Those annoying windows jumps


(EvilBaga) #1

These abound in custom maps and in a few originals too. For example first spawn for Axis at Railgun you can jump out the window. Though Ive seen it done, whenever I do it…its hit or miss.

Is there some technique to get it right 100% of the time? (i.e. jumping and holding down spacebar, perhaps timing when you press crouch at an exactl specfic moment etc etc?)


(Kendle) #2

Er, yeah, just jump and hit crouch whilst in mid-air. Quite easy really.


(Loffy) #3

Kendle is right.
I find it much harder to do in that other, less playable first person shooter Counter Strike. I feel like Im moving in syrup (or however it is spelled) And where’s the strafe jumping? Well, that’s another debate. You just hit jump key (I use space bar) and then quickly (in the air) hit crouch (I use left Alt key).
// L.


(Kendle) #4

The difference, as I understand it, is that in Quake3 based games “crouch” brings your body down to meet your legs, whereas in Half-Life based games “crouch” brings your legs up to meet your body, which, if you’re not jumping at the time, is the same thing.

If you are jumping however, they’re different, in that the Half-Life jump-crouch will get you onto objects (boxes etc.) that you wouldn’t be able to get onto by jumping alone. I found this to be a bit weird when I first started playing RTCW after playing Half-Life.

As for strafe-jumping, Half-Life is based on a modified Quake2 engine I believe and there is no such thing as strafe-jumping. Whether that’s because of the Quake2 engine or the modifications they made to it, I don’t know.


(Loffy) #5

Thx Kendle!
The issue of jumping is a serious one, if you want to be a good player.
Have you noticed that it is easier to get up ontop of crates when you look down (while you jump)? Strange phenomena. I wonder if it has to do with fps. I mean, you can get better fps if you look down (the machine draws less stuff = fps rises) and that in turn enables you to jump a little higher.
Jawohl!
// Loffy
:banana:


(Kendle) #6

It has everything to do with FPS. I often can’t get onto a box without looking at my feet while jumping.


(Sauron|EFG) #7

It has everything to do with FPS. I often can’t get onto a box without looking at my feet while jumping.[/quote]
But can you see them? :smiley:
:banana:


(WarAdmiral) #8

fps is very important for jumping high and strafe jumping far…

seta com_maxfps “125” // 125 fps is one of the sweet refresh rates for the Q3/RTCW engine. At 125 fps you’ll jump higher and further which will give you an important edge. It enables you to jump onto the big boxes, which gives you access to strategically very important areas! Other sweet refresh rates are “43” and “76”. Use these if your computer is not powerful enough to spit out 125 frames per second.


(Kendle) #9

It has everything to do with FPS. I often can’t get onto a box without looking at my feet while jumping.[/quote]
But can you see them? :smiley:
:banana:[/quote]
Nope, haven’t seen them for years, but assumed that was cos I’m so fat, which may in turn explain why I can’t jump very high. :???:


(Sick Boy) #10

we need a sticky about jumping and fps :slight_smile:


(ExP|Maximus191) #11

Fps “sweet spots” 48*fps,76fps 125fps and 333 fps.

*not sure on the 48 value it could be slightly lower.


(Majin) #12

The first value decent value is 43 fps.