I’d like to start off by saying a few things
- If you can’t take criticism about this game, stop reading.
- I will make it clear when I give opinions or anecdotal evidence.
So, the Unlock and Load update. Was it good?
No.
Why?
This update made a lot of changes. As I will explore most of the major changes, you can start to see how the amount of negative and counter-intuitive changes outweigh the good developments.
So, to start. Phantom’s so-called ‘buff’. He now has an EMP field ( Something I believe to be a really neat and good idea for his character ) when he cloaks. this is an excellent addition apart from one thing. It’s completely outclassed by the fact he now has a 7 second cooldown immediately after activating his armour. I personally feel that this is a very bad decision and a bit step in the wrong direction. Many good Phantom players I’ve met and talked with on this game all rely on quick, adaptive, on-the-fly cloaking. The 7 second cooldown makes this almost unachievable unless you have exceptional situation planning skills…
I know tons of you will all say ‘it’s to stop perma-EMP’ which is true, but I personally think Phantom would be better if he didn’t disable equipment for 5 seconds after leaving cloak, or at most for 2-3 seconds.s
Sparks’ buff. Why did they decide to do this? In my own opinion, this is an absolutely idiotic decision by Splash Damage - They nerfed her medic-orientated augments, only to let her spam selfheal with the medpacks even more effectively. This nullify’s Sparks’ role as a medic even further.
Bushwhackers’ buff. Bushwhacker is a slow merc. The slow objective merc. He’s meant for slow, tactical play with his turret in clever positions to catch the enemy. The new update reduced his turret’s deploy time, making it a very aggressive and offensive deployable. This completely changes the role of Bushwhacker.
Fragger’s nerf. Why? I have barely anything to say about this apart from it’s changed nothing and a completely pointless change.
Proxy’s buff. The worst thing about this WHOLE update in my eyes. This has killed my hopes that Splash Damage were maybe even HOPING for balance in this game. They made Proxy’s mines deploy about 0.2 seconds faster. Doesn’t sound like much, but it is. Now, I’m starting to see more Proxies running around frisbee-bombing groups of 3,4,5 players killing them instantly. Absolutely not fair and unbalanced, and yes. This is objective. Not a single person with more than two braincells thinks that Proxy needed ANY sort of buff.
Fletcher’s nerf is another one of these things I find to be pointless. As someone who mains Fletcher, this has made no difference. The sticky bomb’s radial damage has been reduced by (5-10?) down to 85, meaning that’s the maximum you can deal with a single sticky without a direct stick. The direct stick damage remains at 100. Skilled Fletchers - The ones who cause all these balance problems - are very consistent at landing direct sticks, meaning this update only filters out unskilled Fletchers who will move over to unbalanced mercs such as Proxy.
Now, the few good things.
Arsenal Crates - Good idea, allows players to access microtransaction content without paying.
Second edition loadout cards are in the middle. While it’s good to see some new cards, a lot of good loadout styles have been removed, and the whole concept to me stinks of cashgrab.
Bug fixes - can’t go wrong with those, a fair few bugs got stomped out this update.
Thunder’s buff. Great idea, he’s now viable.
So, what do you guys think? 3 good changes in comparison with everything else Splash Damage have butchered with this update?
I’m now going to give a quick opinionated rant about Splash Damage/Nexon in general:
They’re incompetent. Completely useless. They never interact with their community unless it’s releasing fan art or saying thanks for a donation on stream. They never listen to their community, they will see a snippet of a discussion and take it totally out of proportion and think everyone wants it. I’ve tweeted them numerous times only to get a copy-paste reply asking if I need help with a bug. They’re inefficient at updates, making changes that negatively impact the game. Dirty Bomb is intended to be a ‘Premium f2p team shooter’ or so they advertise. Their most recent updates in fact make ABILITIES more playable, negating the ‘shooter’ aspect of the game. They hide behind other things as a shield, let me give a few examples: ‘x is something we’re working on but we’re currently focussing on y so you may expect to see x sometime in the future’, ‘the game’s still in beta, there are many bugs because it’s still in development’ Yeah, right. 1 is a delaying tactic, the other is complete lies. You lose rights to call it a beta as soon as you introduce microtransactions with an active forum, announcements and poorly-scheduled updates and maintenance.
/rant