dutchmeat, last I heard Streamline Studios went out of business. At some point though they had an internal development team working on HoopWorld, but unfortunately that project was cancelled. It was resurrected a couple of times afterwards I think, but outsourced to different companies, which might explain why Streamline never had a new programming team.
And please don’t think engine programming (graphics are a part of the engine) is scary. It’s not necessarily any more or less difficult to do than other aspects of programming, even though you’re more likely to be directly exposed to things like the hardware or assembly/intrinsics. Knowledge in those areas is still very useful in gameplay programming as well. (Starting to sound like a college professor here.)
It’s always possible to get hired at SD if we got room and you’ve got the skills. Just keep an eye on our jobs page for openings and meanwhile make sure you have a strong portfolio to send in.
Brbrbr:
Actually, that photo isn’t manipulated in anyway. At a very young age I experimented with the gamma radiation that came bottled in my junior science kit and it exploded in my face. While it scared the other kids, it gave me the power to look “past” the code, Neo style. Since these things seem to happen quite often to young curious programmers, SD has embraced us ultra-coders and made it mandatory for all programmers here. My picture is in fact the only one not photoshoped, which I can only take as a daring statement by SD to expose this sub-culture of programmers. True story.