This game has changed..


(RectalTerror) #1

DB simply isn’t how I used to like it. I’m not talking about the server changes, even though that too has changed the way I played the game. Since the server list was crippled, I’ve stopped bothering with missions, and I’ve been playing stopwatch exclusively. So here half of the game is already gone for me.

But no, I’m talking about how the game changed from a mission-based one, like Enemy Territory was, to a Counter Strike (and yeah I know CS is mission-based, but when you watch a CS match, you quickly understand that the bomb isn’t at all what the game is about). I don’t know what happened for all those CS players to arrive in the game, but now in way too many matches I’m just gun meat for other players.
In the past that happened a lot because the anticheat sucked, now it’s different, but in fact… does it really matter? Does it really matter if you get instakilled at every corner because of a cheater, or a good player?

I’m 40, I’m too old to aim properly. It’s just the way it is, reflexes go, aiming well isn’t something you can keep over time, just like you don’t see people in their 40’s breaking 100m records. Not many sports leave a chance to “old” people.
…which is why I play this kind of game. They’re normally not just about aiming. But now that has changed, I could make my way to objs way easier in the past. Now there are just too many instakillers. You pop your head, you get all of the shots at once, you’re dead. Like every server was a laggy one now. There was only 1 merc I was scared of in the game, that cheat piece that Fletcher was.

I miss Enemy Territory time when a duel was lasting several seconds. Several seconds of strafing, half of the duel was a strategy. Even fleeing when it was going wrong for you. The only way you’d be instakilled at those times, was by snipers (who were already a nuisance) or airstrikes, but that was in the open. Now, just like in CS, it’s like pretty much every gun instakills.

The first kick in the nuts was when my beloved proxy got crippled. Proxy was THE merc for bad-aimers like me. It was all about strategy. Now, don’t bother mining healing stations anymore, the enemy just has to shoot the mine. And don’t bother mining at all, the enemy will use your mines to kill your teammates now. Great. A bad (or troll) proxy can now block paths for his own team. The 2 mercs I never change are Proxy & Aura. As both, I should be glad that Proxy isn’t a threat to Aura anymore, but I’m not. Mining healing stations was a good thing.

And when there’s finally a weapon for me in the game, the rocket launcher, it gets crippled. It was fine, it required a little strategy, pre-firing before showing yourself, aiming at the ground or walls. It was well balanced IMHO, quite often I was dying because my rocket was shot as I was shooting it. But now way too often a merc survives it… and sadly it’s those mercs that those asshole instakillers generally pick (the ones that aren’t sniping from far, that is), that I finally had a merc to counter :frowning:
Why freak out for Javelin, while you’re getting instakilled all the time from miles away by… yeah, even by medics! At least Javelin announces it.

What’s even worse, those instakillers aren’t necessarily making their team win. I’ve seen many teams filled with them fail, because none of them had a supporting merc. But they -don’t care-, they’re there for frags only. Just for that K/D ratio that you only see in the final scoreboard.

I’m suspecting that this is simply the result of the execution mode being gone, is that possible?
I casually played execution, and quickly understood that it wasn’t for me, that it was another CS. And I was very bad at it. But now it’s the whole game that’s like that… stopwatch being polluted with execution players. Or it’s because it’s not the same kind of players who now play stopwatch? I won’t play casual, there’s already too much waiting in this game. And if the whole server lists ever disappears, I’m done playing this game anyway. Precounts before warming up for another precount before the map’s intro, that was already annoying enough. No way you can play casual without a smartphone to do something else while waiting.

I wish this game the success/playerbase of CS, though. But as a new player, one would be a masochist to start playing CS.


(Nail) #2

nothing was “crippled” you are mistaken


(RectalTerror) #3

Hum, execution mode gone, server list gone for obj mode, javelin (that was expected) & proxy (that was not expected at all - nerving a so old base merc) being nerved, how is that not crippling?


(watsyurdeal) #4

So a game mode that was basically Counter Strike done wrong is gone, the primary game mode in servers now, a merc we expected to have due to enemy territory, and a merc who was annoying, is still annoying.

Come again?


(RectalTerror) #5

You come again, and in proper english this time.


(Nail) #6

let me try again, game is not broken in the way you suggest, you seem to have difficulty adapting to the game speed. I myself am a veteran of W:ET but I’m 67 and realize my inadequacy at aiming

btw: execution mode was introduced as a training mode for CS style players, the concept failed, no one got smarter

have a nice day
o:)


(K1X455) #7

@Nail said:

btw: execution mode was introduced as a training mode for CS style players, the concept failed, no one got smarter

o:)

Except for those who divine the following:

  • Realise the potential to earn more than 6K in Game Mode XP (plant and detonate the bomb on targets 6x, and hold defence as long as possible to maximise game mode XP)
  • if you’re short on XP for levelling up and getting an anticipated Arsenal Crate, or just finish a mission with a few hundred XPs (Game Mode, Combat, Support or Total) just hop on and cheese a few games. Who knows, you can earn a few badges along
  • a great break from the continuous spawn waves and think about other methods of playstyle.

