this got old fast :c


(MasoN) #1

done everything and just realised how much of a zig zag ADADAD jump shooter this is :cry:


(Ghosthree3) #2

Yes, realistic shooters are so much better with their move a couple of steps, stop completely, zoom in with iron sights, fire shots slowly at opponent, die because you’re not moving.

I agree, let’s go back there.


(MasoN) #3

i guess its opinion but zigzag ADbounce shotgun fest isnt for me :c + although im in a clan when im not with them,the teamwork just isnt there


(brawnyJester) #4

using a shotgun.

ok


(Ghosthree3) #5

Honestly this is exactly how an FPS should play out. Everything moving super fast, low rng with things like spread, damage actually goes where you’re aiming instead of missing etc. A fairly complex movement system that allows the player to both outplay their opponent and use it to move around the world in otherwise impossible ways.

This is fps, if you don’t like it that’s fine, just don’t play it and go do whatever you want to do.


(MasoN) #6

so in battlefield im running round a corner and i see a guy 20 yards down range,we both go for the ADS and control our spread and acuracy… in DB you turn a corner and you go space,adadadad space. i dont see how skill plays into it but that’s just me i guess im more of a combined arms guy and i doubt DB will implement this


(Mr-Penguin) #7

“Skill” in DB is all about your accuracy. If you can’t hit your target, you will die in every gunfight.


(MasoN) #8

yeah your’re right but i guess its the movement that bugs me such as the jumping and adadad,i guess its a little to arcade for me


(mendaciousPole) #9

I get the feeling that you haven’t tapped into the movement system of DB. Try long jumping into fights, or wall jumping to dodge. The movement system is not just adadadadad, you’re able to close distances or gain distance incredibly fast if you know how. And if you can’t see how skill plays into this game… I really don’t know what to say.


(Ghosthree3) #10

But no movement. This is why ADS is the worst thing to ever come into fps gaming, ever. Because these shooters give ADS an accuracy increase often at the cost of mobility they make the hipfire accuracy complete derp by default so you have no choice but to ADS almost all the time. This means you can never have any movement and it’s all about who fires first, and that’s fucking terrible.

Relevant, i.imgur.com/qaVyNE1.png
Says it better than I could.

I think the part about how it makes both players in an engagement slow down which makes aiming easier is the most important. Just…terrible. They try and make up for the fact that nobody’s moving by adding rng to make it harder, things like spread. Gross. Rng doesn’t belong in competitive environments.


(KangaJoo) #11

@Ghosthree3 You have to be a bit careful about player acceleration, though. If you make it so players can change directions faster than the vast majority of players can react, then you pretty much throw precise aim out the window. Instead, of rewarding players that aim at the head, you reward players that spam in the area around the head while mostly focusing on moving around as randomly as possible. I’d say the movement speed right now is pretty much perfect. It’d be nice if walljumping, long jumping, and parkour in general were encouraged more in the map design but that’s a different story.


(Mescman) #12

I don’t really see how skill and battlefield go in the same sentence :smiley:


(watsyurdeal) #13

If you honestly think a realistic shooter is more fun than this, you need to get your definition of fun checked.

Realism is boring as fuck, this game is over the top, fast, and not restricted by any of the same stupid mechanics.


(Ghosthree3) #14

You do have to be a bit careful with how far you take it, but I think you can go pretty far while still keeping the aiming skill floor fairly reachable. Of course, the best players will keep tracking the head no matter what, but if the rest of the players feel they can’t come close to that then you get what you said.


(MasoN) #15

[quote=“Watsyurdeal;31276”]If you honestly think a realistic shooter is more fun than this, you need to get your definition of fun checked.

Realism is boring as fuck, this game is over the top, fast, and not restricted by any of the same stupid mechanics.[/quote]
well all this is opinions,including yours :-0


(stealthyBass) #16

Cause when you’re doing all the jumping around and movement you still have to track and keep on target. Different game and a different skill set is all.


(MasoN) #17

Cause when you’re doing all the jumping around and movement you still have to track and keep on target. Different game and a different skill set is all.[/quote]
i guess im inbetween arma and DB slight realism but arcade elements e.g battlefield+with loads more content


(GregHouseMD) #18

Good for you. I’m really not sure why you felt the need to announce to the forums the game isn’t for you. I mean, it’s one thing to point out something that’s flawed with the game, but when the entire concept the game is built around isn’t . . . why not just move on to the next thing?


(Maveras) #19

K, bye


(Amerika) #20

The difference is in BF or CoD whoever sees the other person first will win the majority of fights. Also, neither have to go for headshots to win. 3-4 rounds to the crotch area will usually take a person down in either BF or CoD. In DB, due to lower TTK and pretty much a requirement to go for the head, people with more consistent aim that can hold it longer and dink headshots will win over somebody else. This requires a lot more time on target and dedication to how you are shooting. Plus you have to factor in a high TTK leaving you vulnerable in DB which means ADS could make you slow movement which means somebody lasers down your head.

CoD, as described by their devs (and BF fits into this) is an “arcade shooter”. They were never going for realism (people confuse this a lot). They wanted people to run and shoot as fast as they could and keep running. BF, in some modes, has bigger maps and of course vehicles so it’s a bit more layered. But the gunplay is essentially the same. They are consolized shooters meant for people to get quick kills while using a not so accurate input device under the guise of “realistic war games”.

In short, if you stand there and ADS trying to kill somebody who is properly strafe shooting (like what you learn in Q3, Wolf/ET/other SD games/CS) you’re going to lose pretty often. And many people, for some reason, their first reaction is to say it’s not skillful at all when a pretty good argument can be made otherwise when you break down the mechanics of how each game works.