Things You Were Too Afraid to Ask: Olivier 'nosebone' Leonardi


(badman) #1

A new story entry has been added:
[drupal=201]Things You Were Too Afraid to Ask: Olivier ‘nosebone’ Leonardi[/drupal]

For the latest installment of our award-avoiding series of staff interviews, we decided to dig our new Art Director Olivier ‘nosebone’ Leonardi out of the pile of Wacom tablets he’s been hiding in ever since he arrived here. Olivier came to Splash Damage from UbiSoft Montreal where he art-directed several games including Prince of Persia: The Two Thrones and Rainbow Six: Vegas.
To find out about his work for UbiSoft, how and why he ended up at Splash Damage, and all those other things he doesn’t want you to know about, read the full interview in this profile!


(Joe999) #2

that’s a very professional profile you’ve got there. may i ask when you joined SD?

( i’m not too afraid to ask: and also for which game? :smiley: )


(Nosebone) #3

Well, i joined SD in march this year, they had this reputation of being obsessed with Tapirs, and as i’m myself a tapir lover, i couldnt resist…
we have great plans here for our next titles, world of tapir, pro evolution tapir, tapir wars, it’s… amazing, endless possibilities…

All Hail the :stroggtapir: !!!


(jRAD) #4

See how quickly the brainwa…I mean, “education” process works?


(Locki) #5

How do you know about that??!?! :slight_smile:


(kamikazee) #6

Tapirsense.


(Salteh) #7

Tah…piiiii-iiiiiiiii-iiiiiiir!
:stroggtapir:


(Nick Thomas) #8

Heyy Oliver,

you have noo idea how influential your art has been onto me and i want to start working/drawing in that ‘exaggerated proportion’ kind of way. But, as youve been saying all along, its unique, so i cant seem to find anything that even remotely resembles a cross between hyper-realism and caricature. I was just wondering if you could guide me somehow into learning how to draw/design in the way that you do.

Thanks, Nick. :eek:


(brbrbr) #9

extremely short “interview”.
no dev contrib highlights.
no gamedev opinions.
no secret insight&etc.
so aside from being used in resume, practically pointless[2 read].
quick jump into biography and few lean-rolls[in fire] asides and thats all.


(Hamlet29) #10

Hi guys. I’m spanish, from A Coruña.

I told my friends about Brink so we have pre-ordered the game. We are eight, jeje, a full team. I don´t remember the last time i was so excited waiting for a videogame.

Thank you, Olivier, thank you and thanks for every guys of Splash Damage. I saw all videos and they´re amazing. Your phrase is the best, colour is back in shooter games!! Jeje, great. If you want to visit A Coruña ask to me. I don´t speak english very well (Spain is Spain) but i´ll invite you to eat… mmm seafood.

Salut! :slight_smile:


(Hamlet29) #11

Ups, i forget it.

Where can i get t-shirt of Revolution begins - Brink?


(Vyasparthesh) #12

Hi Olivier Leonardi,

Actually, This is my DREAM job.

   I have seen your profile from Linked-in website. After seeing you are profile I was totally amazed. You are the President and Studio Game Director at Splash Damage. You are leading experts in this growing field.

Actually, I’m Working as freelancer 3D Game Artist. I have of progressive experience in 3D Game Artist. I’m looking for new opportunity.

I am interested in Gaming Industry & Film with specializations like understanding of next-gen, open-world game pipeline, Proficient at Max and Photoshop. I have Texture creation knowledge includes diffuse, specular and normal map creation as it pertains to next gen game development.

I have been focusing to forward my personal work to international gaming companies.

I hope you will assist me and guide me for my better career in gaming industry. I am eagerly looking forward for 3D Game Artist job in international companies.

Thank you for your time and interest.

Sincerely,
Vyas Parthesh.

aparthesh@rediffmail.com
aparthesh@gmail.com

http://in.linkedin.com/pub/vyas-parthesh/9/619/397

(M) 9560063976

My Work Link…

http://www.wix.com/aparthesh/vyasparthesh# !