(RectalTerror) #8

@Nail said:
let me try again, game is not broken in the way you suggest,

I said it has changed, not that it’s broken. It’s probably a good game for CS players now. That being said, if DB was filled only with CS players, it would then be broken, the objs would never be done and there would be no medics.

What are you trying to say, that after execution mode disappeared, all execution players moved to another game? I seriously doubt it. They moved to casual & stopwatch, & changed those modes. Maybe execution “failed” because there weren’t enough players, but there were still plenty.


(bushyg) #9

So mines with lock-on insta-killing is ok, but everything else that does it is bad?
Changing mines to having FF was a great change. Anyway, besides the amount of noobs that come and go in Dirty Bomb, even the most casual players should be getting better at the game by now. Also, TTK is fine and hasn’t been adjusted in years.
Crying about Javelin’s nerf is just absurd. If anything the rocket launcher still needs a bit more of a nerf. First you complain about insta-killing, then you complain about the WORST insta-killing addition to the game being nerfed? Prefiring a fucking rocket at a wall is not strategy.

In pub games, players are free to just go for kills if they like. There’s no win rate on your profile or even any incentive to win every game. Maybe instead of diving head first into an objective you could benefit from doing the same and seeing if your aim/game sense will improve, instead of crying about being too old to improve.

Most of the players that played execution, at least in my region, aren’t going to come in and destroy everyone in Obj/SW games. It’s much more likely that you’ve faced some players who might usually play ranked, since it’s off season atm.

Thought in age, you might learn some patience. Not wanting to wait for casual or even the warm up in matches, I can probably predict your “never letting go of W” play style.


(jitter_sv) #10

same age, same profil, same feeling, except when a new release of engine, no more instant kill for 2-3 days :slight_smile:
but the fact is community is decreasing, and more difficult to play with people with the same level
i love this game, but it will become a casual game for me ! sad


(Melinder) #11

Stopped reading after

@376E1AE459B1 said:
(and yeah I know CS is mission-based, but when you watch a CS match, you quickly understand that the bomb isn’t at all what the game is about).

I played Counter-Strike at a semi-pro level for many years, and I can tell you that the primary goal of the Terrorists is to get the bomb down, as a post-plant situation is the easiest to secure.

Also, my Uncle and Father are in their 40’s and 50’s respectively, neither of which have issues smashing heads in Dirty Bomb.


(GatoCommodore) #12

i thought the bazooka panzerfaust is also instakill in W:ET


(Sithas) #13

many servers on W:ET had the panzerfaust disabled because it was a cheap instakill nuubtube


(B_Montiel) #14

@Sithas said:
many servers on W:ET had the panzerfaust disabled because it was a cheap instakill nuubtube

altough usually allowed in comp with a 1 panzie per team. And tbh, some cheap kill machine is generally not that great in a competitive context.


(GatoCommodore) #15

The game has changed


(ImSploosh) #16

They’re trying to turn it into a more CS:GO-like game, but not in all of the ways you say. The shitty “casual” matchmaking and undesirable map design are the main reasons for me. Last thing I want DB to become is a “pop your head out” shooter, but it seems to be heading in that direction.


(Melinder) #17

@ImSploosh said:
They’re trying to turn it into a more CS:GO-like game, but not in all of the ways you say. The @$!# “casual” matchmaking and undesirable map design are the main reasons for me. Last thing I want DB to become is a “pop your head out” shooter, but it seems to be heading in that direction.

If anything it’s becoming more like Paladins / Overwatch, as they gradually take more emphasis away from gunplay, and bring more towards it being an ability driven game.


(ImSploosh) #18

@Melinder said:

@ImSploosh said:
They’re trying to turn it into a more CS:GO-like game, but not in all of the ways you say. The @$!# “casual” matchmaking and undesirable map design are the main reasons for me. Last thing I want DB to become is a “pop your head out” shooter, but it seems to be heading in that direction.

More than anything it’s becoming Paladins / Overwatch, as they gradually bring more emphasis away from gunplay, and more towards an ability driven game.

Heh, guess you could say that too. I’m not even sure anymore. It just doesn’t feel like DB to me. One of my biggest gripes is with the map design, just a personal opinion, but I feel like it should be heading into the parkour-playground direction rather than a linear, invisible wall-filled direction.


(Melinder) #19

@ImSploosh said:
One of my biggest gripes is with the map design, just a personal opinion, but I feel like it should be heading into the parkour-playground direction rather than a linear, invisible wall-filled direction.

Yea nah you’re not alone on that thought. There aren’t any of those Chapel MG Jump / Terminal Balcony Jump kind of jumps on any of the new maps. The closest thing to a “trick jump” I can think of on the new maps is that broken wall part on Dockyard that connects the generator room and the MG room, where the EV turns left after the bridge.


(henki000) #20

Dirty Bomb turning to Paladins / Overwatch would be last straw for me. There could be better single player campaign or co-op against bots and other co-op teams mode, but that has nothing to do with those games.