Thoughts from a fellow veteran player leaving the game....


(watsyurdeal) #61

Thankfully for SD nothing else I’ve played lately comes close for multiplayer

single player though…


(Icecoal) #62

Well I read the whole thing on Reddit and yeah , he has a point.

I enjoy this game more casual , but that someone who is involved since the beginning on a professional lvl and people who want to play competitive in a serious manner , I fully understand their frustration.


(K1X455) #63

Those were the same sentiments aired by the Beta Players I knew back in the Open Beta. It’s been dragging for sooo long and there seems to be no end to the problems that keep cropping up.


(blonk) #64

Of course you are free to interpret whatever you want from the message but they do quite clearly say that they were waiting until they were able to do DB properly, presumably to create this plan. I’m building my interpretation on what we’ve had this year and what they’ve decided to action. I really do hope they are being sincere and are going to move forward with spirit.

[quote=“MidnightButterSweats;213832”]Same list of things I’ve been saying need to change since last November (2015) when I started losing interest. No new maps, no new game modes, no way to public queue for competitive practice, all add up to no player retention.

To be fair to SD, most of this community whines a whole hell of a lot about not being able to play on their hardware-obsolete machine that wouldn’t have run Half Life 1 above 20 FPS on Low settings even back in the day, and about truthfully minor and non-game breaking bugs. If I was SD, seeing that level of complaint, I’d have spent the entire year dusting off bugs like “.0004% CHANCE OF GAME CRASH WHEN TRIPLE-QUAD JUMPING OVER THUNDER’S LEFT TOENAIL WHILE SHOOTING AND MELEEING AT THE SAME TIME” too. But unfortunately, the noisiest are heard the most, even if the majority of players are leaving due to stale game play.

SD listens, even if they’re slow. We just need to shut down the petty bug/feature complaints, hold up the major complaints, and push for more non-cosmetic CONTENT.

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More maps. Like at least 10 new maps before the end of next year.

Handle competitive. Either make 5v5 available in public queues, or change competitive away from 5v5. Public PUG servers, custom server rules, custom map rotations, accurate matchmaking.

More game modes. Add some tried-and-true favorites like CTF and Capture Point, with a little flair to make them truly in the spirit of DB. Execution was a fine attempt at TDM, it just needs some refining.
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Bugs always follow new content. Push out the content, then handle the bugs. Push out more content, handle the bugs. Content first, bugs second. The only bugs that should get priority fixing are the real game breaking bugs, like C4 detonation being ignored, or physics errors that cause player death when touching a wall, stuff like that. Stop listening to the noisy whiners complaining about their Win 95 machine crashing when Stokers throw molotovs exactly 6 pixels left and 50 pixels down.[/quote]

You are 100% right, although my not so potato PC is now getting awful stutters and performance issues that weren’t present before the patch, something others have also reported so I do sympathise with the need to sort performance across the board. They need to sort that shit as an absolute priority.


(bgyoshi) #65

Yes of course, and when new performance updates lower performance on machines that previously had no troubles, that’s a problem that needs fixing right away. I merely was making a point that they seem to be doing a lot of work on making the game compatible with obsolete PC hardware, and I’d prefer they direct their effort into new content instead.