Things You Were Too Afraid to Ask: Farhan 'middlecat' Qureshi


(badman) #1

A new story entry has been added:
[drupal=669]Things You Were Too Afraid to Ask: Farhan ‘middlecat’ Qureshi[/drupal]

After a brief and largely unsuccessful stint as a corner flag at the World Cup in South Africa, our series of staff interviews is back to tackle FX Artist Farhan ‘middlecat’ Qureshi. Not literally, obviously. Farhan previously worked in the movie industry and had a hand in the special effects for films like Batman Begins, several Harry Potters, and Kingdom of Heaven. After sliding into our offices in slow motion with explosions going off behind him, he’s now hard at work creating effects for our games (including Brink!). Whenever something is shot at, on fire, blows up, or otherwise required to produce effects, that’s when we call Farhan.
To find out all there is to know about Farhan, plus that little bit extra, drive up to the full interview in his profile and engage your screen reader of choice.


(tokamak) #2

Great stuff on bullet behaviour there.


(light_sh4v0r) #3

That’s what I thought too, I don’t really pay attention to those things in games.
Did ETQW get it right?


(CleaverDancer) #4

That’s quite an impressive selection of movies you’ve worked on :slight_smile:
It’s good to see that there is job cross-over from movies to games.
Are there any iconic scenes from the films you worked on that we might remember?

[QUOTE=light_sh4v0r;232356]
Did ETQW get it right?[/QUOTE]

How do you mean?


(light_sh4v0r) #5

If ETQW had realistic bullet sparks etc.


(CleaverDancer) #6

Ahhhh, yep it does.


(IdiotOrange) #7

thank you very much for all the work you’ve done and will be doing in the future ^^


(DarkangelUK) #8

Being able to really get into an effect, zoning out (with favourite radio station/podcast) and creating several variants of it to show the Art Director, who then promptly picks the first one I did.

This made me fnar. Nice read!


(brbrbr) #9

nice to see interview from one of my colleagues :slight_smile:
ironically so nice, so i have virtually nothing to comment :slight_smile:
but im really hope that working on OFP2 help him value/understand importance of game immersion/rich seamlessly rich enviroment as contribution to great gameplay, from all aspects of it.
other enumerated titles left mixed feeling, so im prefer to keep my opinions for self, to prevent hurting some readers hearts.
but returning to content[-only]related members of gamedev biz, im previously pictured about importance of [ingame]FX/[2d/pp]NLE/Music/Sound/Art guys become integral part of team, not “guy that do something for us”/“hey taper, play something like”/“composer, can you write funny things like …?”-guys on F. Klepacky explamle in Westwood times.
cuz its important to feel[in heart] to [Clearly]understand/feel what you team [is really]need now.

p.s.
but most gamedev guys usually not featured in cutscenes,


(zinadinpeterson) #10

Try to take the first step and should take the initiative thereafter. He likes to challenge you, but all the things you think you are probably going through your head and you probably do not want to embarrass or ruin their relationship.