Third Container City Video Shows Soldier, Explosions


(badman) #1

A new story entry has been added:
[drupal=564]Third Container City Video Shows Soldier, Explosions[/drupal]

G4TV’s website has another batch of Brink goodies on offer, with the third part of the Container City walkthrough showing off the Soldier class and some heavy weapons action.

Last night’s X-Play show also featured another look at Brink and for those of you who weren’t able to catch it on TV, the segment is now available for watching online. In it, X-Play frontman Adam Sessler talks us through some of Brink’s key features, while we get to look at plenty of action-packed gameplay footage.

Lastly, if you missed them the other day, check out the videos showing the SMART system, Container City, Part 1, and Container City, Part 2.


(DoubleDigit) #2

Is it too early to talk about hardware requirements? Or at least a hint, on the machines you’re playing at work, Quake Wars renders more fps then Brink or about the same, if similar quality of graphics is chosen of course?


(tokamak) #3

The did talk a bit about hardware requirements in the early interviews. Nothing specific but Brink is planned to cater to show off what your newest rig can do.

Personally I don’t think you’ll have to worry, as long as games are released simultaneously on inferior consoles the specs won’t be too high for ‘normal’ settings. Plus, techniques like virtual texturing make more possible on less power.


(dohfOs) #4

i like what i see, except for the granade launcher. seems like a boosted noobtube from cod4, and that’s horrible news. way to fast reload and way to many charges. hope it’ll either be edited and nerfed or editable (a gun like that just completely ruins the gameplay and the spam is inevitable. guess the good news is that this video is just made for showing off with infint ammo, and i’m guessing it’s just as old as the previously released ones were?

please tell me you’re gonna change it? :<


(tokamak) #5

The ‘noobtube’ has already been discussed. Paul was playing with intant-kill nades to show off some pwnage to the press.


#6

haha! Awesome, press love it, players hate it! :slight_smile:

Can’t please all the internet all the time!


(dohfOs) #7

yeah. cheers. dumb of me, i’ve even read it before but it just worried the shit out of me -.-

phew.


(tokamak) #8

And rightly so, it can spoil entire games.


(DoubleDigit) #9

This doesn’t do good to anyone, you limit your sells to the few out there who can afford a new rig every 3 months. Crysis had this problem when it came out, but they chose to blame piracy for people not buying it. GTA4 had ridiculous high hardware requirements for a game that ran good on consoles. Why do these developers expect people to buy games that barely run ok on high end machines of the day? How dumb can anyone be when declaring: “this game is meant for future generations of hardware” Why not start doing ray tracing, maybe in 20 years we will be able to play the games released today…

Hopefully I don’t have to use r_picmic 10 to have 30 fps when playing. I’ll be getting confused allot by the surroundings.

As reference on my machine with high and highest (where available) settings on 1680x1050, no AA, Quake Wars does 100 fps.


(Exedore) #10

That’s the wrong way to look at it. One of the reasons WoW is so successful is that it scales very well from low to high, you can bog down a supercomputer if you manually edit the configuration files for that game (values can go exponentially above the available slider ones).


(tokamak) #11

Adding nifty effects for high end rigs doesn’t mean the game is only meant for high end rigs. That’s why I pointed out that because Brink is released on consoles simultaneously, you don’t have to worry that medium pc’s have trouble with this (Crysis didn’t get released on consoles for this reason).


(DoubleDigit) #12

True if the developer puts the effort in to make the game look good and playable even on 2-3 year old hardware. Most don’t.

Still, can you guys answer my question? In comparison with Quake Wars, on the same machine how much lower the fps is on Brink? On similar graphic quality of course.


(10chankc2) #13

The guns feel a bit weak considering the recoil is higher than in modern warfare 2


(10chankc2) #14

How do cutscenes work for mulitplayer? Do the cutscenes show the player characters with dialogue?


(zXSwordXz) #15

Nice Nice Vid…love what I’ve seen & heard so far.


(tokamak) #16

Yes. Whatever you’ve created will be playing a role in the cut-scenes.

The intro video is also interesting. Are you watching your own player act from a first person perspective?


(BioSnark) #17

That’s a good idea imo. The end cut scenes should feature the highest score players (on whichever team is in the cutscene, presumably the winning team). I remember a unreal tournament 2k4 mutator that teleported the top players into the end screen after each match. Also, for end cut scenes, players should have the option to view their weapon accuracy and kills or similar such stats while the scene is running so they aren’t being force fed something several times over.


(tokamak) #18

That’s an even better idea. What an amazing reward that is.


(Locki) #19

I was playing with the ‘infinite ammo’ developer setting enabled :slight_smile:


(tokamak) #20

You should have done that cheat gag at the start like you did with the QW demonstrations.