Things You Were Too Afraid to Ask: Pierre 'trega' Tregaro


(badman) #1

A new story entry has been added:
[drupal=542]Things You Were Too Afraid to Ask: Pierre ‘trega’ Tregaro[/drupal]

Pulling no punches, metaphorically or otherwise, in our latest staff interview is Pierre ‘trega’ Tregaro. Pierre is a Programmer of the gameplay / physics variety here at Splash Damage, which means he makes things work and bounce around, often simultaneously. Prior to joining us, Pierre was the project lead on PuppIT, a very cool digital puppet theatre controlled entirely by way of a multi-touch interface. If you have trouble picturing this, worry not - a link to a video of PuppIt in action is hidden somewhere amongst Pierre’s answers.
In any case, to find out more about Pierre, including his work at Splash Damage, his advice for people wanting to break into the industry and his gaming exploits, multi-touch the full interview in his profile.


(shagileo) #2

Aah, Fresh meat

As usual, the introduction kills me every time

Pierre can swim and fly and walk and breathe fire. But not at the same time.


(iwound) #3

I liked the Simulation Engine Trailer. I just wished more multiplayer games would have more dynamic environments.


(Loffy) #4

What is the biggest misconception about physics programming for games?


(light_sh4v0r) #5

Great taste for literature! :smiley: