time compared to what we ARE CURRENTLY ALREADY GETTING. If this happens then what’s the point of REDUCING THE TIME IT TAKES TO LEVEL!? We’re getting the “same rewards” just a higher number to look at! I just don’t get why you feel you have to fix a system that is STILL somewhat lacking in the departments that matter (rewarding players, giving a feeling of constant growth, and making them feel like they’re actually achieving something over the long haul) which I thought was going to be fixed by the very simple reduction of the amount of experience it takes to level… and instead have chosen to rebalance the rewards so that your playerbase goes back to complaining about leveling not feeling rewarding. I get reducing rewards a little bit Splash Damage, but when you put out this update and have leveling rewards balanced so that they give the same END total that was the old leveling then there really is no point to do anything with levels, all you’re doing is inflating a number that has no real value. There just isn’t. Moving on.

@bgyoshi said:
It’s an update with no benefits for anyone and the removal of two unique player bases. All it will do is cause the daily average to drop faster. There’s nothing in the update to draw new players, it’s just the removal of functionality that was added because the game was losing players without it.

This is pretty sums it up, but I’ve got some personal issues I want to make known. In your update video Splash Damage: there is no reference to if you will ever bring BACK ranked or CMM. I’m truly going to miss being able to play with my brother or my friends… and if you remove ranked AND Cmm there is no way to guarantee that I’m not crushing one of them every stinking match.

Also… The whole putting ranked points into rads, makes me feel that ranked is going away completely. If that’s what’s actually happening then I think I should probably walk away from DB now… And that coming from me, Splash Damage? Ask anyone, look if you want to. I’ve never said that because I love this game so freaking much. But if you kill off the one mode in this game that provided the BEST experience that DB has to offer whenever it wasn’t a pain in the butt. If you kill off the one gamemode that was absolutely hardcore true to your original Dirty Bomb game design intentions, then all you’re doing is hurting your already dwindling playerbase, and making your game just another more casual off the block shooter. Yes, the Queues for ranked were stupid, yes CMM was dividing the playerbase. But were both of these wrong to belong in the game were it to be finished? NO! YOUR GAME IS IN BETA. AND IT FEELS LIKE YOU’RE THROWING IT BACKWARDS.

And if you’re NOT axing ranked for the long run, then you seriously need to inspect your communication skills. Especially when you don’t mention what you plan to be doing to bring back the competitive atmosphere, etc. Execution gone (personally I was glad), cmm gone (removing the only way to play with friends directly without being penalized in a ranked atmosphere because they suck) but getting rid of ranked? Without even referencing whether or not you’re going to try to fix it, balance it, or looking at a new gamemode?
What are you doing guys?

Man, it’s so incredibly ironic that the next video in the Youtube autoplay feed was ShinyWindow’s goodbye video. Lack of communication is a problem, it’s still a freaking problem, and this update literally has very few pros, to the point that I feel it has almost none. I really wish the best for you guys, but it’s quite possible that I’ve just been wearing blinders or have been thinking the best is different. The best for all of you may be money, but the game I was hyped for, excited for, and bought into? It was a competitively focused game where you played to have fun, make friends, be part of a clan/guild, while having completely different atmosphere and characters than anywhere else on the market. And… for a while, you were achieving that, and thing looked like they were going in that direction.

If you’re interesting in fixing this, and you agree that you’ve lost touch, then you need to start with the simplest thing. And that’s being open with and engaging with your playerbase. If you need to be clear about which part of your playerbase, the competitive, or the casual parts that you care about more, I don’t mind. But no matter what, you need to be up front. If you don’t have developers actively responding to players or giving an update on a daily basis in EVERY area that you advertise or have links to, then you are absolutely failing as developers to be open to your playerbase, and being engaged with them. Just take a look at the success of PoE, which isn’t just because of the game (because man that game has issues) but it’s because of the development. They let players know when leagues are ending, beginning. They host events outside of the game for their players to contribute, respond sometimes multiple times a day both on reddit and the forums, and they don’t freaking hide anything. Their playerbase knows what’s coming, and is constantly hyped and willing to buy supporter packs before the content is even IN THE GAME. You? I don’t trust that you would ever even fix the EV glitches before this game might end up dumpstered or completely without a playerbase. You wanna end up like a slow bleeding out Lawbreakers? A game who’s literal CEO was seen as a douchebag, and who failed in his communication and promises on delivery epicly? Then keep doing what you’re doing. But otherwise, put some fudging surveys out here, start engaging, and most importantly, start talking.


