@Jigstraw said:
I bet whatever matchmaking/ranking system they put together next time will be a lot better than the ones we have now.
I’d like to hope so, but so far we have no indication for that. After all, SD has been utterly incapable to noticeably improve the match making for 2 years.
Having a low playerbase is one of the biggest problems any matchmaking system to deal with.
While this is part of the issue, it does not explain why the now defunct match making thought that it’s a good idea to
- …not to try to build teams where every role is covered by a comparably competent player.
- …match unranked and bronze players with cobalts (and give no option to avoid that, even if one would be fine to trade longer queue times for a more balanced match).
- …allow players to pick mercs they so far have played for only a few minutes.
- …reset the rank on every season so the experienced players are matched with inexperienced ones, yielding games with random results independent of your actual skill.
- …use the level as a minimum requirement to enter ranked and not anything remotely related to skill. Not even something trivial like some of the achievements that indicate you at least basically got the hang of the game and its mechanics (Achieve Gold Rank on the Assault Course, deliver 25000 units of health to a team mate, …).