Third Container City Video Shows Soldier, Explosions


(RoryGreen) #61

I know, I was joking. They will be found with loads of nuclear stuff and the resistance will go mental and fight through container city to get it back. That is my guess.


(Yoshimitshu) #62

Nice Nice Vid…


(Cankor) #63

for the one touch mission selection button, hopefully make it so your aim doesn’t have to be very precise when pointing at something (fallen player to revive). If I am running up to some guy to revive him, I never tale a direct path, I will usually dodge radically on the way in and aiming while moving like that is harder. You should be able to just get close.

i.e. huge outsiized hitboxes for mission selection (although I suppose this could be an issue if one hitbox occludes another behind it you really want to select).

For reviving (and I guess healing), an ‘area affect’ communication would be better than targeting a single player, that way you could aim in the middle of a pile of bodies to tell everyone at once you are coming to revive them. If there was only one guy there that’s ok, it just means your aim doesn’t have to be that good.

I’m sure this is harder to implement since the game has to figure out your intent (were you coming to heal those guys or do something else) but maybe within the context of each class it’s easier since there are fewer overall options.

If it’s too hard to do, maybe the area effect could be a vsay (saw that mentioned earlier in the thread) which is an area effect. That way the game doesn’t have to figure out which mission is best, the vsay does it (of course it’s harder to find that vsay button dodging around that it is a single one button does all missions button).

I’d like to add that it’s very heartening to see you guys listening to the community, it seems you’re doing this a lot more than was done on ETQW. Maybe it’s just a perception thing, you’re certainly communicating more, which gives the impression your listening more than was done previously. Either way it should be a win/win because the fans feel like they get to be part of the process and you get the benefit of a large think tank working for you for free (even though some of the “thinkers” are drunk half the time).


(brbrbr) #64

thats unfair, a bit :confused:
its saves developers time, but how developers recover lack of immersion of aspects of ammo, reload and etc? :confused:
or game/gameplay was tested only in “disassebled” state, step-by-step?


(Nail) #65

not unfair, a demonstration of aspect


(brbrbr) #66

anyone see this video for download ?[for peoples, who eave Flash]

im not seriously call it “unfair” :slight_smile:
im understand :slight_smile: cause simplest way to bring the show for customers/press.
but i hope beta-testers have time to enjoy/feedback game before release.


(Nail) #67

cobbled together stuff for demo, not “actual” game