(Aerodrome) #13

this update is great! good steps in right direction.
here a lot games now on the market … so, good server browser + good matchmaking without nubs who dont know map (or punished by hi lvl) - is all what we need.
low lvl cheaters also good luck!
dont know what is Adjusted Player Skill Ratings but i think its good way to motivate players to play.


(FalC_16) #14

What about my 5000 ranked points? (Havent seen the video)


(nokiII) #15

@FalC_16 said:
What about my 5000 ranked points? (Havent seen the video)

You either spend them this weekend or you’ll get 8 rads per ranked point after the update hits.


(n-x) #16

CMM gone, good riddance. Ranked gone, good riddance. But then make some proper min servers with ranked settings. How you can balance a game around a mode you don’t even offer is absolutely mind blowing!

But we will get rentable servers so we can play the game how it was intended to be played… Nice move to milk your old and most loyal fanbase


(D'@athi) #17

Rentable servers… the same shit they use today? Same number of servers on the same hardware, same rates, same peering, same missing reserved specslots?
Bbbut… I bet if you buy some cases and get a rare drop, you may change maxplayers or ff-on/off!
K, thx, bye.


(Teflon Love) #18

@n-x said:
But we will get rentable servers so we can play the game how it was intended to be played… Nice move to milk your old and most loyal fanbase

SD business model explained:

  1. Build base game with great mechanics
  2. Screw it up with explosives, stacks, recons and world’s worst match making
  3. Rent servers so people can configure them for fun game play
  4. PROFIT!!! (and loads of salt)

(ThePigVomit) #19

@FalC_16 said:
What about my 5000 ranked points? (Havent seen the video)

They will convert to rads at a 1:8 ratio (1 ranked point = 8 rads) cha-ching!


(Jigstraw) #20

I think removing ranked and CMM is a good move for the game in its current state.

We’re going from having the playerbase split between ranked/cmm/server browser to just the server browser, which is probably a good thing. Small communities shouldn’t be so divided.

But I also doubt ranked/cmm are gone for good. I want to believe they’re just removing them temporarily because they didn’t function the way they were intended to, and removing them will help Splash Damage avoid being criticized for their failure (by new players) in that aspect after the 1.0 release. And I do think we’ll be getting an influx of new players after 1.0. The game will finally be released after god knows how many years of closed/open alpha/beta testing, and they haven’t really advertised or promoted it much if at all since the open beta launch trailer in 2015. I’m very anxious to see how the 1.0 launch goes, and what kind of advertising they do to promote the game and draw people into it. I hope they put some kind of pack in a humblebundle again, they’d get a ton of free(unless you want to count loss of revenue by selling the packs for less than they’re worth?) exposure by doing that. Even if it’s only a pack of rads, just something they can put into the humble bundle for the exposure to people that may not have heard of the game before. If the concurrent playerbase goes up by a large enough margin, I bet whatever matchmaking/ranking system they put together next time will be a lot better than the ones we have now. Having a low playerbase is one of the biggest problems any matchmaking system to deal with. It could be the best, most perfect matchmaking ever made, and still not work if it just doesn’t have the resources (players) to accomplish its task(balanced matches)

As for playing with friends and the party system, I honestly didn’t use it much, so it was nothing but a detriment to me. I always hated playing against an obvious party of 6 players that all had the same clantag when my entire team was solo queued and not communicating whatsoever. Even if a party is just playing casually, a team that communicates (as friends often do) will always have a massively unfair advantage over a team that isn’t communicating. Organization beats disorganization every time.