[LEFT]
Hi all,
Great , i’ve refound another ‘gif’ , OK it’s short but it’s nice for completing 
In fact i always try to keep the authenticity/the spirit of the game (i specify that when i say i patch almost 100% of the game => i repsect stricly the spirit…texture ‘sand’ replaced by ‘sand’ etc etc…).
And parralelly to that i always prefer playing with the contrasts for my work be more easily seen…i mean i’m not totally silly LOL i know as well by advance if i replace all the textures of all the maps , the maps will be huge…
Justly there are any maps who look already awesome and who use any textures from the game itself then my work still be obvious , i keep in mind that…i easily play with it.
By exemple , concretly on ‘fueldump-z’…
We know all that this map (about rendering) is already a ‘jewel’…look in 1 screenshot (before/now) at the same place…
And know as well that after a little edition of script , ok it looks like that , more clear etc…but especially the map’s more light (~ 4 MO less than the original size) !!
If no i confess that any times i take any risks , i mean i know the spirit of game is so strong in almost all the maps that i make me pleasure LOL
Keep in mind it’s rare but it happens i replace any boards by any ‘wide screen’ but only when i am totally sure it is used only in the map and only in this sense for sure…
U guess a lot of checks for getting a good rendering and for being totally sure on the whole server it is not re used reverse by exemple…etc…etc…i think u know what i mean 
And for all those who want to see all that in real , i repeat here that the only one way the most smart is to come on the description of the server and downloading quietly and especially very fastly all the files required in 1 shot:
http://et.splatterladder.com/?mod=serverinfo&idx=760206
1 more time i take the opportunity to wish a merry christmas & a happy new year ‘2016’ to all those who read me !!
CS|kOoL.[/LEFT]